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Minecraft 1.18.2

We’re now releasing 1.18.2 for Minecraft: Java Edition. This release adds universal tags and the placefeature command. It also introduces the possibility for experimental data packs to customize cave generation and to add new custom structures to worlds.

Additionally, this version contains compliance updates for South Korean players.

Enjoy!

Changes

  • Users running Minecraft in a 32-bit environment will receive a warning in the main menu about the upcoming end of 32-bit environment support
  • If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
  • A seed of the number zero is no longer handled as a special case
  • Any spaces before/after an inputted seed will now be trimmed
  • Dolphins will now more accurately pick the closest structure regardless of type
  • Ender chests are no longer gift wrapped around Christmas

Technical Changes

  • Added command: placefeature
  • The locate command now uses a namespaced id parameter
  • The locate command parameter is now a configured structure rather than a structure type. For instance, you can now use /locate village_desert or /locate shipwreck_beached
  • locate and locatebiome commands now support tags (prefix with # to distinguish from normal ids)
  • It is now possible to add custom structures in experimental datapacks
  • A lot of the cave generation is now configurable through experimental datapacks
  • Any type present in registries (blocks, items, biomes, etc.) can now have tags
  • The datapack version is now 9

placefeature Command

New command that places a configured feature at a given location. Syntax: placefeature <id> [pos]
Parameters:

  • id: The namespaced id of a configured feature to place
  • pos: The position to use as the origin for the feature placement (if omitted, ~ ~ ~ is used)

Configurable caves

  • A new registry was added for Density functions (caves are created by combining those together)
  • Noise settings got a new field noise_router (and lost a couple of flags), see worldgen/noise_settings folder in the worldgen report
  • Noise router wires data-driven parts of the cave generation with the rest of the code

Configured Structures and Structure Sets

The game now generates and stores data-driven configured structures.

  • Experimental datapacks can add new structure sets
  • The feature field in location predicates now references a configured feature
  • The exploration_map loot table function destination field is now a configured feature tag id
  • The exploration_map loot table function no longer automatically sets the display name of the map

Universal tags

  • Tags can now be defined for any registry (blocks, items, biomes, etc. - see registries.json in report)
  • New tags are stored in datapacks under tags directory (same as old ones)
    • Names of new tag directories are the same as registry names (so /data/[namespace]/tags/potion and /data/[namespace]/tags/worldgen/biome)
    • Existing tags (blocks, items, fluids, entity_types, game_events and functions) keep their name (for now)
  • Some fields in worldgen structures that previously accepted only lists of element ids now accept tags
    • Those entries now accept [id, …], id (shortcut for [id]) and #tag
    • Changed fields are:
      • feature.glow_lichen configuration: can_be_placed_on
      • feature.spring_feature configuration: valid_blocks
      • feature.simple_random_selector configuration: features
      • block_predicate_type.matching_blocks: blocks
      • block_predicate_type.matching_fluids: fluids
      • biome: inner list in features, map value in carvers
      • biome_source.checkerboard: biomes
  • Some tag fields now require id to be prepended with # (however they are not yet accepting element list)
    • dimension_type: infiniburn
    • feature.geode configration: blocks.cannot_replace, blocks.invalid_blocks
    • feature.vegetation_patch, feature.waterlogged_vegetation_patch configuration: replaceable
    • feature.root_system configuration: root_replaceable
    • structure_processor.protected_blocks: value

Fixed bugs in 1.18.2

  • MC-3524 - Structure related mobs do not spawn in flat type world generation
  • MC-4533 - Water graphical glitch when connecting diagonally
  • MC-9232 - When loading a world, the held item from the previously loaded world is briefly visible
  • MC-53850 - Invulnerable item entities and experience orbs are removed client-side when they take damage
  • MC-56037 - Killing falling_block entity: texture disappears while falling but the block is still there
  • MC-70848 - Water looks like it flows up
  • MC-72248 - Falling sand creates invisible blocks
  • MC-83938 - Standing on entities with solid collision boxes (shulkers, boats) kicks you for flying
  • MC-94025 - A world with seed 0 cannot be copied using the “Re-Create” option
  • MC-98727 - Server: Entering a boat/minecart/horse while going upwards from jumping causes a kick for flying
  • MC-105317 - Structure blocks do not rotate entities correctly when loading
  • MC-111082 - Riding a boat with NoGravity on a server without flight enabled causes kick for flying
  • MC-126772 - Underwater fog doesn’t hide edge of chunks correctly at low render distances
  • MC-129652 - Long names of backed up worlds are cut off in toasts
  • MC-133703 - Right hand shown for one tick after joining world, ignoring handedness
  • MC-135989 - Kicked for flying using trident with Riptide enchantment
  • MC-138717 - /locate command does not locate certain structures in Superflat
  • MC-142590 - StackOverflowError when using /stop with player logged in
  • MC-146854 - Player movement favors x axis when in a corner
  • MC-156309 - TNT entities dont properly collide with blocks , when being fires in X direction
  • MC-158696 - Armor stand with a falling block creates ghost block.
  • MC-159952 - Camera is shifting when trying to move against a block while in a corner when “Bobbing” is turned on
  • MC-165974 - Game pushes east/west you when jump from the inside corner
  • MC-167763 - Blindness does not work underwater for certain graphics cards
  • MC-170545 - macOS: Crash upon entering fullscreen
  • MC-179315 - Ruined portals never generate in superflat worlds by default
  • MC-184549 - Fallling blocks visually jump up when falling through cobweb
  • MC-185545 - Knockback Resistance on players is still affected by chance
  • MC-185695 - Twisting vines don’t reliably protect the player from fall damage
  • MC-187549 - Horizontal velocity is not reset on +/- Z axis in 1.15.2+ when colliding with a wall
  • MC-187911 - minecraft:endcity structure has no underscore while end_city_treasure does
  • MC-188086 - Decorations and amethyst geodes get cut off on full chunk boundaries upon relog
  • MC-191765 - Chat closes after death when gamerule doImmediateRespawn is true
  • MC-192361 - /locate stronghold does not locate stronghold in Superflat worlds despite them generating
  • MC-193709 - When looking exactly to the positive X direction you don’t take kinetic damage when gliding with an elytra against a wall
  • MC-195692 - Structure ‘End City’ and configured structure in vanilla end ‘End City’ use inconsistent identifiers
  • MC-197128 - If a custom biome uses multiple configured structure features of the same type, only one of them can generate
  • MC-205232 - Player can see farther in powder snow with blindness effect
  • MC-210612 - Strongholds do not generate in certain customized worlds despite /locate saying otherwise
  • MC-214138 - Placing block after jumping from an enchantment table causes desync
  • MC-214289 - Pointed dripstone can replace blocks when generating
  • MC-216004 - Wood pillars from mineshafts are generating on pointed dripstones
  • MC-216589 - Abandoned Mineshafts don’t delete dripstone in certain situations
  • MC-218739 - Glow berries and glow lichen generation does not cause light updates across chunk borders
  • MC-221312 - Decorations can occasionally replace logs that support mineshafts when generating
  • MC-223834 - Pointed dripstone can form below some non-full (non-solid) blocks
  • MC-226359 - The Zero-Width Non-Joiner shows as a “ZWNJ” box
  • MC-227358 - Baby goats do not avoid powder snow on the same y level as them
  • MC-227995 - Goats can’t pathfind through open doors
  • MC-229313 - Some blocks that negate fall damage don’t reliably protect mobs at certain heights
  • MC-229966 - java.lang.NullPointerException when referencing an invalid template pool in start_pool
  • MC-230905 - Sky background is visible on certain reduced fog situations
  • MC-232290 - Foxes will lay down in powder snow and not try to escape even when taking damage
  • MC-232822 - Various structures not generating in superflat worlds
  • MC-233599 - /spreadplayers command does not allow for negative “under” values
  • MC-234390 - The minecraft:ui.button.click sound isn’t played when clicking on the credits button in the main menu
  • MC-235574 - Game crashes when replacing a block with a wall with blockstate up:false
  • MC-236693 - “Done” button in controls submenu is very low
  • MC-236775 - Biome Selector is disordered in other languages
  • MC-237110 - Grass blocks can generate underwater
  • MC-237262 - Crash report and tick profiling causes “Failed to find module info for _” spam to log
  • MC-238114 - Meadow trees can spawn without bee nests
  • MC-238696 - Using ‘/locate stronghold’ or throwing an eye of ender in the superflat, will be able to find the stronghold that do not actually exist
  • MC-238866 - Snow / powder snow can generate underwater
  • MC-238977 - Glow squids spawn in villager farms and wells in superflat worlds
  • MC-239031 - Glitchy chunk rendering persists since 21w41a
  • MC-239436 - Broken culling in very long caves
  • MC-239708 - Superflat world “Water World” preset settings are obsolete for the 1.18 update
  • MC-240559 - JFR JSON report’s bytesPerSecond is incorrectly calculated
  • MC-241152 - Powder snow is part of #goat_spawnable_on block tag / Goats can spawn on powder snow
  • MC-241205 - Sandstone generates 2-5 layers instead of 3-8 layers
  • MC-241232 - Pointed dripstone doesn’t properly maintain its shape when falling directly over a block
  • MC-241288 - Support for custom structures has been removed
  • MC-242010 - Snow Blocks, Powder Snow aren’t a part of #azalea_root_replaceable / Rooted dirt can’t replace Snow Blocks & Powder Snow
  • MC-242331 - Entities are displayed faster than chunks
  • MC-242543 - Suffocation always uses the entity head center position for predicate and collision box
  • MC-242709 - Pointed dripstone clusters create holes in the ground when generating in aquifers
  • MC-243015 - Falling blocks at chunk generation cause tons of entities and (client-side) lag
  • MC-243152 - Slimes spawn in “Redstone Ready” superflat worlds
  • MC-243190 - Rooted dirt can replace cave vines
  • MC-243196 - Driver view angle resets when another player enters or exits boat
  • MC-243245 - Unable to select “What is Realms?” button using Tab
  • MC-243489 - Console spam: Skipping update for removed player
  • MC-243619 - Raid waves can spawn outside of simulation distance
  • MC-243766 - Unable to put focus on “Copyright Mojang AB. Do not distribute” using Tab key
  • MC-244137 - The option “level-seed” is not present in server.properties by default
  • MC-244164 - Upgrade to 1.18 makes chests invisible and empty
  • MC-244174 - Fog effect for void, blindness, water, lava & powder snow is cylindrical
  • MC-244682 - Some custom dimensions settings can cause the server to stop running, but not crash
  • MC-244683 - Tropical Fish in lush caves spawn in bubble columns
  • MC-244772 - Can’t double click to join a realm
  • MC-245345 - Crash when reloading chunks
  • MC-245347 - Flying with an elytra and colliding with floating flowing water sometimes doesn’t reset fall damage
  • MC-245406 - Memory leak leading to crashes when loading pre-1.18 chunks
  • MC-245416 - Baby turtles suffocate on soul sand
  • MC-245772 - Outdated chests’ loot tables get deleted when updating to 1.18.1
  • MC-245817 - Server constantly writes to disk at about 500kB/s
  • MC-245850 - Buttons in the multiplayer warning menu are not selected in order when using the TAB key
  • MC-245857 - Enchanting table registers block diagonally above the bookshelves as blocking said bookshelf
  • MC-245910 - Campfires and hoppers cause constant chunk saving
  • MC-245925 - Falling block visual glitch when dying with doImmediateRespawn
  • MC-245937 - Flashing particles when boosting upwards with firework rockets
  • MC-246445 - Game crashes when dispenser with shears is used on non-beehive block in #beehives tag
  • MC-246449 - Game crashes when villager tries to open non-door in #wooden_doors tag
  • MC-246464 - Game crashes when dispensing a bone meal in a warm ocean and there is a block with no facing block state in #wall_corals
  • MC-246465 - Lava can burn, damage, and destroy entities client-side and lead to de-sync
  • MC-247415 - Game crashes if coral related block tags are empty during coral reef generation
  • MC-247636 - Deleting a world no longer logs that a world is being deleted
  • MC-247871 - Cannot invoke “com.mojang.datafixers.util.Either.left()” because “$$6” is null
  • MC-248095 - Active repeating command blocks stop running after world conversion to 1.18
  • MC-248106 - Parrot dying while using Riptide enchantment
  • MC-248163 - Horrible server performance since changes to auto-saving in 1.18-pre6
  • MC-248225 - Incorrect BlockPos getSquaredDistance() calculation
  • MC-248316 - Minecraft server 1.18.1 crashes with OutOfMemoryError: Java heap space

Minecraft 1.18.1

We’re now releasing Minecraft: Java Edition 1.18.1. This release fixes a critical security issue for multiplayer servers, changes how the world fog works to make more of the world visible, and fixes a couple of other bugs.

If you are running a multiplayer server, we highly encourage you to upgrade to this version as soon as possible.

Enjoy!

1.18.1 Changelog

Technical Changes

  • Fixed an issue that would cause players on low-bandwidth connections to get timeout errors when connecting to a server
  • World fog now starts further away from the player, to make distant terrain more visible
  • Instead of applying fog as a spherical volume it is now applied as a cylindrical volume

Fixed bugs

  • MC-152198 - Actual render distance is 2 chunks lower than render distance setting
  • MC-219507 - Beacon’s power reverts back to previous one on world reload
  • MC-229321 - Bees inside of bee hives / nests sometimes despawn when the world is reloaded
  • MC-242729 - “Observer activating without any updates nearby, caused by /clone”
  • MC-243216 - Chunk render distance on servers seems shorter than in 1.17.1
  • MC-243796 - Random non fatal exceptions in console: Failed to store chunk ConcurrentModificationException

Minecraft 1.18

The Caves and Cliffs Update: Part 2

It’s been quite the trek, but we’re here. At the summit. The Caves & Cliffs Update: Part II is out today, completing the much anticipated cave update. What better way to celebrate than by climbing to the top of a higher than ever mountain. Let’s take a moment and just take in that view. Wait. What’s that sound. Don’t tell me that goat is back.

AAAAARGH.

Ouff! Ouch! Ow!

Where am I? It’s dark down here! It’s almost as if I fell a greater distance than I would have before today. Figures. While I try to get out of this dripstone cave, I hope you enjoy all of the new features that 1.18 brings. Could you pass me a candle before you leave? It really is dark down here.

See the full changelog here!

Minecraft 1.17.1

We’re now releasing Minecraft: Java Edition 1.17.1. This release changes some behaviours of the features added in Caves & Cliffs: Part I, and it also fixes a few bugs and critical issues.

1.17.1 Changelog

Changes

  • Blue axolotls can now only be obtained through breeding
  • Non-screaming goats now have a rare chance to produce a screaming goat when bred
  • Status effects on goats now also apply when the goat is jumping or ramming
  • Raised the drop rate for copper ingots from Drowned to 11% + 2% per level of looting
  • Powder snow now fills cauldrons 2 times faster than before (still pretty slowly, though!)
  • Zombies, Zombie Villagers, Husks and Drowned will no longer pick up glow ink sacs

Technical Changes

  • Deaths of named mobs are now logged
  • In case of DNS-based redirection, the client will send the hostname actually used to connect (this restores the pre-1.17 behaviour)

Fixed bugs

  • MC-123654 - “Sun, moon, and/or clouds are not showing if render distance is below 4”
  • MC-131290 - “Enchantments are saved as shorts, but are loaded as and function with integer values”
  • MC-156155 - Turkish lira sign (₺) appears as □ in the game
  • MC-194736 - Duplicate text mapping for U+00B7
  • MC-196999 - U+1FEC is wrong in Minecraft’s font
  • MC-213986 - Pistons and dispensers can be used to create ghost blocks using powder snow
  • MC-219018 - Ghost items can be created using /item (server doesn’t update client inventory correctly)
  • MC-219290 - Calcite is too quiet compared to other blocks
  • MC-221656 - Creative mode obtained Bucket of Axolotl/Tropical Fish only spawns one kind axolotl/tropical fish
  • MC-222731 - Captured axolotl constantly tries to leave water
  • MC-223350 - Loaded chunks sometimes don’t render until the player moves their head slightly
  • MC-223368 - Strength and weakness potions / custom attack damage attributes does not change damage from goats
  • MC-224894 - Light tickets are released too early
  • MC-225816 - Hanging Roots appear large when an item entity
  • MC-226461 - Logs can be replaced with stone near lava pools
  • MC-226505 - Goat’s long jump is not affected by the jump boost effect
  • MC-226512 - Goats do not use the damage of held items when ramming entities
  • MC-226926 - Emerald ore generates too often
  • MC-226948 - Withers are now affected by potion effects
  • MC-227387 - World gen datapacks will likely crash or softlock the game
  • MC-227435 - Lag when placing heads of non-existent players when on servers
  • MC-227483 - root_system feature config’s codec uses a wrong field
  • MC-227520 - Overworld Fossils always generate at bedrock level
  • MC-227557 - End portal texture appears stretched after world conversion
  • MC-227618 - Small dripleaf is consumed without being placed when used on tall seagrass
  • MC-227651 - Group for lapis lazuli ore smelting and blasting recipes is misspelled
  • MC-227821 - Client crash when trying to create/edit realm immediately after deleting previous one
  • MC-227891 - Ender pearls despawn when player logs out of a server
  • MC-228219 - Thrown ender pearls disappear upon entering the exit end portal
  • MC-228343 - java.lang.NullPointerException when random_selector default feature isn’t found
  • MC-228430 - “Very long loading pause while booting the game (”“Failed to add PDH Counter””, caused by oshi)”
  • MC-228599 - Attempting to walk through flowing water constantly switches the player from swimming into normal mode
  • MC-228802 - “Chunks not loading on a server / Cannot invoke ““cmq.a(int, int, int)”” because ““☃”” is null”
  • MC-228828 - “Specifying the –server parameter when starting the game, causes the game to crash”
  • MC-228858 - Axolotls despawning though named and on leashes.
  • MC-229169 - Piglins can no longer hear players breaking protected blocks through walls
  • MC-229191 - Diamond ore distribution changed between 1.16.5 and 1.17
  • MC-229246 - Piglins and piglin brutes no longer call other piglins after attacking one of them behind walls
  • MC-229299 - Blue axolotls can spawn naturally
  • MC-229441 - You can steal the item a villager is holding for trade by killing it
  • MC-229614 - Wandering Trader obtained tropical fish are only white kob
  • MC-230716 - “”“death.attack.dryout”” and ““death.attack.dryout.player”” display raw translation strings (are untranslated)”

Minecraft 1.17

The Caves and Cliffs Update: Part 1

It’s here. The Cave Update, with a side of cliffs. That’s right, The Caves & Cliffs Update: Part I is launching today!

Now you can finally swim with the glow squid, fight alongside the axolotls, and get rammed off a mountain by a goat. You can also build with new blocks like copper, pointed dripstone, and moss, hang some hanging roots and cave vines, and marvel at the new ore textures. Light up your homes, caves, mineshaft and lives with the glow berry. Build a spyglass and peep your next adventure or just keep track of what that creeper over yonder is doing. Wait, what is it doing? Is it getting closer, or is this spyglass just really good?

Have fun with Part I!

See the full changelog here!

Minecraft 1.16.5

Happy Friday! We’re now releasing 1.16.5, which fixes two critical stability issues. We are not releasing more information about these issues at this time to protect servers that have not yet updated.

This release is network compatible with 1.16.4 - this means you do not need to upgrade your game right away to play on an upgraded server. However, we highly encourage all server owners to update as soon as possible to apply the stability fixes.

Next week, we aim to release the next snapshot of Caves & Cliffs. Stay tuned!

Minecraft 1.16.4

It’s time for the 1.16.4 release! This release adds the new social interactions screen and fixes a few crashes.

If you missed it, we recently announced that Mojang accounts will be migrating into Microsoft accounts. This release prepares for that by having the game understand the settings and block-list of Microsoft accounts. You can read more about it over here, and you can find answers to questions you might have in the FAQ, which will be continuously updated.

Features

Social Interactions Screen

A new screen available in Multiplayer which shows a list of all players on a server so you can hide chat from any player.

  • Opens with a configurable key binding, by default P
  • Which players are hidden resets when you disconnect from a server

Blocked Players

  • When logging in with a Microsoft account, players blocked in your account are now also blocked in the game, and account restrictions are now respected
  • Chat from blocked players is always hidden
  • Realms invites from blocked players are hidden

Fixed Bugs

  • MC-192434 - Netherite leggings are textured weirdly
  • MC-199487 - WorldGen Deadlock
  • MC-201885 - Divide by zero error in the Ender Dragon entity class can cause a server crash and infinite velocity
  • MC-202147 - Cursor in Social Interactions & Recipe Book & Anvil menu doesn’t blink

Minecraft 1.16.3

The 1.16.3 release is now going live! This release fixes two(!) bugs.

1.16.3 Changelog

Fixed bugs

  • MC-198678 - Giving an item and a gold ingot to a baby piglin and killing it duplicates the item
  • MC-196449 - Piglins, Piglin Brutes, Hoglins and Zoglins have trouble pathfinding to the player when attacking

Minecraft 1.16.2

Ever since the Nether Update, the Piglins have seen players sneaking in and having a peek in their chests – well, no more!
With 1.16.2, we’re introducing the Piglin Brute – a Piglin so focused on guarding the Bastion Remnants’ chests that even gold can’t distract them.

Features

Accessibility

Two new accessibility settings have been added to help with visual comfort.

  • Distortion effects such as nausea and the Nether portal overlay can now be reduced
  • At lower values, the nausea effect is replaced with a green overlay as an alternative visualization
  • Field of view effects, shown after speed modifiers are applied, can now be reduced

Chat Delay

  • Chat delay has been added to the Chat Settings screen
  • Pressing F3+D now clears the pending chat messages

Bastion Remnants

  • Tweaked the Bastion Remnant chest loot
  • Chests in Bastion Remnants are now more likely to be positioned on top of gilded blackstone

Blocks

  • Brewing stands can now be crafted with blackstone
  • Lanterns and Soul Lanterns can now be waterlogged
  • Crimson and warped fungus can now be placed on mycelium
  • Chains can now be placed in all orientations

Items

  • Tools are now sorted based on material in the creative inventory
  • Totems of undying now give the fire resistance status effect for 40 seconds when activated

Mobs

  • Endermen will no longer place their held block onto bedrock blocks
  • Zoglins can now be leashed
  • When a Zombified Piglin is spawned riding a Strider, it will now be holding a Warped Fungus on a Stick
  • Removed Herobrine

Piglins

  • Added Piglin Brutes!
  • Piglins now become angry with players who open or destroy a Chest Minecart
  • Tweaked bartering loot

Piglin Brute

  • Piglin Brutes are stronger versions of Piglins that live in bastions and protect the treasures there
  • Unlike the their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything
  • Piglin Brutes attack players on sight, no matter how they are dressed
  • Piglin Brutes wield axes and don’t need any armor, because they’re just that tough

Respawn Block Positions

  • Modified how respawn positions are chosen for beds and respawn anchors
  • Respawn anchors will prioritize cardinal directions over corners
  • Beds will prioritize the side of the bed the player entered from and then spaces circling around the foot of the bed up to the head of the bed
  • Respawning players will now face the block that they respawned at
  • Placing players onto dangerous blocks is now avoided when possible

Villagers

  • Villagers now emit green particles when joining a village, setting a home bed, or acquiring a job site / profession
  • Villagers now lose their job sites when changing dimension

Technical

  • Custom worlds now support custom biomes
  • Sign edit screen will now intialize from existing sign text (should have no noticeable impact on vanilla)
  • Small improvements to data and resource pack selection screens
  • Tags can now have optional entries

Commands

Execute

  • execute in now respects dimension scaling

spawnpoint & setworldspawn

Added an angle parameter for setting the default facing angle of a respawning player
Syntax: spawnpoint [<targets>] [<pos>] [<angle>]
Syntax: setworldspawn [<pos>] [<angle>]
New parameters:

  • angle - Floating point angle in degrees. Supports the relative ~ modifier

Customized world generation

  • Custom world generation and dimension settings now use the same folder pattern in data packs as other resources (namespace/<type>/resource.json)
  • There is now experimental support for a worldgen folder in data packs
  • worldgen/biome can contain biome definitions
  • worldgen/configured_carver can contain definitions for world carver settings
  • worldgen/configured_feature can contain definitions for feature placements
  • worldgen/configured_structure_feature can contain definitions for structure placements
  • worldgen/configured_surface_builder can contain definitions for surfaces
  • worldgen/noise_settings can now contain noise configurations
  • worldgen/processor_list can contain sets of block processors
  • worldgen/template_pool can contain pool definitions for jigsaw structures
  • Custom biomes can now be used in the single biome/caves/floating islands world types (add the data pack containing the biome first)
  • Custom biomes can now be used in custom dimension generators

Dedicated server packet limit

  • Dedicated servers can now kick clients that consistently send too many packets within a second
  • Controlled with the rate-limit settings in server.properties
  • The default rate limit of 0 means “no limit”

Pack selection screens

  • While screen is open, it will automatically update when pack directory contents change
  • Both pack selection screen will now display contents of pack.png as pack icon

Pack version

  • Resource pack version raised to 6

Tags

Optional entries

Entries in tags can now be marked as optional. Failure to resolve optional entries does not prevent the whole tag from loading.

Example:

{
"replace": false,
  "values": [
    "#minecraft:beds", // existing syntax
    { "id":"#missing:tag", "required": false }, // optional sub-tag entry
    "minecraft:anvil", // existing syntax
    { "id":"minecraft:stone_button", "required": true }, // new syntax for required tags
    { "id":"missing:block", "required": false } // optional single-element entry
  ]
}

Fixed bugs

  • MC-1058 - A dragon head is invisible if the entity wearing it is not in view
  • MC-2404 - Stepping down while sneaking allows falling off of blocks
  • MC-34661 - Thorns enchantment causes double armor decay
  • MC-35765 - Viewing text in Right-to-Left language while in another language renders backwards and non-connected
  • MC-49476 - NBT “HideFlags” does not hide “Dyed” on leather armor
  • MC-57869 - Some item tooltips use § for coloring, rendering them incorrect in right-to-left languages
  • MC-65953 - Tags IsBaby and IsVillager can’t be changed from true to false with /entitydata
  • MC-68487 - Player heads of the same player always have the same skin texture, even if the saved texture data is different
  • MC-69876 - Pistons at Y=1 do not push downwards / at Y=254 do not push upwards
  • MC-73884 - Throwable projectiles get destroyed at contact with non solid blocks
  • MC-80032 - Horses can suffocate when going through nether portals
  • MC-93024 - Bow From Skeleton Traps enchanted twice with the same enchantment
  • MC-96007 - Arrows, trident, projectiles, splash and lingering potions can’t be teleported from directly above the end portal, end gateway and nether portal
  • MC-97507 - Using item which modifies the held item shows “Gear equips” subtitle
  • MC-102967 - Shulker bullets can’t teleport through a nether or end portal
  • MC-105248 - Wet wolves become nearly black in dark areas
  • MC-107529 - Marker:1b Armor Stands render themself and their equipment dark if inside solid blocks
  • MC-111702 - Memory leak with complex json text while chat is open
  • MC-116857 - Advancement descriptions use unnecessary capitalization on generic resource names
  • MC-121098 - Entering a tall portal that takes you to a short portal from the top causes you to take suffocation damage
  • MC-124320 - Endermen can pick up and place snowless snowy grass blocks
  • MC-124365 - Exiting world does not release file handle to zipped datapack / resourcepack
  • MC-125758 - Bubble column does not affect egg, snowball, ender pearl, splash potion, lingering potion, fireball and shulker bullet
  • MC-130558 - Item frames cannot be emptied if gamerule doEntityDrops is set to false
  • MC-134084 - If gamerule sendCommandFeedback is disabled, /msg or /tell don’t display the message to the sender
  • MC-136553 - Dyes in creative inventory are in reverse order
  • MC-145691 - Binding “Open/Close Inventory” to Tab only opens inventory
  • MC-148447 - Villagers often get stuck while trying to go through a door at the same time
  • MC-149060 - Villagers “spam” doors by opening and closing them really fast
  • MC-150417 - Some items get stuck in soul sand when there is liquid above the soul sand
  • MC-152037 - Powered, activator and detector rails are deleted when pushed/pulled onto a block they cannot be placed on
  • MC-153195 - Mobs can drop items with duplicate enchantments
  • MC-153230 - Players in spectator mode can stop minecarts
  • MC-157774 - Bouncing off side of blocks while creative flying
  • MC-158735 - Pillagers without crossbows hold their arm up, in a way that may be offensive to some people
  • MC-158767 - Sleeping beside lava wakes player in lava
  • MC-158987 - Raid still continues after a villager turns into a witch
  • MC-160723 - Bamboo crouch sliding off
  • MC-163767 - Villagers get ejected from a minecart when converted to a zombie villager
  • MC-166718 - Mobs no longer suffocate inside of soul sand, farmland or grass paths
  • MC-167045 - Banners are rendered too dark in the inventory
  • MC-167756 - Wolf is rendered too dark when not directly affected by skylight
  • MC-169203 - Sloped redstone type rail not dropping item when pushed by piston to a spot without adjacent block
  • MC-170628 - UserCache with X user entries writes the same file X times to disk on server startup
  • MC-171363 - Nether forest biomes: Large fungi and small plants only generate on the topmost layer of nylium, leaving all lower layers devoid of flora
  • MC-171739 - Weeping and twisting vines, bamboo, and kelp can be replaced by “saplings” by breaking and placing the block at the same time
  • MC-172221 - Hoglins, zoglins, ravagers, iron golems, and polar bears won’t walk down a block if they are partially walking on air
  • MC-173526 - All Minecarts can survive in lava
  • MC-174469 - Soul Speed does not work when jumping
  • MC-174479 - Cannot place sea pickles on soul sand
  • MC-174520 - Soul particle texture is incorrect for the first frame
  • MC-174574 - Soul speed doesn’t work when slabs and blocks of similar height are placed above the soul sand block
  • MC-174762 - Villager iron golem respawn timer is reset when the chunk is reloaded
  • MC-175334 - Villagers take longer to get a job the more workstations are nearby
  • MC-176015 - Strider suffocates when player is saddled on and looking up with Warped Fungus on a Stick
  • MC-176034 - You can walk on striders
  • MC-176491 - Nylium randomly catches fire from lava and burns infinitely
  • MC-176753 - Piglins stand around dropped golden items if their “CanPickUpLoot” tag is set to “0b”
  • MC-176778 - Camera is reset when a block reappears due to high server latency
  • MC-176836 - Unarmed vindicators raise their arm in offensive way when attacking
  • MC-177651 - Despite being cold outside of lava, striders don’t care about staying in lava
  • MC-177684 - Cocoa beans, bone meal and lapis between dyes in creative inventory
  • MC-177733 - Powered & Activator Rail Dupe
  • MC-178061 - Chat Delay option doesn’t exist in Chat settings
  • MC-178729 - Inconsistency: Red and brown mushrooms can’t be grown into huge mushrooms on nylium, while they can on all other “grass” blocks
  • MC-179369 - Wandering Traders are always invisible in the Nether and the End
  • MC-180350 - Long pack names and world descriptions don’t stop with “…” in some menus
  • MC-180447 - Game crash when placing player head down
  • MC-181204 - doDaylightCycle button slightly incorrectly labeled
  • MC-181233 - Mobs cannot spawn on wooden trapdoors, but can on iron and nether fungus trapdoors
  • MC-181925 - Unarmed vexes raise their arms in an offensive way when attacking
  • MC-182330 - Crossbow-wielding piglins behave weirdly when they try to pursue invisible players
  • MC-182430 - Piglins continuously try and fail to pick up gold ingots if they can’t reach them
  • MC-182652 - Ruined portals don’t always spawn with chest
  • MC-182868 - Rail updates are 4-5x times laggier since 1.14 if the rail is on top of a non-full cube
  • MC-183663 - Farmer villagers don’t compost correctly
  • MC-183743 - Iron golem overpopulation
  • MC-185019 - Worldgen settings with empty structures parameter generates all structures extremely frequent
  • MC-185274 - Subtitles are still showing ‘‘Gear equips’’ when eating in snapshot 20w21a or newer.
  • MC-185490 - Separated trader llamas on leads cause server performance (tps) issues
  • MC-185684 - Enderman can teleport when hit in cases where they previously would not teleport
  • MC-185925 - Casting issue: Mineral vein generation uses 32-bit floats, leading to precision loss and potential crashes
  • MC-186627 - Undead mobs do not burn in daylight in custom dimensions
  • MC-187112 - Extra space in “Keep Jigsaws” button in jigsaw block
  • MC-187126 - Jigsaw block UI is not closed when pressing “Generate”
  • MC-187129 - Jigsaw blocks do not generate the correct structure until “Done” is pressed and the UI is reopened
  • MC-187344 - Fast graphics tooltip has incorrect ‘tree-leaves’ spelling
  • MC-187357 - Strongholds will not generate in floating_islands or caves preset
  • MC-187379 - Text for pack.incompatible.confirm.new makes no sense
  • MC-187380 - Incorrect grammar in en_us translation of pack.dropConfirm
  • MC-187398 - Smithing table and stonecutter recipes are not unlocked when used
  • MC-187598 - Block hitboxes still cause semi-transparent blocks not to render behind them in lower than “Fabulous” gfx settings
  • MC-187904 - Data packs cannot replace settings of vanilla dimensions during world creation
  • MC-188389 - Several minor errors in datapackFailure.title
  • MC-188390 - Comma splices in four strings
  • MC-188392 - Death message for getting shot by a skull is not grammatically correct in all situations
  • MC-188459 - Potted cactus still missing cullface argument for top
  • MC-188473 - Resource pack screen no longer updates when adding or removing resource packs
  • MC-188534 - Potted cactus missing bottom face
  • MC-188621 - Mojang “Production Manager” credit is indented further than other credits
  • MC-188880 - Baby zombified piglins riding on chickens aren’t positioned properly
  • MC-188969 - Having a suspicious stew in inventory prevents all types of suspicious stew from going into your inventory when milking brown mooshroom
  • MC-189414 - Smithing table doesn’t calculate amount of output items correctly
  • MC-189736 - “distance” within predicate no longer works
  • MC-189769 - Fungi can grow through fire
  • MC-189788 - Certain mobs in boats sometimes take drowning damage while the boat is moving
  • MC-189797 - Hoglins, Zoglins, melee Piglins, and Piglin Brutes do not properly attack invisible entities within normal range
  • MC-189909 - player_interacted_with_entity does not trigger if there is only one item and the item gets consumed
  • MC-189918 - Multiplayer warning uses “Mojang” instead of “Mojang Studios”
  • MC-190021 - Trying to mount a pig or strider while sneaking plays hand animation
  • MC-190098 - Structure size and offset still limited to 32 for dedicated servers
  • MC-190102 - Some UI strings are not consistently capitalized
  • MC-190103 - Crash when using a nether portal: java.lang.IndexOutOfBoundsException: fromIndex < 0: -2368549
  • MC-190266 - Players and other entities can catch on fire after logging on while riding a Strider in lava
  • MC-190274 - Collecting liquids in bottles on Creative mode is inconsistent with the new creative bucket mechanics
  • MC-190288 - Fabulous and Fancy graphics tooltips have missing commas
  • MC-190552 - Demo mode resets position and inventory upon launch
  • MC-190559 - Baby striders don’t die when it’s raining and they are in lava
  • MC-190849 - Slime blocks can only push entities 5 blocks high instead of 6 blocks high as in 1.15.2
  • MC-190852 - Advancement announcement message has switched brackets for right-to-left languages
  • MC-190856 - ‘/list uuids’ shows parentheses incorrectly for right-to-left languages
  • MC-190859 - floating_islands or caves buffet worlds no longer generate strongholds and ender eyes do not locate previously generated strongholds after upgrading to 1.16
  • MC-190860 - ‘/’ (slash) in chat and command block shows legacy formatting symbol for right-to-left languages
  • MC-190875 - Creating a custom superflat world with a structure that cannot generate in a given biome, then running /locate on that structure, softlocks the game
  • MC-190891 - Certain redstone circuits causing lag
  • MC-190892 - Brackets in potion effects are reversed in right-to-left languages
  • MC-191031 - Players in spectator mode can interact with boats
  • MC-191168 - Piglins that convert into Zombified Piglins while sitting on a minecart sometimes sink into blocks
  • MC-191388 - “No key position_predicate in MapLike” console spam
  • MC-191441 - Right-to-left text is rendered bottom-up in some cases
  • MC-191467 - Resource packs screen not updated during runtime when packs are dropped in the folder
  • MC-191501 - Opening a world from earlier 1.14 releases in 1.16 causes villagers to vanish
  • MC-191562 - “Cancel” button overlaps “Done” button when uploading a world to Realms, making users unable to upload world
  • MC-191571 - Switched square brackets for right-to-left languages
  • MC-191579 - Book signing GUI has broken formatting for right-to-left languages
  • MC-191623 - Ender dragon battle music does not stop after ender dragon has been defeated
  • MC-191656 - Right-to-left languages don’t perform as expected in creative search menu
  • MC-191915 - While in a boat the elytra does not show as enchanted
  • MC-191947 - Entities that tick in nether portal for one gametick don’t get sent to the nether
  • MC-191953 - End Gateway occasionally fails to teleport player to/from the End Islands
  • MC-192021 - Enchantment Glint effect on transparent blocks not properly rendered on Fabulous graphic
  • MC-192032 - Villagers don’t always try to claim the closest workstation and are sometimes focussed on a non-existent one or one out of their reach
  • MC-192136 - Lava damage works differently than in previous versions
  • MC-192236 - Endermen can place blocks on top of item frames on the floor
  • MC-192296 - Spider Jockey from a spawner minecart crashes with”java.lang.IllegalStateException: Entity is already tracked”
  • MC-192306 - Crimson and warped slabs use incorrect colors on maps
  • MC-192371 - Paintings in the same block space pop off when chunk loads
  • MC-192845 - Block Event Lag in 1.16 is excessive
  • MC-192894 - Transparency layers lose their auxiliary depth buffer ID when resized
  • MC-193213 - Leads are positioned incorrectly on players and Wandering Traders
  • MC-193276 - Player floats slightly above strider while riding it
  • MC-193339 - NullPointerException during shutdown when rcon enabled with no password
  • MC-195062 - Raids often will not end in defeat when all villagers are dead if there are job sites in the village
  • MC-195544 - Game crashes after killing a mob that is being ridden by a guardian which is being ridden by a wither skeleton
  • MC-195851 - “Hat” layer on helmets detaches from Piglins’ heads while bartering
  • MC-196245 - Charged creeper does not always drop skull if zombie variants are nearby
  • MC-196473 - Pufferfish gives Nausea II instead of the maximum of Nausea I
  • MC-196737 - Shift does not work on lanterns
  • MC-197049 - Pending messages are saved after relogging, while normal messages are not
  • MC-197053 - Pressing F3+D clears the pending lines message, but doesn’t clear the pending messages
  • MC-197275 - Due to changes to walls, “pack_format: 5” is not cross-compatible between 1.15 and 1.16

Minecraft 1.16.1

We’re now releasing 1.16.1 for Minecraft: Java Edition. This version fixes stability issues with Realms.

Minecraft 1.16

The Nether Update

One does not simply walk into the Nether, but it seems that’s what everyone is about to do anyway…

Today we’re releasing the full Nether Update in all its glory! Traverse through familiar, fiery wastes into new unexplored fungal forests, spooky valleys, and deltas brimming with basalt. Dig your way through these biomes and you might be able to find a new curious material, suspiciously titled “ancient debris”. What will you make of it (it’s totally not Netherite)?

Fight your way through hordes of Piglins… Or don’t! They’re actually pretty cool if you bring some bling. And in case you find yourself in the wrong end of a bargain, make sure that you have access to a functional respawn anchor. I advise you to not use your regular bed unless you’re feeling a bit… “adventurous”.

Enjoy the update!

See the full changelog here!

Minecraft 1.15.2

We are now releasing 1.15.2 which tweaks some behaviours and fixes a few bugs. We expect this to be the last release for 1.15.

1.15.2 Changelog

Changes

  • Bees no longer anger when a nearby nest/hive is destroyed using a silk touch tool
  • Added doPatrolSpawning and doTraderSpawning game rules that control spawning of patrols and wandering traders, respectively
  • Added gui_light option in block models to allow controlling light when rendering model as item in GUI
    • Controls light when rendering block model inside slot. If set to side, model will be rendered like block. If set to front, model is shaded like flat item
  • Any birch or oak sapling grown near a flower within 2 blocks distance on the same y-level has a 5% chance of having a bee nest
  • Bee Nests now have a 2% chance of spawning in Flower Forests
  • Bee Nests now have a 0.2% chance of spawning in Forest, Wooded Hills, Birch Forest, Tall Birch Forest, Birch Forest Hills, and Tall Birch Hills biomes

Fixed bugs

  • MC-169825 - “Multiplayer (3rd party)” shows in window title when disconnecting from a singleplayer world
  • MC-169839 - Certain potion effects that override lower level effects don’t get removed after their duration ends
  • MC-169840 - Drinking a level 1 potion under a level 2 beacon and leaving results in the effect being lost
  • MC-169848 - Crashes when trying to create Beehive From planted tree
  • MC-169886 - No older world protection in 1.15.2 PR 1
  • MC-862 - Spawn protection doesn’t work for item frames, paintings and armor stands
  • MC-1541 - Beacon effect removes potion effect of the same type
  • MC-51053 - Furnace minecarts lose power after navigating corners
  • MC-150575 - Concrete powder does not turn into concrete when letting it fall beside water
  • MC-153987 - Falling down ladders while wearing elytra
  • MC-165695 - Hoppers harvesting honeycomb from bee hives and bee nests only pick up one honeycomb
  • MC-166312 - Loom UI pattern icons are too dark
  • MC-166319 - B on “Open in browser” is lowercase in link confirmation GUI
  • MC-166324 - “Raw input” button has lowercase “i”
  • MC-166722 - Some custom item models appear dark in the inventory
  • MC-167018 - Misplaced pixel in critical hit particle texture
  • MC-167079 - Horse Armor texture is off
  • MC-167201 - Invisible glowing entities do not respect their team color
  • MC-167219 - Reloading a resource pack enough times will cause intense lag
  • MC-167220 - Items on marker armor stands no longer glow
  • MC-167235 - Distance from where you can enter a bed is off center
  • MC-167344 - com.mojang.blaze3d.platform.ClipboardManager leaks direct buffers
  • MC-167416 - Distance from where a monster will stop you from sleeping is off center
  • MC-167444 - iron_golem_crackiness_* textures show up on invisible iron golems that are damaged
  • MC-167709 - Bees that ride a boat, minecart or other entities when entering their hive or nest can’t leave the hive or nest ever again
  • MC-168091 - Concrete powder doesn’t convert into concrete when dropped into deep water
  • MC-168230 - End crystal beam is dark / desaturated
  • MC-168467 - Bees do not remember how many crops they’ve pollinated
  • MC-169157 - Breaking a hive with obstructed front makes bees vanish

Minecraft 1.15.1

Today we are releasing 1.15.1, a release that addresses some stability and performance issues in 1.15.

1.15.1 Changelog

Changes

  • Optimized chunk rendering performance, especially for chunks with many different block states
  • Fixed an error spammed to the game’s log files caused by custom spawner blocks spawning villagers
  • Improved network handling of invalid Biome ids
  • Fixed a crash in the Realms screen
  • Fixed bugs
  • Removed Herobrine

Fixed bugs

  • MC-135050 - NullPointerException while tesselating block model
  • MC-167530 - Anvils causing java.lang.StackOverflowError
  • MC-167482 - Corrupt chunk causes force upgrading a world to fail

Minecraft 1.15

Usually finding out something you love is now full of bees is bad news (your cat, parents, self, etc). We hope you find the abundance of bees now buzzing merrily in Minecraft: Java Edition a delightful exception! Along with the Buzzy Bees, you’ll also find honeycomb, honeycomb blocks, honey blocks, the honey bottle, bee nests and beehives and absolutely no cats full of bees. Actually, I’m just gonna quickly double-check that last one…

Enjoy!

See the full changelog here!

Minecraft 1.14.4

Today we’re releasing 1.14.4, a release that addresses left over issues from 1.14. We plan on this being the final release for 1.14 and we’ll continue our efforts on 1.15. Aside from new features, 1.15 will also focus on quality and performance improvements.

1.14.4 Changelog

Changes

  • Performance improvements
  • Suspicious stew made from poppies now gives you night vision instead of speed
  • Added /debug report for getting more detailed information. Please include this while making bug reports about performance!
  • Fixed a memory leak
  • Removed camera pivot offset in first-person
  • Improved chunk loading when travelling at high speed
  • Fixed incorrect Pillager texture
  • /reload and /forceload is now available to gamemasters
  • function-permission-level is a new setting in server.properties that controls which commands functions have access to
  • Villagers now stock more items
  • Villagers will now remember their gossip after becoming a Zombie Villager
  • Improved performance of Villager pathfinding
  • Villagers can now work without also restocking at the same time
  • Gossip about players who converted a zombie villager will now last longer
  • The Player Activity button on the Realm screen has been removed
  • Villagers now wait with restocking until they have trades that need restocking
  • Village sieges no longer occur on mushroom islands
  • Mobs will no longer try to pathfind their way through bamboo
  • Pinged the human
  • Fixed bugs

Fixed bugs

  • MC-150623 - The game crashed whilst rendering overlay: Unable to fit texture
  • MC-156389 - Game Crashes when Shift + Command + Delete 18 characters at once on Anvil
  • MC-156407 - Unobtainable (speed) suspicious stew can be obtained from villagers
  • MC-156574 - Villager demand values increase/decrease indefinitely
  • MC-149018 - High Idle CPU usage on Server Edition (Minecraft 1.14 Release)
  • MC-154271 - Rolling shutter issue on MacOS since 1.14.3 Pre-Release 2
  • MC-149880 - Villager trades wrong book
  • MC-151282 - Villager trade GUI doesn’t show the correct price on servers if trade demand is high
  • MC-156042 - Villager demand never goes down over time unless traded with
  • MC-156349 - Cannot press Enter on Direct Connect
  • Fixed debug reports in worlds with a dot in their name
  • Fixed server freeze when Villagers fell into the void
  • MC-145769 - Villagers aren’t shutting doors behind them
  • MC-148613 - Aquatic mobs are not spawning / Fish spawned from buckets count towards the aquatic mob cap again
  • MC-152908 - When a player joins a server, everything that happened during the time offline queued on connecting to the server
  • MC-153406 - Score JSON Component Crash in items
  • MC-153749 - Trusting Foxes attack player when self-injured
  • MC-153852 - Concrete powder deleting waterlogged blocks when falling
  • MC-155711 - Functions capable of running commands they shouldn’t be able to (publish, debug …)
  • MC-156013 - Breaking Blocks “re-appear” to nudge player
  • MC-136318 - Floatable mobs are unable to walk when in waterlogged blocks
  • MC-151150 - Entities (Villagers) cause massive lag when attempting to pathfind
  • MC-151376 - Villagers are not pathfinding towards their POI; POI detection range is too small
  • MC-151810 - Mobs don’t try to avoid fall damage anymore
  • MC-154214 - Chunks refusing to unload due to incorrect player ticket additions
  • MC-155147 - Mouse acceleration with the new 1.14.3 update
  • MC-155906 - Failed to save debug dump if the destination location contains a space
  • MC-100946 - Bow with mending undraws when receiving XP while drawed
  • MC-113968 - Zombies of village siege spawn despite gamerule doMobSpawning being false
  • MC-113970 - Zombies of village siege do not spawn centered on a block
  • MC-134964 - Unexpected error: java.util.NoSuchElementException
  • MC-142037 - java.lang.NullPointerException: Initializing game
  • MC-143755 - Arbitrary score/selector/NBT resolution using lectern without operator rights
  • MC-143886 - Acacia leaves render improprly from a distance
  • MC-146289 - Farmer villagers don’t stop to pick up their crops
  • MC-147844 - Pillagers don’t pathfind around obstacles & out of water
  • MC-152094 - End city/end ship generation gets cut at chunk borders sometimes
  • MC-152636 - Killing a zombie right as it converts into a Drowned will drop the loot from zombie while still converting into a Drowned
  • MC-153498 - Cyrillic letter Є is not included in the Minecraft font
  • MC-153665 - Full villager inventory creates invisible items
  • MC-153712 - Java using 100-200% CPU (MacOS)
  • MC-153766 - Rabbits no longer need sand/grass in order to spawn in deserts/tundras
  • MC-153892 - Mending slows down breaking blocks
  • MC-154019 - Beacon deactivate sound not sounds when you break the base
  • MC-154031 - villagers give away all food if they want to share it
  • MC-154068 - parrots occasionally disappearing when you take them from a boat
  • MC-154201 - Trying to trade with villager immediately closes trading menu for some villagers
  • MC-154362 - Crossbow has to re-load when mending takes place
  • MC-154509 - Bashkir letters Ҙ, ҙ, Ҡ, ҡ, Ҫ, and ҫ are not included in the Minecraft font
  • MC-154668 - Invalid characters crash the game in jigsaw block input upon pressing enter
  • MC-154830 - All wall signs use oak color on maps
  • MC-155092 - Zombie sieges can happen on mushroom islands
  • MC-155104 - when closing a menu while moving the mouse, the screen will move in that direction
  • MC-155172 - Hostile Wolf AI has been broken. Wolves can no longer attack enemies efficiently.
  • MC-155238 - Villagers picking up workstation through wall
  • MC-155345 - ConcurrentModificationException when a player leaves an active raid
  • MC-155571 - Silverfish & Endermite spawners no longer functioning

Minecraft 1.14.3

Today we’re releasing 1.14.3, a release that tweaks some gameplay features and addresses bugs found in 1.14.2. We also plan on releasing a 1.14.4 to address further issues, but for now, please enjoy the new update!

1.14.3 Changelog

Changes

  • Items can now be repaired by crafting them together again
  • Reverted the enchanting system to how it was before 1.14
  • Torches, lanterns and pressure plates can now be placed on glass panes and iron bars
  • Lanterns can now be attached below iron bars and glass panes
  • Saturation is no longer required for the “How did we get here?” advancement
  • You can now turn off raids with ‘/gamerule disableRaids true’
  • Patrol changes:
  • Vindicators are no longer part of patrols
  • Doubled the minimum time to spawn from 5 + (up to 1) minutes to 10 + (up to 1) minutes
  • Patrols no longer spawns if the block light level disallows monster spawning
  • Patrols are now allowed to spawn in any biome except mushroom biomes
  • Villagers that are panicking now have a bigger chance of spawning Iron Golems, assuming they can occasionally work and sleep
  • “Last slept” and “last worked” is now saved properly for Villagers
  • Farmers now spend more time farming when they are working
  • Farmers can now always give away food even if other villagers don’t need it
  • Improved performance
  • Fixed bugs

Fixed bugs

  • MC-47699 - Blazes are able to see a player through blocks
  • MC-72390 - Rcon is not thread-safe
  • MC-74407 - Villager inventories can get into a state where villagers cannot do anything useful
  • MC-93892 - Fire/Flame arrows and fireballs set player on fire even when blocking with shield
  • MC-110004 - Enderman/blaze don’t drop experience when hit with splash/lingering potion
  • MC-123836 - Double blocks aren’t loaded in structures
  • MC-124170 - Performance issue with particles causing lag
  • MC-129491 - Advancement location trigger works inconsistently for structures added in 1.9 or later
  • MC-138053 - Gamerule spectatorsGenerateChunks being false prevents chunks from being loaded
  • MC-139257 - Server crash on reload when worldborder is modified.
  • MC-141301 - Illager patrols spawning on blocks mobs shouldn’t spawn on, such as slabs, carpets, stairs, etc.
  • MC-142360 - Pillagers patrols can spawn pillagers on top of trees inside a leaf block
  • MC-143369 - Wandering trader text implies trades refresh
  • MC-144107 - Miscalculation of camera position in windowed mode on Linux
  • MC-144507 - The legs on cats clip through to the top of the model
  • MC-144929 - When there is water above a water source, other water sources adjacent to the water source flow outwards
  • MC-145863 - Villagers breed even if there are not enough beds
  • MC-146433 - Double Chest does not display custom name
  • MC-146835 - Illager captain spawned from raids will still give the bad omen effect to its killer, causing raids to never end
  • MC-147619 - Foxes that trust a player will still avoid wolves and other players they’re angry towards instead pursuing them
  • MC-147851 - Villagers frequently run right into mobs they’re “trying” to avoid
  • MC-148600 - Zombie pigmen will spread their anger forever if they can continously respawn
  • MC-148610 - Hostile mobs spawning on top Trapdoors, Glowstone and Sea Lanterns
  • MC-148986 - Low-tier enchants from lv.30 standard enchanting setups
  • MC-149372 - Game crashes when opening a 1.13.2 world
  • MC-149443 - Iron golems spawn too often
  • MC-149518 - Skylight appearing under blocks
  • MC-149877 - Baby foxes suffocate when jumping under blocks
  • MC-150319 - I can’t load up my minecraft world after doing /kill
  • MC-150401 - Chickens suffocate if jumping while under a solid block
  • MC-150954 - Pillager Patrol spawn is way off. Spawning too close to each other, in odd biomes, and too frequent.
  • MC-151079 - An employed villager quickly becomes unemployed and employed when he works, even if his workstation has not been deleted.
  • MC-151084 - Chunk rendering is slow and random in 1.14.1 (pre 1)
  • MC-151144 - Hostile mobs in lazy chunks no longer count towards mob cap, breaking mob switches
  • MC-151185 - Game crash after breaking villager point of interest
  • MC-151337 - Mob spawn rate too high
  • MC-151346 - Crash while F3 menu tries to access tags while /reload-ing
  • MC-151395 - Farmers create Bread ONLY when they pick up at least 3 wheat AT ONCE
  • MC-151566 - Pillagers patrols can spawn outside world border
  • MC-151710 - Enties not functioning in forceloaded chunks
  • MC-151753 - More than one raid can happen in a village
  • MC-151771 - Villagers don’t try to run away from zombie villagers
  • MC-151772 - Mob cap in the hundreds to over 1000 per player.
  • MC-151802 - Spawning causes massive TPS CPU load on a flat world.
  • MC-151989 - Players in Survival do not get Dolphins Grace effect if Dolphin cannot path to Player
  • MC-151995 - Patrol Leaders spawning without banner
  • MC-152044 - Baby trader llamas disappear immediately
  • MC-152053 - High client-side lag when pistons activate
  • MC-152228 - Can not /summon trader llama
  • MC-152542 - Resource Warning “Codepoint ‘1ed0’ declared multiple times in minecraft:textures/font/accented.png”
  • MC-152638 - Villager trade GUI does not close when a major change happens to the Villager, leading to free trades and quick stock refreshing
  • MC-152810 - Cat’s natural spawning causes Null Pointer Exception
  • MC-153221 - dragon fireball causes FPS to crash
  • MC-153222 - Broken/Incorrect recipe files cause a data pack not to load with nothing in log
  • MC-153470 - Language map does not close internal ‘en_us.json’ file after reading
  • MC-154000 - When dispenser places shulkerbox it decreases its stack twice.
  • MC-154080 - Wandering Trader trade GUI does not close when the Wandering Trader changes dimensions allowing you to trade infinitely
  • MC-154081 - Opening survival inventory when opening world crashes game
  • MC-154092 - Zombie Pigmen lose aggro even when they’re in range and have a line of sight
  • MC-154239 - NPE server crash when painting entities spawned with mob spawn eggs are saved
  • MC-154328 - The Village Siege (Zombie Siege) never happens

Minecraft 1.14.2

Today we’re releasing 1.14.2, a release that addresses a few issues left from 1.14.1. We wanted to release these fixes as soon as possible as they had a big impact to gameplay, but we do also have a bunch of less critical bugfixes releasing soon in an upcoming 1.14.3 - stay tuned!

1.14.2 Changelog

Changes

  • All light will now be re-calculated the first time you open a world saved in a pervious version
  • Errors encountered while loading regions now print more diagnostics to the log file
  • Fixed so parrots can spawn on grass blocks and not only on grass
  • Added server-side chunk count to debug screen
  • Modified raider spawning so they can only ever spawn in fully loaded chunks
  • Increased search radius for bell when starting a raid from 48 to 64 blocks
  • Fixed bugs

Fixed bugs

  • MC-152824 - Stuck in Doorways and fence gates
  • MC-147715 - Entities clip through blocks after travelling through an end gateway
  • MC-142134 - Light sources spontaneously not working in some chunks
  • MC-147715 - Entities clip through blocks after travelling through an end gateway
  • MC-148933 - You cannot swim while sneaking
  • MC-149111 - When hovering over a world that needs to be updated, the game calls the current version a snapshot even if it is a release
  • MC-149916 - Teleporting long distances on servers causes you to clip into the ground
  • MC-152272 - Server stops responding after log out error
  • MC-148898 - Hebrew letters aren’t assigned to their correct textures
  • MC-148627 - Swimming up to a ceiling makes the player crouch
  • MC-16883 - Villagers play the trade sound multiple times overlapping on shift-click
  • MC-90423 - Ender Dragon makes breath attack at highest block placed in the center column of the portal
  • MC-140174 - No item pickup sound when a villager picks up an item
  • MC-142134 - Light sources spontaneously not working in some chunks
  • MC-145730 - Iron golem does not attack players when hitting villagers
  • MC-147431 - Max item stack amount can be skipped using new villager trades menu
  • MC-148064 - “Ghost” End Crystals stay behind after destruction on ender dragon respawns.
  • MC-148073 - Beacon beam doesn’t have the correct color if the colored glass isn’t directly on top of the beacon
  • MC-148626 - Shulker boxes lose their names
  • MC-148677 - Mobs do not spawn on soul sand
  • MC-148805 - Breaking an empty shulker box in Creative mode causes it to drop itself
  • MC-148847 - Guardian zapping noise is looped when played
  • MC-149511 - No sounds for villagers planting crops
  • MC-149993 - Cut Sandstone Slabs aren’t part of the slabs block tag
  • MC-150170 - Animals, Villagers, Item Frames, Armor Stands, etc are disappearing
  • MC-150414 - Constructing and placing a beacon doesn’t give the advancement
  • MC-150969 - The Wither is attacking undead mobs
  • MC-151047 - Trader llamas immediately disappear when being bred or spawned with a spawn egg
  • MC-151062 - Grindstoning an enchanted book without a custom name names the new (unenchanted) book “Enchanted Book”
  • MC-151185 - Game crash after breaking villager point of interest
  • MC-151329 - Major FPS drop after running a mob farm for 30 minutes
  • MC-151365 - Flaming arrows can light waterlogged campfires
  • MC-151418 - Observers don’t update redstone properly
  • MC-151674 - RegionFiles are not closed when they are evicted from cache

Minecraft 1.14.1

Today we’re releasing 1.14.1, a small release that addresses some issues left over from 1.14. We do plan on releasing a 1.14.2 to address further issues whilst we work on the next major update, 1.15.

1.14.1 Changelog

Changes

  • Performance improvements
  • Arrows on fire can now light campfires

Fixed bugs

  • MC-151057 - Redstone components sometimes don’t get updated properly
  • MC-150847 - Can load crossbow with air
  • MC-150785 - Villagers and iron golems count towards the passive mob cap
  • MC-150218 - Spawning algorithm stops at chunk borders
  • MC-44793 - Tamed wolf can’t sit on slime blocks
  • MC-126946 - Execution order is reversed when calling a function in some cases
  • MC-128441 - /tp uses context dimension rather than destination entity’s dimension
  • MC-128565 - Function tag ordering is inconsistent across reloads and does not respect datapack ordering
  • MC-131014 - Observers and block states not updated by tree growth
  • MC-136442 - Blocks of giant mushrooms don’t send block updates after growing
  • MC-140317 - Ladder in village house doesn’t reach the floor
  • MC-142817 - Mobs try to pathfind through corners
  • MC-143699 - Trader llamas won’t despawn
  • MC-144904 - Enderman can teleport to the void
  • MC-145097 - Leather horse armor is higher in inventory slot
  • MC-145265 - Night is not skipped when all but one players on a server are sleeping, and the remaining player leaves the server
  • MC-145744 - Villager AI (POI detection) pegs CPU at 100%, causes lag in 19w13a
  • MC-145862 - Villagers try to sleep in occupied beds
  • MC-146674 - Missing Jigsaw Blocks for Beds in some Village Structures
  • MC-146811 - Enderman AI causing HIGH ms tick lag
  • MC-146935 - Crafting table uses outdated plank texture
  • MC-147013 - Villagers can get hit by their own firework
  • MC-147022 - Many village houses are inadequately lit
  • MC-147212 - Iron golems can spawn in spaces less than three blocks high and get stuck
  • MC-147479 - Villagers continue to shake their head after they found a workstation
  • MC-147578 - Beacon NBT “Levels” is missing
  • MC-147590 - Missing floor block in village/desert/houses/desert_medium_house_1
  • MC-147643 - Villagers don’t sleep in beds
  • MC-147676 - The event.raid.horn sound effect cannot always be heard whilst in a village
  • MC-147819 - Custom villager with large trades has scroll bar that goes outside GUI screen
  • MC-147880 - Pillager Outposts don’t generate in snowy biomes
  • MC-147890 - Hostile mobs are not spawning
  • MC-148165 - Bow with Flame Enchantment does not Activate TNT when Hit on the Top
  • MC-148179 - Ender dragon fly in circles after shooting projectile at her and never comes down to the portal
  • MC-148454 - Villager trade GUI shows incorrect price when a discount is applied on servers
  • MC-148476 - Books still have an NBT tag (RepairCost of 0) after removal of enchantments using Grindstone
  • MC-148529 - Name of enchanted book is lost after removing its enchantments in a grindstone
  • MC-148567 - taiga_animal_pen_1 water trough has water recessed 1 block beneath trapdoors
  • MC-148580 - Server lighting still broken in 1.14 pre-4
  • MC-148624 - The banner on the Pillager Outpost structure is incorrectly named
  • MC-148830 - Game crashed while loading chunks
  • MC-149040 - Iron ore texture has four miscoloured pixels
  • MC-149178 - Chunk rendering is extremely slow and random in 1.14
  • MC-149209 - Cats jitter when sitting on slime blocks
  • MC-149278 - Wolf AI can cause extremely severe lag spikes when in combat with a distant mob
  • MC-149420 - Hostile mobs not despawning at 128+ blocks
  • MC-149576 - Villagers won’t sleep in their beds
  • MC-149835 - Villagers can find a job, but can’t lose the job

Minecraft 1.14

The Village and Pillage Update

Apparently, it takes a village to raise a child. Frankly, if we’d known how much work putting together the biggest Minecraft update yet was going to be, we’d have probably taken the easy option and tried to raise that child instead.

But it was all worth it for this, Village & Pillage Update release day! I can almost hear the Pillagers firing their crossbows into the air in celebration! Or are they firing them towards me…

Enjoy the update!

See the full changelog here!

Minecraft 1.13.2

Got the Monday blues? Don’t worry! Today we’re releasing 1.13.2, a small release to address a few performance issues and upgrade issues left over from 1.13.1.

We hope this got you covered until Wednesday when we’ll release the first snapshot of 1.14: The Village & Pillage Update!

1.13.2 Changelog

Changes

  • Improved performance of upgrading worlds
  • Improved startup time
  • Improved performance of turtle pathfinding
  • Improved mob spawning performance
  • General other performance improvements

Fixed bugs

  • MC-134115 - Containers next to chunk borders can lose items when upgrading
  • MC-91621 - Mobs repetitively despawn and respawn rapidly at high Y coordinates (causing lag)
  • MC-137331 - Hostile and neutral mobs rarely spawn in positive Z coordinates
  • MC-137300 - ConcurrentModificationException thrown when upgrading world
  • MC-137229 - Book corruption when 1.8 world is loaded in 1.13
  • MC-136888 - Game crashes when shift-right-clicking a shulker box while holding bone meal
  • MC-136759 - Spawn eggs do not make sure that the entity is valid for the egg, allowing for arbitrary command execution in certain cases
  • MC-136526 - Crash when generating near top of world
  • MC-135453 - Crash while rendering block entity

Minecraft 1.13.1

1.13.1 is now available! It improves performance and fixes a bunch of bugs that made their way into 1.13. There’s also a few changes in this update that are listed below.

1.13.1 Changelog

Changes

  • Performance optimizations
  • Added dead coral
  • Fish now have a 5% chance of dropping bonemeal when killed
  • Squids now only spawn in rivers and oceans
  • Added a concept of force-loaded chunks to the game, and a command (/forceload) to toggle force-loading on and off

Fixed bugs

  • MC-73 - Green arrow bug on maps in frames
  • MC-1357 - Logged out players appear on maps
  • MC-1489 - Dismounting a horse with a fence on the player’s right leaves the player on the wrong side of the fence
  • MC-1528 - Maps in item frames’ markers aren’t persistent
  • MC-3715 - Beds and the /teleport command
  • MC-3927 - Iron golems spawning in slabs, glass, farmland and grass path
  • MC-4488 - Mobs don’t drop cooked meat if last damage is from fire, lava or fire charge
  • MC-31681 - Fog and clouds darken when indoors or under trees (<16 Chunk Render Distance)
  • MC-33383 - Lag while taking screenshot with F2 in singleplayer
  • MC-51150 - Swimming in water, riding a minecart or standing on soul sand and snow layers 8 darkens the sky at day time
  • MC-59517 - TNT explode=true blockstate drops TNT item when fused by hit in survival mode
  • MC-67780 - Standing on/flying above a block placed at y:255 makes sky dark
  • MC-73361 - Exiting a minecart / boat can put the player outside the border
  • MC-74764 - Particle “largeexplode”, “hugeexplosion” and “sweepattack” not showing when using the front view (twice F5)
  • MC-75465 - Vignette effect’s visibility is not being updated according to light level when GUI is hidden
  • MC-76615 - Lightning bolt summoned by /summon is offset +0.5x and +0.5z
  • MC-76649 - Thrown item in hand and as entity
  • MC-78963 - Command completion fails with multiple possibilities and other arguments set
  • MC-79697 - Entities don’t render properly when next to invisible spider, charged creeper, or wither boss with armor
  • MC-80041 - Signs with long text freeze the game
  • MC-81237 - stat.damageTaken fails to increment when player has absorption.
  • MC-84005 - Book and quill doesn’t save changes when edited in offhand
  • MC-86943 - Cooldown overlay is solid white on item stacks > 1
  • MC-88099 - Slimes/magma cube with NoAI-Tag still can damage the player
  • MC-88230 - When feeding a tamed horse or llama with a golden apple/carrot or hay bale, the cursor moves to the right
  • MC-88356 - Bow animation broken in off-hand in third person
  • MC-90842 - Sweep attack knocks back marker armor stands
  • MC-96998 - End Cities / Woodland Mansions don’t generate completely when interrupting generation
  • MC-98796 - Armor loses durability when blocking damage with shield
  • MC-105512 - Cracks appear inside dragon head instead of outside
  • MC-108592 - Witches do not despawn correctly if they have a potion effect
  • MC-109311 - Woodland mansion failed to generate
  • MC-112533 - Dispenser can equip shield for armor stand without arms
  • MC-112801 - Players on the death screen still cause spawners to spawn.
  • MC-114074 - Some non-full cube blocks don’t cull the faces of the same block next to them
  • MC-114218 - Dispensers and droppers don’t offset smoke particles when facing up or down
  • MC-114246 - Item in offhand of armor stand with arms cannot be taken back
  • MC-118258 - Spelling mistakes in the ‘Commandblock chain tried to execure more than x steps!’ warning message
  • MC-119607 - Llamas, unlike horses, can be kept feeding hay bales even if in love mode
  • MC-119856 - Slime blocks missing cullface argument
  • MC-119971 - Various duplications, deletions, and data corruption at chunk boundaries, caused by loading outdated chunks — includes duping and deletion of entities/mobs, items in hoppers, and blocks moved by pistons, among other problems
  • MC-120664 - Tool durability is off-by-one
  • MC-120780 - Chunk data packets are sometimes created unnecessarily
  • MC-121369 - Holding ESC while clicking “Multiplayer” returns user to main menu
  • MC-122563 - Disappearance of the old “punchable” TNT
  • MC-122614 - Strange tab completion coloring
  • MC-122625 - Order of contents of north- and east-facing double chests changed after update 1.12.2 -> 1.13
  • MC-122939 - Statistics for mining banners and beds never increase
  • MC-123021 - Crash on open if “Saves” is a link
  • MC-123586 - Debug pie chart uses locale specific number formatting
  • MC-123806 - Tab-completion/command suggestions only work for the final argument
  • MC-123880 - Clientbound play packet 0x0C (Boss Bar) using same byte for different booleans
  • MC-124054 - Tab-suggestions don’t disappear when moving cursor
  • MC-124543 - JSON-Text formatting in CustomNames of container blocks does not work
  • MC-124583 - Cannot place structure void block next to another when right clicking on one
  • MC-124681 - Tab suggestion erroneously suggests second closing square bracket on entity selectors
  • MC-124690 - Successful “/bossbar set players” doesn’t give success message in chat
  • MC-124808 - Blocks don’t pop off when their support blocks are moved by pistons
  • MC-124917 - Selector suggestions do not disappear after adding the closing bracket
  • MC-124942 - “Invalid book tag” is not translatable
  • MC-125134 - Server crashes while generating new chunks – java.util.concurrent.ExecutionException: We are asking a region for a chunk out of bound
  • MC-125286 - Block state suggester does not include ‘=’ for first key
  • MC-125337 - When the double-held trident throws, players will lift both hands
  • MC-128547 - Minecraft keeps previously used World in memory if the player has hit any entity in that world
  • MC-129754 - Putting down lava freezes everything and then crashes the game when quitting
  • MC-130258 - Maps in item frames show shading problems
  • MC-130724 - stat.damageDealt does not record damage to absorption health
  • MC-131029 - Villager door detection range has changed
  • MC-131346 - It’s possible to place buckets of water, lava or fish in adventure mode
  • MC-131397 - Sponges cannot remove water from conduits
  • MC-131462 - Coordinate math error causes structure not to generate and possibly other issues
  • MC-131678 - Setblock property - block and setblock property - value are reversed in error messages
  • MC-131868 - Concrete powder next to waterlogged blocks is not converted to concrete
  • MC-132061 - Contents of creative menu change when resizing window
  • MC-132063 - Stone item appears when resizing window
  • MC-132451 - Command Parser - invalid value for block property and property name are reversed in error message
  • MC-132457 - Advancement and dimension command suggestions require minecraft namespace
  • MC-132496 - Passive Mob Spawning Breaks 1.9+
  • MC-132663 - Command blocks kick player when entering certain commands > 256 characters in multiplayer
  • MC-132664 - Obfuscated text uses same random character each frame for each input character
  • MC-132703 - Iron golems do not spawn in center of village
  • MC-132762 - Observed signal strength observer abnormality
  • MC-132769 - Detecting a 2 redstone tick repeater with an observer block creates a 2 redstone tick pulse
  • MC-132789 - Unexpected piston behavior when chaining repeaters
  • MC-132806 - You cannot grant/revoke specific advancement criteria because of a colon in its name
  • MC-132870 - Weird lag with large amounts of entities in 1.13 compared to 1.12.2
  • MC-132898 - Multiple layers of falling gravity blocks break
  • MC-133098 - Loading a world with a corrupted stats file crashes the game
  • MC-133127 - Drowned from ocean ruins never spawn with a trident/nautilus shell/fishing rod
  • MC-133154 - Placing a slab to stop the water flow doesn’t remove the water
  • MC-133158 - Underwater waterlogged blocks still produce water dripping particles
  • MC-133181 - Observer Cooldown is broken
  • MC-133251 - Curse enchantments don’t use red text
  • MC-133260 - Obfuscated text characterset limited to simple ASCII
  • MC-133273 - Normal Pistons also spit out theire blocks with a short signal
  • MC-133294 - Map Markers blacked out
  • MC-133345 - Some bolded obfuscated characters causes text to jitter
  • MC-133425 - Missing Glyphs for ‘[’ (U+FF3B) and ‘(’ (U+FF08)
  • MC-133452 - Copying, pasting, etc. still insert “c”, “v”, etc.
  • MC-133453 - Players can’t stand in “walk-through” blocks after swimming
  • MC-133546 - Player becomes “ghost” when dying in the nether or going through the end portal back to the overworld
  • MC-133587 - Deleting server format error
  • MC-133713 - /spreadplayers and /worldborder <center> suggests X/Y instead of X/Z when nothing is typed
  • MC-133715 - Thrown tridents cannot be picked up after dying
  • MC-133804 - Coral fans are waterloggable, but coral itself is force-waterlogged
  • MC-133839 - Crash when tp/at world border
  • MC-133842 - Crash when getting kicked while in Inventory
  • MC-133871 - Waterlogged trapdoors do not update properly when opened
  • MC-133894 - drowned dont drop items that they picked up as zombie then were converted
  • MC-133905 - Large oak trees generate without making block under stump dirt
  • MC-133942 - 1.13 Release is called a snapshot when backing up world
  • MC-133959 - Credits don’t appear when clicking “Copyright Mojang AB” in the title screen.
  • MC-133986 - Non [a-z0-9/._-] character in path of location: minecraft:EntityHorse
  • MC-133995 - Transferring world from 1.12.2 to 1.13 isn’t working
  • MC-134105 - Cant return from the end after defeating dragon
  • MC-134115 - Containers next to chunk borders can lose items when upgrading
  • MC-134159 - Saved world causes crash in 1.13
  • MC-134166 - Villager door detection order has changed
  • MC-134273 - Player Markers on Map after disconnect
  • MC-134274 - Map Markers for players holding a different Map
  • MC-134297 - Observers detect moved blocks late in 1.13
  • MC-134298 - Observers don’t detect retracting sticky pistons
  • MC-134300 - Inconsistency with update order when pistons retract other pistons
  • MC-134348 - Crash while upgrading: bkv{block=Block{minecraft:acacia_slab}, properties=[type, waterlogged]} has no property: half
  • MC-134392 - Spawers will spawn dolphins inside of solid blocks
  • MC-134402 - Statistic for cleaning shulker boxes is missing
  • MC-134414 - Concrete powder falling onto sea grass just replaces it
  • MC-134468 - Map cloning recipe only yields 2 maps
  • MC-134555 - Sticky piston does not update gravity blocks
  • MC-134570 - Door top half missing when updating to new version
  • MC-134587 - Using F3 + T several times will eventually freeze iMac
  • MC-134667 - Async Chunk Gen dangerously adding entities to world async
  • MC-134668 - Over synchronization in ThreadedAnvilChunkStorage impacts performance
  • MC-134702 - Fish spawned from buckets count towards the aquatic mob cap
  • MC-134716 - Minecraft Multiplayer – Player kick exploit
  • MC-134777 - Bone meal on kelp doesn’t do anything, but still wastes it
  • MC-134889 - Iron golems spawn in air blocks
  • MC-134903 - Mobs can break turtle eggs by standing on them when gamerule mobGriefing is false
  • MC-134916 - Sound event block.pumpkin.carve doesn’t play when carving normal pumpkins
  • MC-135049 - Old world doesn’t save map markers in 1.13
  • MC-135079 - Purpur stairs and slabs cannot be crafted using purpur pillars
  • MC-135126 - Bone meal on underwater grass blocks doesn’t spawn sea grass
  • MC-135261 - /setblock for player heads don’t show the texture after the placement
  • MC-135468 - Mooshroom disappears when sheared
  • MC-135484 - Pressing Q + right click a block while holding a double block only shows the top of the block
  • MC-135816 - Trident does not return uppon reload of world
  • MC-135857 - Beacon effect icon doesn’t have a blue edge if it overwrites a potion effect
  • MC-135878 - Maps delete recently marked banners upon reopening world
  • MC-135893 - Upgrading from 1.12.2 to a newer version will cause trapped chests placed in 1.12.2 & earlier to stop triggering redstone through the floor
  • MC-136023 - Phantoms attack players in spectator
  • MC-136031 - Dispenser (up/down facing) attempting to summon wither crashes the server
  • MC-136157 - Explosion radius increased
  • MC-136208 - Scute is not affected by doMobLoot
  • MC-136226 - Mobs require 2 blocks of air to spawn at all times now

Minecraft 1.13

The Update Aquatic

The tide is coming in at last! That’s sea-faring speak for ‘Java Players! Today you get the full Update Aquatic!’

There’s a whole new ocean of features, impatiently waiting for you to dive in! Take a delightful swim with dolphins and tropical fish. Explore mysterious ruins and tragic shipwrecks while hunting for new deep-sea treasures. Meet turtles on the shore and defend their eggs from mobs with the new trident!

Trust us, you’ll want that new weapon. Because our biggest ocean update ever has also made these seas much more dangerous places to explore. Get too distracted by the colourful coral, and you might get dragged down to the ocean floor by bubble columns. Which could result in introducing yourself to the Drowned. What are the Drowned? Why not swim down to the ocean floor and find out? After you!

Still, at least you’re safe on land! Well, as long as you get enough sleep. Otherwise, you might meet The Phantom, the mob you voted into Minecraft last year. Be careful what you wish for, and enjoy the update!

1.13 Changelog

General

  • All undead mobs now sink
  • Changed underwater visibility
    • Your vision will gradually increase the longer you’re underwater
  • Overhauled world generation
  • Overhauled command parser
  • Added new world type “Buffet”
    • Allows you to create worlds with a unique biome
    • More features will come to the Buffet world type in later updates
  • Added a bunch of new sounds
  • Added three new pieces of music
  • Added underwater ambience sounds
  • Added a swimming animation
    • Press your sprint key underwater to start swimming
  • Added data packs
    • Allows you to edit recipes, tags, loot tables, functions, and advancements
  • Added new advancements
  • Some blocks can now be waterlogged
    • Use a water bucket on a block to surround it with water
  • Added an “Optimize World” button (singleplayer -> edit world -> optimize world), which upgrades an entire world from older version to the latest version in one go

Blocks

  • Added blue ice
    • Found in icebergs
  • Added coral blocks
  • Added coral fans
  • Added coral
  • Added conduit
    • Combine 1 heart of the sea together with 8 nautilus shells to create the conduit
    • Makes your life underwater a lot easier
  • Added dried kelp block
    • Combine 9 dried kelp to create a kelp block
  • Added kelp and seagrass
  • Normal pumpkins no longer have a face
  • Added carved pumpkin
    • Use a shear on a pumpkin to carve it
  • Added sea pickles
  • Added bubble columns
    • Use either magma blocks or soul sand to create a bubble column
  • Added wood block
    • Combine 4 logs of any type to create a wood block
  • Added stripped wood
    • Right click with an axe on either logs or wood to create stripped wood
  • Added prismarine stairs and slabs
  • Added variantes for all 6 types of woods for pressure plates, trapdoors and buttons
  • Added turtle eggs
    • Be sure to protect them from hostile mobs

Mobs

  • Added tropical fish
  • Added turtles
    • A friendly mob that lays eggs on beaches
  • Added dolphins
    • A neutral mob that will lead you to treasure if you feed it fish
    • Make sure to not hit them unless you want an entire pod after you
  • Added the Drowned
    • Hostile mob that can be found naturally in oceans and rivers
    • Can spawn with tridents
    • Zombies will convert into Drowned if they’re underwater for too long
  • Added Phantoms
    • Get a good nights sleep if you don’t want these coming swooping at you
    • Drops phantom membrane
  • Added cod, salmon, and pufferfish as mobs
  • Changed the horse model to be more consistent with other mobs
  • Removed Herobrine

Items

  • Added tridents
    • The newest weapon in Minecraft
    • Drops from the Drowned
    • Works as both a melee and a ranged weapon
  • Added trident enchantments
  • Added the ability to catch fish with buckets
  • Added map markers
    • Hold a map in your hand and right click on a banner to create a marker
  • Added heart of the sea
    • Found in buried treasure
  • Added nautilus shells
    • Drops from Drowned and can be found from fishing
  • Added phantom membrane
    • Dropped by Phantoms and gives you the ability to repair elytra and used for Potion of Slow Falling
  • Added scutes
    • Dropped by baby turtles when they grow up
  • Added Potion of the Turtle Master
    • Gives you Slowness IV and Resistance III
  • Added Potion of Slow Falling
  • Added dried kelp
  • Added spawn eggs for all the new mobs

Biomes

  • Added multiple ocean biomes
  • Added coral reefs
  • Added underwater caves
  • Added underwater ravines

Structures

  • Added shipwrecks
  • Added underwater ruins
  • Added icebergs

Minecraft 1.12.2

We are still working on 1.13 so don’t worry! It will be out some time in the future. This is a fix for a multiplayer exploit which could not wait until 1.13.

1.12.2 Changelog

Changes

  • Updated the in game logo
  • Fixed an exploit and a bunch of other bugs

Minecraft 1.12.1

We’re all working very hard on 1.13, which will be a technical update to make the game run better than ever & easier for us to add super cool things later. But for now, we decided to create a small bugfix release for a multiplayer security issue in 1.12.

1.12.1 Changelog

Changes

  • Made some optimisations
  • Updated game credits (Click on the copyright info on the title screen!)
  • Fixed bug MC-86016 - Some Mojang staff not mentioned in credits.txt
  • Fixed private bug MC-119011 - Security issue with recipe book

Minecraft 1.12

The World of Color Update

Sunlight yellow, chili red, royal blue, midnight black, grass green, lilac purple, true lime, fresh salmon, hot cappuccino, pretty much all of the off-white, annoying cyan, alpha-tested magenta, that brown-greenish barf shade… the World of Color update is here! (Minecraft: Java Edition 1.12, editor’s note.)

With this update we bring you a fresh take on all the colored blocks in Minecraft, using the infamous “Jonni Palette 0.2” for wool, sheep, shulker boxes, and banners, and introducing glazed terracotta, colored beds, and colored concrete. These bring you many new options to building colorful creations in your meticulously planned spawn area.

We asked the community to show us what they could do with the new blocks - and the results were a technicolour triumph! We took some of our favourites and put them in the trailer below!

The World of Color update also introduces the recipe book and a whole new advancements system. These will help guiding your way through the adventure of Minecraft, and can be utilized by creators to make interesting custom adventure maps and mini games.

And lets not forget, parrots! :partyparrot:

1.12 Changelog,

Changes

  • Added Glazed Terracotta blocks
  • Renamed Hardened Clay to Terracotta
  • Added Concrete Powder blocks
  • Added Concrete blocks
  • Updated base color palette
  • Added advancements
  • Added recipe book
  • Added Knowledge Book item
  • Added Parrots
  • Added functionality to save toolbars in creative mode
  • Added text-to-speech narrator
  • Added new sounds for the Note blocks
  • Added commands relating to recipes and advancements
  • Many minor fixes and changes
  • Removed Herobrine

Minecraft 1.11.2

Surprise! Minecraft is now at version 1.11.2!

The main purpose of this update is to fix a number of bugs, but we also took the opportunity to introduce a number of other features. Just in time for the holidays!

  • Added rocket-propelled elytra flight
  • Added Iron Nuggets
  • Added Sweeping Edge enchantment for swords
  • Changed the attack indicator to hint when you should attack

The update is available in your Minecraft launcher, enjoy!

Merry Christmas and Happy New Year from the Minecraft Team!

Become a CODE WIZARD in just 60 minutes!

Check out our new Hour of Code tutorial, designed to teach you the basics of coding in a mere 60 minutes. We introduce concepts of game design and computer science in easy-to-understand steps before giving insight into mob behavior and more.

Both the 2015 and 2016 tutorials are now available at code.org/minecraft so head over and give them a try!

Minecraft 1.11

The Exploration Update

New mobs and new places to put your precious items!

  • Added cursed enchantments
  • Added the Observer block
  • Added escape portals in The End
  • Added the Shulker Shell and Shulker Box
  • Added exploration maps
  • Added the Woodland Mansion
  • Added Illagers, and the Vex
  • Added Llamas
  • New command: /locate
  • Removed Herobrine

Minecraft 1.10

The Frostburn Update

It’s time for Minecraft 1.10!

Features:

  • Added Polar Bear
  • Added Husk and Stray
  • An auto-jump option
  • Structure blocks for custom maps
  • Underground fossils made from bone blocks
  • Added Magma Block
  • Added Nether Wart Block and Red Nether Bricks
  • Improvements to some commands
  • Some huge mushrooms can be even larger
  • A rare chance to find lonely trees in plains
  • Find abandoned mineshafts filled with gold in mesa biomes
  • Villages generate better paths between the buildings
  • More variations of villages, based on the biomes they are built in
  • Endermen have been spotted in the Nether
  • Many bug fixes
  • Removed Herobrine

// The Minecraft Team

Minecraft 1.9

The Combat Update

Minecraft has been updated to version 1.9!

The pretty much almost complete feature list:

  • Added shields
  • Attacking now has a “cool-down” delay, making it more important to time your attacks
  • You can now hold items in both hands (default quick key to swap items is ‘F’)
  • Swords have a special sweep attack
  • Axes have a special crushing blow attack
  • Added the elytra
  • New mob: Shulker
  • Expanded The End
  • Added Chorus plants
  • New Purpur blocks
  • New End Rod block
  • Added dragon head block
  • Ender Dragon can be resummoned
  • Added beetroot and beetroot soup (from MC:PE)
  • Added grass path block
  • Added igloos
  • Armor protection values have been lowered
  • Added tipped arrows
  • Added spectral arrows
  • Added Frost Walker enchantment and frosted ice block
  • Added a whole bunch of new sound effects
  • Added sound effect subtitles
  • Brewing Stand now requires Blaze Powder to activate
  • Added skeleton riders
  • We believe we’ve fixed MC-10 and a whole bunch of other issues
  • Removed Herobrine

// The Minecraft Team

Minecraft 1.8.8

We have released Minecraft version 1.8.8 to fix some security issues and improved some functionality within Realms. Updating is highly recommended from older versions, and is 100% compatible with all 1.8 versions.

Minecraft 1.8.7

We have released Minecraft version 1.8.7 to fix some security issues. Updating is highly recommended from older versions, and is 100% compatible with all 1.8 versions.

Minecraft 1.8.6

We have released Minecraft version 1.8.6 to fix some security issues. Updating is highly recommended from older versions, and is 100% compatible with all 1.8 versions.

Minecraft 1.8.4

We have released Minecraft version 1.8.4 to fix some security issues. Updating is highly recommended from older versions, and is 100% compatible with all 1.8 versions.

Minecraft 1.8.3

We have released version 1.8.3 of Minecraft, which brings a bunch of optimizations and bug fixes. It’s 100% compatible with older 1.8.x versions.

Scrolls Celebration Cape

To celebrate the release of Scrolls 1.0, everybody will sport the amazing Scrolls-themed cape in Minecraft for a short while! :) This is a temporary event that starts today (Thursday) and runs for 48 hours.

Scrolls is our second major game, get more info and try the demo here: https://www.scrolls.com/demo

Cheers!

(You can disable the cape in Options->Skin Preferences if you need to.)

Minecraft 1.8.1

We have released a new version of Minecraft, 1.8.1, which brings a bunch of new optimizations and bug fixes. It’s 100% compatible with 1.8, and comes with extra hugs.

Minecraft 1.8

The Bountiful Update

  • Added Granite, Andesite, and Diorite stone blocks, with smooth versions
  • Added Slime Block
  • Added Iron Trapdoor
  • Added Prismarine and Sea Lantern blocks
  • Added the Ocean Monument
  • Added Red Sandstone
  • Added Banners
  • Added Armor Stands
  • Added Coarse Dirt (dirt where grass won’t grow)
  • Added Guardian mobs, with item drops
  • Added Endermite mob
  • Added Rabbits, with item drops
  • Added Mutton and Cooked Mutton
  • Villagers will harvest crops and plant new ones
  • Mossy Cobblestone and Mossy Stone Bricks are now craftable
  • Chiseled Stone Bricks are now craftable
  • Doors and fences now come in all wood type variants
  • Sponge block has regained its water-absorbing ability and becomes wet
  • Added a spectator game mode (game mode 3)
  • Added one new achievement
  • Added “Customized” world type
  • Added hidden “Debug Mode” world type
  • Worlds can now have a world barrier
  • Added @e target selector for Command Blocks
  • Added /blockdata command
  • Added /clone command
  • Added /execute command
  • Added /fill command
  • Added /particle command
  • Added /testforblocks command
  • Added /title command
  • Added /trigger command
  • Added /worldborder command
  • Added /stats command
  • Containers can be locked in custom maps by using the “Lock” data tag
  • Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
  • Added three new statistics
  • Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
  • Added a new player model with smaller arms, and a new player skin called Alex?
  • Added options for configuring what pieces of the skin that are visible
  • Blocks can now have custom visual variations in the resource packs
  • Minecraft Realms now has an activity chart, so you can see who has been online
  • Minecraft Realms now lets you upload your maps
  • Difficulty setting is saved per world, and can be locked if wanted
  • Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
  • Villager trading has been rebalanced
  • Anvil repairing has been rebalanced
  • Considerable faster client-side performance
  • Max render distance has been increased to 32 chunks (512 blocks)
  • Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
  • Resource packs can now also define the shape of blocks and items, and not just their textures
  • Scoreboards have been given a lot of new features
  • Tweaked the F3 debug screen
  • Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
  • Server list has been improved
  • A few minor changes to village and temple generation
  • Mob heads for players now show both skin layers
  • Buttons can now be placed on the ceiling
  • Lots and lots of other changes
  • LOTS AND LOTS of other changes
  • Removed Herobrine

Minecraft 1.7.10

  • Added Realms world uploader
  • Added Realms player activity monitor
  • Realms worlds now have more options and settings
  • Command blocks in Realms have been re-enabled
  • Improvements in Realms UI
  • Bugfixing

Minecraft Realms Now Available in the UK

… and Ireland and The Netherlands!

This means Minecraft Realms is available in the following countries:

  • Denmark
  • Finland
  • Faroe Islands
  • Greenland
  • Iceland
  • Ireland
  • Netherlands
  • Norway
  • Sweden
  • United Kingdom
  • Åland

The list will be expanded in the coming weeks.

Not sure what Minecraft Realms is? Read more about it here: https://minecraft.net/realms

Minecraft 1.7.5

  • Minecraft Realms adds mini game support
  • Several server-side performance improvements and bug fixes
  • Preparations to bring Minecraft Realms to more countries!

Minecraft 1.7.4

It’s time for an update again!

  • Added Twitch.tv broadcasting integration (see below)
  • Improved Realms menus
  • Fixed render distance above 8
  • Various bugs have been taken care of

To use the Twitch broadcasting you need to link your Mojang account with your Twitch account. This only works with migrated accounts (in other words, if you login using your email address instead of your username, you can use the Twitch integration). The linking is done via the account settings, which can be found here:

https://account.mojang.com/me/settings

To start broadcasting, simply press F6 while playing. You find more options in the menus.

The integration currently only works on Windows Vista or later, and on Mac OS X Lion (10.7) or later.

You can always get more in-depth development updates on the official Mojang blog!

Holidays are Coming!

Is there a special Minecrafter in your life who’d appreciate the gift of merch?

  • Tees, stickers, wallets, LEGO, and calendars are all in-stock at J!NX
  • Save 10 USD/EUR/GBP on certain combos
  • The offers run until December 25th on J!NX.com

Minecraft 1.7.2

THE UPDATE THAT CHANGED THE WORLD

(This update includes 1.7 and 1.7.1)

  • Added lots of new biomes!
  • Added “AMPLIFIED” world type
  • Added Acacia and Old Oak wood types
  • Added Stained Glass
  • Added Packed Ice, Red Sand, Podzol
  • Added a bunch of new flowers, including double-height flowers and grass
  • Added more types of fish
  • Fishing rods can be enchanted
  • Achievements are now world specific
  • Gaining achievements now announced to other players
  • Added a few new achievements
  • Servers can now have a “server-icon.png” that is displayed in the multiplayer list
  • You can see who’s online before joining, just hover the player count number in the server list
  • New /summon command
  • Added Command Block minecart
  • Links in chat are now clickable
  • Click on somebody’s name to send a private message
  • Added a bunch of new graphics options
  • Added some shader tests (click on the “Super Secret Settings” a couple of times…)
  • Biome placement has been improved, and oceans are smaller
  • Portals to the Nether can now have different shapes
  • Fishing is now more interesting
  • Maps in item frames are now extra big
  • The achievement screen is zoomable
  • Preparations have been made to offer name change in the future
  • You can now have multiple resource packs loaded at the same time
  • Resource packs can now hold sound effects
  • Servers can recommend resource packs
  • Network code has been rewritten
  • Sound manager has been rewritten
  • Many many bug fixes…
  • Removed the Rose flower
  • Removed Herobrine

Next up: MINECON 2013, Orlando, Florida, USA

Minecraft 1.6.4

This update fixes world generation bugs that would appear in 1.7. It is recommended that you use this version and load up important areas of your world before heading into Minecraft 1.7.

If you haven’t got it already, this update requires the new launcher that you can find here: http://minecraft.net/download

Minecraft 1.6.2

This update fixes a lot of bugs and issues! Notable:

  • Fixed horses getting hurt by walls
  • Fixed animals escaping their pens
  • Improved sprinting behavior
  • Ctrl + left-click on Mac now acts as right-click

If you haven’t got it already, this update requires the new launcher that you can find here: http://minecraft.net/download

Minecraft 1.6.1

The Horse Update!

Important: In order to get this update, you need the new “Minecraft Launcher”. Download it here: https://minecraft.net/download and replace the old launcher.

Changes in 1.6:

  • Added Horses
  • Added Donkeys, Mules
  • Added Horse Armor
  • Added Leads
  • Added Carpets
  • Added Hardened Clay, Stained Clay
  • Added Block of Coal
  • Added Name Tags (item)
  • Added Hay Bales
  • Texture packs are now “resource packs” that also can hold sound etc
  • Food meter is now drained when healed by full food meter
  • You can’t destroy blocks with a sword in creative mode
  • Removed Herobrine

What's happening at Mojang?

First of all, Scrolls has been released and 60,000 players are already competing for the top ranking! Read all about this new trading card strategy game over at Scrolls.com.

Also, you haven’t forgotten about the pew-pew shooter Cobalt, have you? It’s still being worked on, and the v121 update and Mac OS X release is “very, very, close to be released” :D Head over to www.PlayCobalt.com for videos and downloads.

And finally, Minecraft 1.6 - the “Horse Update”, will be released next week! The update has leads, carpets, hard clay, donkeys, mules, and of course horses! This update requires a new Minecraft launcher to load. We’ll post more info about that here and on Mojang.com when it’s ready.

Submit cool t-shirt art to J!NX! Win awesome prizes!

Competition time! J!NX are looking for t-shirt illustrations that celebrate the “Unsung Heroes of Minecraft.” Forget about Creepers and Steve for this one: it’s about ocelots, iron golems, and sheep; the smaller guys that sometimes get forgotten. Another thing: JiNX have boosted the prize pool since the competition was first announced.

Visit J!NX for the details. You have until June 3rd to submit your entries.
Good luck!

Minecraft 1.5.2

  • A bunch of bug fixes!
  • Performance improvements when using HD texture packs
  • Many improvements for Minecraft Realms (will become publicly available “soon”)

Minecraft 1.5.1

  • Fixed a bunch of bugs
  • Improved performance
  • Notable: Crash on Mac OS X on “OpenGL Function Not Supported”
  • Notable: Unable to place paintings

Minecraft 1.5

The Redstone Update

Watch the Minecraft 1.5 Redstone Update in song form: http://www.youtube.com/watch?v=YmpxpH-tMWc

  • Added Redstone Comparator (used in Redstone logic)
  • Added Hopper (collects items and moves them to containers)
  • Added Dropper (similar to Dispensers, but always drops the item)
  • Added Activator Rail (activates TNT Minecarts)
  • Added Daylight Sensor
  • Added Trapped Chest
  • Added Weighed Pressure Plate
  • Added Block of Redstone
  • Added Nether Brick (item)
  • Added Nether Quartz and ore
  • Added Block of Quartz, with half blocks and chiseled variants
  • New command: /scoreboard
  • New command: /effect
  • Containers and mobs can have custom names
  • Inventory management has been changed, for example you can drag-place items over slots
  • Texture packs now have separate images for each block and item, and can have animations
  • Nether Quartz Ore now spawns in the Nether
  • Smooth lighting now has three settings (none, minimal, maximum)
  • More detailed death messages
  • Some hostile mobs now are harder in Hard difficulty
  • Many, many, bug fixes
  • Removed Herobrine

Minecraft 1.4.7

  • Fixed crash related to arrows fired from dispensers
  • Fixed a multiplayer crash when using fireworks without a fireworks star
  • Fixed long timeout when checking SRV records

Minecraft 1.4.6

  • Added fireworks
  • Added enchantable books
  • A lot of enchantments have been tweaked
  • A Christmas surprise
  • Added option to enable touchscreen input for buttons and inventory
  • Many issues have been fixed!

Minecraft Reality Now Available for iOS

Apple fans! We’ve recently released Minecraft Reality for iOS. It lets you view your Minecraft creations in the real word thanks to 13th Lab’s spooky augmented reality technology.

For more info, visit http://minecraftreality.com, or search for Minecraft Reality on your iPhone, iPad, or iPod Touch.

Have fun!

MINECON 2012 is Over

Thank you all for coming down to Paris to hang out with us. Minecraft has the best community in the known universe! : )

Minecraft 1.4.5

  • Fixed “Open to LAN” feature
  • Fixed incorrect positions of certain particles

Compatible with 1.4.4 servers.

Minecraft 1.4.4

  • Over 31 bugs and glitches fixed
  • Notable: Random falling damage due to lag fixed
  • Notable: Falling damage when riding minecarts fixed
  • Notable: Enchanted book exploit fixed
  • Notable: Slimes have correct collision box
  • Notable: Signs no longer lose their text client-side

Full list!

  • [MC-334] – Tab key not working for any function on Mac.
  • [MC-450] – Chicken head movement is inverted.
  • [MC-527] – “seed” command does not work in Minecraft server command line.
  • [MC-984] – Internal exception: java.io.IOException: Bad packet id 249.
  • [MC-1079] – Killing animals with fire aspect on the first hit does not cook the drops.
  • [MC-1153] – Torch texture is rendered incorrectly.
  • [MC-1478] – Walking from ground level onto anvil.
  • [MC-1622] – Enderchest does not have the right hitbox.
  • [MC-1793] – Nether Brick Fence has an incorrect texture.
  • [MC-1860] – Block and item duplication.
  • [MC-2229] – Fences are not rendered correctly from underneath.
  • [MC-2362] – Item frames disappear without drop when a block is placed in their position.
  • [MC-2422] – Pistons are invisible and make blocks invisible while pushing.
  • [MC-1608] – Iron golems crash the player when they walk.
  • [MC-1611] – Torches do not place properly, get adjacent to wall.
  • [MC-1612] – Water current too strong / cannot swim up in deep water.
  • [MC-1647] – Cannot fall into void.
  • [MC-1661] – Crash when placing minecart on powered rail.
  • [MC-1741] – Loading a world that has been moved or deleted causes a crash.
  • [MC-1745] – player can jump over cobblestone walls.
  • [MC-1789] – Squids do not suffocate on land.
  • [MC-1845] – Crash when rendering entities.
  • [MC-1871] – Running on leaves produces gray particles.
  • [MC-2304] – Redstone repeaters above 1 tick do not receive a pulse at all when sent a 1-tick pulse from redstone wire or repeaters.
  • [MC-2400] – Mobs and items become invisible after the player dies.
  • [MC-2447] – Cannot break block behind gravel, sand, dirt with Efficiency V diamond pickaxe.

Minecraft 1.4.3

  • 105 bugs and glitches fixed
  • Notable: The missing song “where are we now” is now available, but called “wait”
  • Notable: Fixed music disc “11” not being dropped by creepers in the same way as the other discs.
  • Notable: Fixed an exploit with enchanted books.
  • Notable: Fixed the collision box of slimes.

Full list! Long!

  • [MC-2] - Enchanted items show its background on the beacon-block
  • [MC-5] - In Minecraft ore emerald can be broken with a minimum iron pickaxe, but the block emerald can be broken with all the pickaxes.
  • [MC-6] - Minecart sound doesn’t stop
  • [MC-7] - Skeletons holding swords will shoot arrows!
  • [MC-13] - Arrows do not stick (and stay) in mobs
  • [MC-15] - Item drops drop into transparent blocks and cannot be picked up.
  • [MC-17] - Anvil block collision box appears “sunken”
  • [MC-20] - Getting door drop in creative
  • [MC-23] - Falling out of the world while chunks are loading
  • [MC-30] - Some of the regular sounds are now server-sided
  • [MC-33] - Placing 2 wooden-slabs will play the sounds from 12w38a
  • [MC-34] - Pink dye on Sheep appears white on top
  • [MC-36] - Using /tp on a player in different world will teleport to needed coordinates, but not change the world
  • [MC-38] - Fence Gate Texture flips inside out
  • [MC-39] - Mobs in minecarts can vanish when minecarts are broken
  • [MC-40] - Calculate name plate length based on username stripped of color codes
  • [MC-47] - Cant kill slimecubes
  • [MC-51] - You Can Duplicate Dragon Eggs, Sand, and Gravel
  • [MC-54] - mobs are immediately transfered back to the overworld upon spawning in the nether
  • [MC-56] - Broken or missing animations with potion of invisibility
  • [MC-57] - Anvil rendering error in item frames
  • [MC-66] - score doesn’t work anymore
  • [MC-74] - when a block is placed next to an end portal block with an eye of ender in it, you can see through it
  • [MC-81] - Item Frames in Multiplayer don’t store item NBT data
  • [MC-86] - Graphical glitch with cactus in a flower pot near a wall.
  • [MC-100] - Odd chance where you take fall damage when sprinting off 2 or 1 blocks
  • [MC-110] - Breaking effects sometimes duplicate sounds & effects
  • [MC-116] - Music discs reverting to original name after being played, even if they’ve been renamed by the anvil
  • [MC-118] - Dying dogs collar doesn’t use your dye
  • [MC-125] - Signs missing text
  • [MC-141] - /spawnpoint command block fails directly on tripwire string / pressure plate
  • [MC-147] - Tree leaves break half slabs
  • [MC-154] - Multiple consecutive newlines in books do not create a space between lines in editor
  • [MC-155] - Wither Despawns in Peaceful and Shouldn’t
  • [MC-159] - Death from a 2-4 block drop while changing gamemodes
  • [MC-160] - Dragon egg particles are missing
  • [MC-166] - Potatoes and carrots uproot themselves
  • [MC-176] - Map item placed in item frame experiences Z-fighting
  • [MC-187] - teleporting a player triggers a pressure plate sometimes
  • [MC-191] - Minecart flickers when looking backwards
  • [MC-196] - Falling anvils do not maintain orientation while falling
  • [MC-212] - Faulty fall damage when logging out and logging back in while falling
  • [MC-218] - Breaking a block touching an open trapdoor closes it.
  • [MC-222] - Vines, Fern, Grass and Lily Pad appear grey when held in F5 mode
  • [MC-231] - Teleport through walls glitch
  • [MC-264] - Different stacking slab sound
  • [MC-270] - Skeletons shoot arrows faster than humanly possible
  • [MC-298] - Text misplaced in demo mode window and 4:3 screen
  • [MC-303] - “Your game mode has been changed” shows in log when it hasn’t.
  • [MC-310] - Dropped items stop minecarts on their track
  • [MC-311] - If you put an anvil ( or a few other items) into a display case and turn it upside down then the orange from the case will start to overlay the item in the case
  • [MC-313] - Chest Hitbox Wrong
  • [MC-335] - Dropped items with NBT tags do not stack
  • [MC-347] - Open Doors and Levers hate each other
  • [MC-388] - Squids spawning everywhere.
  • [MC-398] - Structures generating in wrong biomes
  • [MC-418] - Particles don’t show correctly when sprinting on blocks with different variations like wool, wood and biome colored grass.
  • [MC-491] - Ladders breaking glitching out
  • [MC-504] - Mobs try to jump nether brick fence
  • [MC-529] - Buggy fall damage in 1-deep water
  • [MC-541] - Flaming arrows won’t trigger tnt when shot from above.
  • [MC-598] - When you have detailed item descriptions on, renamed item’s name is not in italic.
  • [MC-606] - zombies can pick up items while dying
  • [MC-645] - Items at the top-left corner of a container cannot be duplicated with the pick block key
  • [MC-647] - Tnt sometimes makes item drops when it is ignited by the explosion of another Tnt
  • [MC-652] - Books allow client to apply any name and enchantment
  • [MC-740] - Invisibility Potions not completed in correct time displayed
  • [MC-743] - More Ender Egg Render Problems
  • [MC-760] - Denial of Service with LAN worlds if someone logs into a LAN server with the host’s username
  • [MC-767] - Creating world with seed and map world “QUATREPOINTDEUX” fails
  • [MC-771] - Death by Bat
  • [MC-827] - Server Crash when client logs in with invalid difficulty
  • [MC-853] - Item frames do not show directly after entering the game
  • [MC-864] - Snow Golem won’t die
  • [MC-894] - “where are we now” disc is unavailable
  • [MC-973] - Bat noises are painful and cause headaches.
  • [MC-977] - When riding a minecart, fall damage lags.
  • [MC-1004] - Custom spawners with no delay variance crash the game
  • [MC-1023] - Potion of Weakness removes ability to destroy paintings and item frames
  • [MC-1037] - Missing pitch rotations in OpenAL implementation
  • [MC-1088] - Lightning strikes can create client side fires (ghost fires)
  • [MC-1102] - Minecraft crashes in creative inventory
  • [MC-1132] - Netherportals create a huge lag, especially when serveral entities have to be teleported
  • [MC-1136] - Enderpearls (and other throwable objects) loose their link to the thrower when reloaded
  • [MC-1162] - When you jump on wheat crops usually the farmland become dirt, then seeds and wheat be dropped. However if you jump on potatoes and carrots crops farmland become dirt, but crops stay there.
  • [MC-1181] - SkullOwner lost when breaking a player skull block
  • [MC-1195] - Beacon particles show if below beacon
  • [MC-1236] - Escape key doesn’t take you back to main menu from Multiplayer screen
  • [MC-1243] - Wither Breaks End Portals
  • [MC-1285] - Put An Item Frame In A Item Frame And Sometimes You Only Get 1 Item Frame Back!
  • [MC-1301] - Named maps lose their title after copying
  • [MC-1318] - By placing a bed at the same time as throwing it away makes it a half bed.
  • [MC-1319] - Getting bed drop in creative
  • [MC-1332] - Cobblestonewall has fence-collisions
  • [MC-1378] - Adventure mode graphical issue breaking blocks
  • [MC-1381] - Mushrooms spawn on the top of the Nether
  • [MC-1385] - Placing Trapdoors on half-slabs
  • [MC-1399] - Block textures held by players (third person view) are mirrored
  • [MC-1444] - Flying through cobwebs in creative affects the player and shouldn’t
  • [MC-1454] - Shift (crouch) will not stop you from falling off of an anvil.
  • [MC-1464] - Falling sand appears on fire when falling into lava
  • [MC-1473] - Fire doesn’t show if you shoot a mob in a minecart
  • [MC-1547] - Spinning while placing a bed creates a triangular bed
  • [MC-1574] - Can’t destroy glass in Adventure Mode
  • [MC-1586] - Minecraft crashes if connection is lost when editing signs
  • [MC-2196] - Reopened - Map item placed in item frame experiences Z-fighting
  • [MC-2417] - serious balance issues regarding bookshelf recipes
  • [MC-2483] - Pushing and knocbacking bugs
  • [MC-9] - Dropped anvil makes no sound when it breaks
  • [MC-473] - Linux users can’t open to lan because it’s binded to 127.0.0.1
  • [MC-515] - Chest glitch that lets them appear as if they are opened while they are not.
  • [MC-936] - Squids are flying!
  • [MC-2574] - Slimes on water

Minecraft 1.4.2

The Pretty Scary Update!

  • Added a beacon
  • Added flower pots
  • Added item frames
  • Added anvils
  • Added cobblestone walls
  • Added pumpkin pies
  • Added carrots and potatoes
  • Carrots can be put on a stick to control pigs while riding
  • Added a boss mob
  • Added a new skeleton type
  • Added witches
  • Added bats
  • Added mob heads that can be placed
  • Zombies now infect villagers, but can also be cured
  • Added wooden button
  • Items can be cloned with the “pick block” action in Creative Mode
  • Items can be quickly moved to the hotbar by pressing 1 through 9 while hovering an item
  • Added /difficulty, /spawnpoint, /weather, /gamerule and /clear commands
  • Added “target selectors” for commands
  • Added option to hide capes
  • Added option to toggle vertical synch
  • Added customization to superflat worlds
  • Minor additions to the world generator
  • New potion recipes
  • Leather armor can be dyed
  • Maps now start more zoomed in, and can be extended
  • Redstone repeaters can now be set into a “locked” position
  • New sound effects
  • Portals to the Nether can now transport items and mobs
  • Adventure mode now allows placing and removing blocks, but only when using the correct tools
  • Changed method of placing sideways wood logs
  • Improved server list
  • Improved debug (F3) options
  • Spawn protection is now automatically disabled if there are no defined admins
  • Removed Herobrine

Minecraft 1.3.2

  • Added sideways logs in trees
  • Fixed a bug that caused players to fall out of the world when going into the Nether
  • Fixed a bug that caused random suffocation damage in water

Minecraft 1.3.1

  • Single-player now runs a server internally
  • Publish the single-player instance to LAN
  • Automatically detect LAN worlds in multi-player screen
  • Added “cheats” option in single-player (enables commands)
  • Added “bonus chest” option to give players a quicker start in a new world
  • Added adventure mode (work in progress)
  • Added trading with villagers
  • Added emeralds, emerald blocks and emerald ore
  • Added cocoa beans to jungles
  • Added the Ender Chest
  • Added tripwires
  • Added new creative mode inventory with search functionality
  • Made it possible to gain enchantment orbs from mining ore and smelting
  • Added writeable books
  • Added “large biomes” world type
  • Added temples to jungles and deserts
  • Added chat settings
  • Added option to turn off and view snooper data
  • Added more information on the debug screen (F3)
  • New launcher with “Play Demo” button if not premium user
  • Added /seed command to see map seed
  • Added /defaultgamemode to set default game mode in a world (affects new players)
  • Added /debug command for profiling
  • Added SRV record lookup support
  • Decreased max enchantment level from 50 to 30
  • The /tp command can now send players to a specific coordinate
  • Mobs can spawn on flat surfaces (such as up-side-down stairs)
  • Updated language files
  • Mobs are much less likely to glitch through blocks
  • Server list can be reordered
  • Nearby items in the world will auto-stack
  • Stars are smaller and brighter
  • Sky color in The End has been changed
  • The “pick block” functionality has been improved
  • Certain items that previously wasn’t stackable can now be stacked
  • Hill biomes are slightly taller
  • Wooden log blocks can now be placed side-ways
  • Wooden half-blocks now act as wood
  • Water slowly drips through leaves during rain
  • Minecarts and boats will be placed by dispensers, if possible
  • Gravel texture has been modified
  • Levers can be placed in the roof
  • Creepers’ explosions damage is now modified by difficulty
  • Performance improvements
  • Other bug fixes…
  • Removed Herobrine

Minecraft 1.2.5

  • Added shift clicking support in furnaces
  • Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
  • Made the Direct Connect dialog remember the last IP for the current session
  • Fixed issues detected certain links in chat
  • Fixed wild ocelots behaving like tamed cats
  • Fixed various chat crashes
  • Made cats less eager to sit on things
  • Made cats less patient
  • Fixed world generation failing under certain circumstances
  • Fixed issues turning off sound under certain circumstances
  • Removed all ghost entities under the command of Lord Herobrine
  • Fixed crash when pasting certain characters in chat
  • Fixed slash ‘/’ key not behaving correctly in certain environments
  • Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
  • Fixed not being able to click coloured links
  • Fixed potential issue with village door detection (which could cause too many villagers)
  • Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
  • Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)

Minecraft 1.2.4

  • Chat history and much better chat editing
  • A few new decoration blocks
  • “Back” and “Quit” buttons to OutOfMemoryScreen
  • Made cats more realistic (read: probably annoying). I hope it’s enough to cancel out any joy you may receive from the previous feature!
  • Added a “minimal” debug menu for testing with. Shift+F3 to hide the graphs.
  • Made placing half blocks on existing half blocks (to make a full block) easier
  • Limit framerate on menu screens, no longer uses 100% cpu and make my computer melt
  • Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height
  • Fixed an old bug with signs clearing text while you’re editing them in SMP
  • Fixed crash when logging in while there are blocks at maxheight at spawn
  • Fixed TNT ghosts in multiplayer
  • Fixed storage minecarts dropping enchanted items
  • Fixed crashes on invalid server addresses when joining a server
  • Fixed entities being uninteractable if they existed at login (Multiplayer)
  • Fixed dupe exploit with paintings
  • Fixed furnaces and dispensers dropping enchanted items
  • Fixed the “flickering” of chat as it vanishes off the screen
  • Fixed text rendering over items in the container screens
  • Fixed exploit with jungle saplings (turns other saplings into jungle ones)
  • Fixed launcher opening minecraft dir if the path contains a space
  • Fixed an off-by-one lighting bug
  • Fixed block transmuting (turning one block into another via pistons)
  • Fixed placing mushrooms in daylight, where they can’t survive
  • Fixed redstone lamps dropping powered block items when destroyed while on
  • “save-all” (server) now works even when you have toggled “save-off”
  • Fixed turning half-blocks into full-blocks while you’re standing on them
  • Fixed seed displaying in F3 debug when the seed is unknown (multiplayer)
  • Fixed villager texture changing clientside per profession
  • Fixed falling off ledge corners while holding shift
  • Fixed players falling when reconnecting to servers where they were previously flying

Minecraft 1.2.3

  • Fixed crash bug at height 255
  • Corrected Zombies and Skeletons not burning in sunlight
  • Corrected birch and spruce saplings not growing at height > 127

Minecraft 1.2

  • New jungle biome
  • Added ocelots
  • Added cats
  • Added iron golems
  • New AI for mobs
  • Tame wolves can have puppies
  • Villagers will have children if there is room in their village
  • Added rare drops for mobs
  • New items and blocks
  • New map height limit (256 instead of 128)
  • Doors have been updated so that double-doors work better with redstone
  • Many other minor tweaks and fixes
  • Removed Herobrine

Minecraft 1.1

  • Bow Enchantments
  • New language translations.
  • Sheep eat grass and regain their wool
  • Added spawn eggs to creative (the colors of the eggs even look like the mobs)
  • Added world type options (currently only super-flat and default)
  • Golden Apple recipe
  • Slightly smoothed color transitions between biomes
  • Reduced brewing time to 20 seconds
  • Removed collision box from ladders
  • Bug fixing

Minecraft 1.0

The Adventure Update: Part 2

  • Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
  • Added new mob; Endermen
  • Added FOV slider
  • Added brightness slider
  • Added randomly generated ravines
  • Killing a monster makes it drop experience orbs
  • The player can level up by gathering experience orbs
  • Added randomly generated houses
  • Added huge mushrooms
  • Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
  • Rewrote the light rendering to use multitexturing instead of direct colors
  • Sky light and block light have different tints, cool colors for sky light, warm for block lights
  • Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
  • If the player hits a mob while falling, they always hit a critical hit
  • The game now keeps track of damage sources and types
  • Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
  • Ice now only spreads next to existing ice or from coast areas
  • Made the explosions prettier
  • Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
  • Added sprinting
  • Added hunger
  • Food is now stackable
  • Improved the logo
  • Added suspended particles to water
  • Added a server list so you can remember multiple servers
  • The player regenerates slowly while the food bar is high
  • Eating food now takes time
  • Skeletons hold their bows better now
  • Added melons
  • Made melons and pumpkins farmable
  • Animals that get hurt will flee randomly for a short while
  • Pigs have snouts now
  • Made a flashier title screen
  • Looking towards the sun during sunset/sunrise changes fog color
  • Added fence gates
  • Added a player list to multiplayer
  • Added Silverfish
  • Added Cave Spider
  • Added huge underground dungeons (stronghold)
  • Added underground mine shafts
  • Added melon
  • Added sprouts for melons and pumpkins
  • Added vines
  • Added iron bars
  • Fixed mushrooms spreading infinitely
  • Fixed caves generating with too many dead ends
  • Removed Herobrine

Minecraft Beta 1.8

The Adventure Update: Part 1

  • Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
  • Added new mob; Endermen
  • Added FOV slider
  • Added brightness slider
  • Added randomly generated ravines
  • Killing a monster makes it drop experience orbs
  • The player can level up by gathering experience orbs
  • Added randomly generated houses
  • Added huge mushrooms
  • Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
  • Rewrote the light rendering to use multitexturing instead of direct colors
  • Sky light and block light have different tints, cool colors for sky light, warm for block lights
  • Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
  • If the player hits a mob while falling, they always hit a critical hit
  • The game now keeps track of damage sources and types
  • Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
  • Ice now only spreads next to existing ice or from coast areas
  • Made the explosions prettier
  • Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
  • Added sprinting
  • Added hunger
  • Food is now stackable
  • Improved the logo
  • Added suspended particles to water
  • Added a server list so you can remember multiple servers
  • The player regenerates slowly while the food bar is high
  • Eating food now takes time
  • Skeletons hold their bows better now
  • Added melons
  • Made melons and pumpkins farmable
  • Animals that get hurt will flee randomly for a short while
  • Pigs have snouts now
  • Made a flashier title screen
  • Looking towards the sun during sunset/sunrise changes fog color
  • Added fence gates
  • Added a player list to multiplayer
  • Added Silverfish
  • Added Cave Spider
  • Added huge underground dungeons (stronghold)
  • Added underground mine shafts
  • Added melon
  • Added sprouts for melons and pumpkins
  • Added vines
  • Added iron bars
  • Fixed mushrooms spreading infinitely
  • Fixed caves generating with too many dead ends
  • Removed Herobrine

Minecraft Beta 1.7.3

Bug fixes, bug fixes and bug fixes.

  • Corrected a block duplication bug when using pistons
  • Corrected a redstone torch duplication bug when using pistons
  • Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign
  • Ice blocks are now pushed without causing water streams breaking everything
  • Booster rails are no longer being powered magically without a power source
  • Pistons connected to the end of a piston-transistor via redstone are now properly closed when the power goes out
  • Doors no longer create purple particles
  • Hacking clients can no longer edit texts of placed signs in multiplayer
  • Changed so that paintings pushed by pistons will pop off

Minecraft Beta 1.7

  • Added pistons
  • Fire or redstone is now required to trigger TNT
  • Fences can be stacked
  • Added shears
  • Shears can be used to pick up leaf blocks
  • Shears can be used to shear sheep without hurting them
  • Sheep no longer drop wool from being punched
  • Removed Herobrine

Minecraft Beta 1.6.6

Unless there are any emergency things to fix, I won’t do any more updates before 1.7. Going to E3 on Saturday.

I will be bringing my laptop to do some development, but I won’t be able to do much testing.

ONWARDS TO THE ADVENTURE UPDATE! holds up sword, poses dramatically

  • Added a new use for bonemeal
  • Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it
  • Made glowstone drop more loot
  • Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3)
  • Re-introduced unlimited FPS, renamed the option again
  • Fixed beds not working very well at all in SMP
  • Fixed destroying a boat spawning the player too low, causing them to sometimes fall through the ground
  • Boats float up to the surface quicker
  • Boats falling down into water lose their vertical momentum very fast
  • Removed Herobrine

Minecraft Beta 1.6.5

There are some annoying bed bugs in multiplayer in this version, I’ll fix those next week.

  • Tweaked the connection reading code a lot. Hopefully this helps.
  • Changed the “limit framerate” option to a “framerate cap” option.
  • Added “Advanced OpenGL” again
  • Players riding anything or sleeping in anything will stop doing so when they leave the game now
  • Removed the minecraft version number from the main game window. It’s still available in the title screen
  • Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so)
  • Fixed the server sometimes thinking the player hit a corner when walking when they didn’t
  • Fixed dropped damaged items vanishing after a single use after being picked up
  • Fixed dropped items not getting ejected from blocks properly
  • Fixed the achievements window rendering some graphics outside the clip window
  • Fixed players saving while sneaking being loaded too high up
  • Fixed shift+click transferring items causing a crash when the target container is full
  • Fixed lighting updates sometimes not happening correctly
  • Fixed the players health appearing to be full when entering/exiting the nether
  • Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug

Minecraft Beta 1.6.4

  • Fixed 1.6.3 using more CPU despite it claiming to use less
  • Totally professional

Minecraft Beta 1.6.3

  • The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames
  • The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping
  • The “limit framerate” option has been reset to “off” for all players, enable it again if you want it
  • Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6
  • Fixed a major CPU load issue in the server where a very tight loop would starve all other threads
  • Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back

Minecraft Beta 1.6.1

  • Fixed a visual item duplication bug when trying to pick up items while the inventory is full

Minecraft Beta 1.6

New features:

  • Added Nether support to multiplayer
  • The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens.
  • Added craftable maps
  • Added hatches
  • Added tall grass in some biomes
  • Mushrooms now spreads (very) slowly
  • Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
  • Added dead shrubs in deserts
  • Added allow-nether (set to true or false) in server.properties
  • Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
  • Doors make sound for other players in multiplayer
  • The record player now supports more than 15 different songs (you can’t get the records yet, though)
  • Activated dispensers make sounds and trigger particles in multiplayer
  • Players stuck in walls will slide towards the nearest gap if there is one

Changes:

  • Disabled Advanced OpenGL until we can fix some bugs with it
  • It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
  • Made booster tracks speedier
  • Severely nerfed fire so it spread slower, and doesn’t spread infinitely
  • Seeds are now found in tall grass, using a hoe on the ground no longer works
  • Compressed network traffic more agressively
  • Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now
  • Arrows shot by players can now be picked up by all players
  • Nothing riding anything or being ridden by anything can enter portals

Bugfixes:

  • Fixed running out of memory corrupting the current level
  • Fixed the side textures of grass getting extra dark when mining them
  • Fixed anaglyph 3d rendering mode having severe visual bugs
  • Fixed the crash screen vanishing immediately
  • Fixed not being able to target blocks when at x or z pos 1000
  • Fixed the achievements screen messing up the sky color
  • Fixed saving while sneaking dropping the player through the ground
  • Fixed a system clock change messing up the game speed
  • Fixed rain sounds not playing with fast graphics enabled
  • Fixed hair and cloaks being rendered in the wrong locations on sneaking players
  • Fixed the attack/swing animation not being applied to the armor layer
  • Fixed player rotation not being loaded correctly when loading a saved game
  • Fixed arrow physics, making them not get stuck midair when you open a door
  • Fixed arrows hitting reeds, portals, and other non-solid blocks
  • Fixed keybindings not getting saved properly under certain conditions
  • Fixed the player not being able to sneak off lowered blocks like cacti
  • Fixed a bug where the player could mine without swinging their arm
  • Fixed boats placed on snow being placed too far up
  • Fixed submerged boats rising very very fast
  • Fixed sand dropping onto boats getting stuck in a falling animation
  • Fixed a game crash when riding a vehicle or animal into the nether
  • Fixed falling while riding not dealing damage to the rider
  • Fixed buttons and levers too close to the player being impossible to use
  • Fixed dispensers shooting through walls
  • Fixed fire hurting through wall corners
  • Fixed entities reaching water through wall corners
  • Fixed placing doors next to cacti creating half-doors
  • Fixed buttons and levers being placeable on leaves in “fast graphics” mode
  • Fixed furnaces and dispensers not dropping their contents when destroyed
  • Fixed dispensers biasing later slots
  • Fixed farmland taking too long to dig
  • Fixed tilling below some blocks being possible
  • Fixed tilling the underside of blocks somehow working
  • Fixed fences and stairs sometimes becoming invisible
  • Fixed walking on top of fences not producing step sounds
  • Fixed fire sometimes existing mid-air as an invisible block of pain
  • Fixed fences and wooden stairs not being flammable
  • Fixed fire effect on burning entities sometimes getting rendered in the wrong location
  • Fixed fishing rod rendering being a bit lacking
  • Fixed fishing rods being stackable
  • Fixed mining glass hiding the clouds behind the glass
  • Fixed rain falling through liquids
  • Fixed items in glass blocks not getting ejected properly
  • Fixed water interacting strangely with glass
  • Fixed glass not blocking rain sound
  • Fixed fences and signs preventing grass from growing
  • Fixed rain and snow being incorrectly lit
  • Fixed grass staying alive below stair blocks
  • Fixed the achievement screen not pausing the game
  • Fixed some screens breaking the sky tint color
  • Fixed fullscreen mode switching causing mouse issues and screen closes
  • Fixed chat messages surviving through game switches
  • Fixed ice so it regenerates regardless of whether it’s snowing or not
  • Fixed rain falling too slowly
  • Fixed levers being placeable on weird locations
  • Fixed floor levers sometimes not delivering a signal downwards
  • Fixed floor levers sometimes not being removed when the floor is removed
  • Fixed rail tiles sometimes not properly connecting to a new neighbor
  • Fixed minecarts next to each other causing extreme velocities (sorry!)
  • Fixed wolves not following their owner if the name has different caps
  • Fixed creepers retaining charge level when they can’t see their target
  • Fixed dying in the nether spawning new portals
  • “Fixed” beds in the nether
  • Fixed inventory acting weird when portaling by making the portal close all screens
  • Fixed wooden pressure plates being mined with pickaxes
  • Fixed redstone repeaters having the wrong particles
  • Fixed saplings being plantable through snow onto non-grass blocks
  • Fixed ore density varying per quadrant from the center of the world
  • Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
  • Fixed mushrooms spawning everywhere during nights
  • Fixed animals only spawning near light during the night
  • Fixed the multiplayer join screen input field being too short
  • Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
  • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
  • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
  • Fixed inventory icons not animating after being picked up in multiplayer
  • Fixed mushroom soup not leaving a bowl in multiplayer
  • Fixed entities above the map height limit becoming invisible
  • Fixed healing not flashing the health bar in multiplayer
  • Fixed arrows being animated really strangely in multiplayer
  • Fixed arrows triggering too many entity move updates in multiplayer
  • Fixed the compass not pointing at the spawn location in multiplayer
  • Fixed fires being impossible to put out in multiplayer
  • Fixed record players spawning client-side fake records in multiplayer
  • Fixed records not playing for other players in multiplayer
  • Fixed players spawning in the wrong location and quickly lerping to the correct location
  • Fixed monsters not being visible for players with their difficulty set to peaceful
  • Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
  • Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
  • Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
  • Fixed saplings sometimes spawning trees client-side in multiplayer
  • Fixed weather sometimes changing client-side in multiplayer
  • Fixed grasscolor.png and foliagecolor.png not being read from texture packs
  • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
  • Fixed fireballs not being visible in multiplayer
  • Fixed ghasts’ fireing animation not being visible in multiplayer
  • Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory

Minecraft Beta 1.5

(You will need to update your servers as well)

  • Weather (rain, snow, thunder)
  • Statistics
  • Achievements
  • Detector rail
  • Booster rail
  • Performance improvements

More statistics and achievements will be added over time as we develop the game. They’re only stored locally at the moment, but we’ll slowly be rolling out online storing of achievements over time.

Minecraft Beta 1.4_01

  • Removed the April fools joke

(The server was updated as well, but it’s an optional update)

Minecraft Beta 1.4

  • Added tameable wolves
  • Added cookies
  • Sleeping in a bed now resets your spawn position
  • New Minecraft logo
  • Holding shift while climbing will hang on to the ladder
  • Spiders will no longer trample crops
  • Lots and lots of infrastructure for Statistics lists and Achievements

While most of the code is written, statistics and achievements won’t show up until the next update. We didn’t quite have time to finish them this week, and didn’t want to delay the update longer.

Minecraft Beta 1.3

  • Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
  • Changed the options around, added a new “Graphics options” button
  • Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
  • Added three new half-size blocks
  • Added Delay/Repeater redstone dust blocks
  • Added whitelisting to the server. To use, enter “whitelist ” where cmd is “on”, “off”, “add ”, “remove ”, “list” or “reload”
  • New save file format, old maps need to be converted (that might take a while..)
  • It’s now possible to have more than five save slots, and to rename saves
  • Scrollbars in both the texture pack list, and in the map selection screen
  • Replaced the Mojang splash image to reflect the new logo colors
  • .. and a bunch of bug fixes and tweaks!

Welcome to the new Minecraft Launcher

This area will be used to inform you about game updates and other important news about the game. It’s highly likely we’ll also use it to promote things we like, such as any future games we make, or where to get the latest merchandise for the game. Marketing will be kept tasteful, though.

One cool feature about the new launcher you might want to know about is that you can pass it command-line features! The syntax is:

Minecraft <username> <password> <server:port>

<username> is the username you wish to log in as <password> is your password. If this is set, the launcher will automatically start the game without waiting for you to press the button <server:port> is an ip to a minecraft server. If this is set, the game will automatically connect to that server once the game has started.

Thanks for helping test this!

The biggest problem so far seems to be the “too many failed log in attempts” bug. That’s caused by the server getting every one connecting to the server mixed up

Minecraft Beta 1.2

Minecraft Beta 1.2 is live. All servers need to be updated to 1.2.

New features:

  • Note blocks (right click to tune, trigger to play)
  • 15 wool dyes
  • A new water dwelling mob
  • New tree types
  • Reeds magically turned into sugar canes. They still make paper.
  • A bunch of new crafting recipes
  • One secret useful block
  • One secret pretty block
  • Cake
  • AND MOAR, probably. I forget!

Bugfixes:

  • Paintings work in multiplayer
  • Disconnecting while riding no longer keeps the player in the world
  • A bunch more state is properly synched in multiplayer
  • Fixed colors going weird on PowerPC
  • Fixed a horrible chunk reload loop in singleplayer
  • Fixed most lighting bugs in newly generated SMP maps
  • Falling sand behaves better in SMP
  • Fixed a few crash on load level bugs

Minecraft Beta 1.1_01

1.1 contained a bug where no text worked anywhere in the game because the newly made font.txt didn’t make it into package when building..

This has been fixed in 1.1_01, and it affects both client and server.

[edit]

Groan, hang on..

Minecraft Beta 1.1

The server update isn’t mandatory, but it’s HIGHLY recommended

  • Rewrote Leaf Decay for the seventeenth time, and as a result..
  • .. fixed HUGE fps drops in single player
  • .. fixed players getting spammed with data and getting disconnected in SMP
  • .. felt like a sexy programming god
  • Fixed the item dupe bug in SMP
  • Fixed “fancy” characters not working in the game by detaching font resources from the code.

Minecraft Beta 1.0

I just updated the client and the server to Minecraft Beta 1.0

  • Working server-side inventory! Finally! (And as a result of that, a whole pile of bugs and issues got fixed)
  • Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds
  • Moving too far away from a container, or having it blow up, closes the inventory screen
  • Fixed /kill
  • Introduced leaf decay again. It acts differently from before
  • You can now throw eggs
  • On a whim, added super exclusive clan cloaks for Mojang Employees
  • .. and something else, which is even more rare

Minecraft Alpha v1.2.6 (Server 0.2.8)

Client version 1.2.6
Server version 0.2.8 (not mandatory)

  • Added /kill command. Does 1000 points damage to the player
  • Did some patching client side to prevent duplicated entities
  • The join server page now remembers the port as well as the ip
  • Fixed a bug where joining a server on a specific port caused the client to forget all keybindings
  • Added lakes and rare lava pools, both on the surface and randomly in caves.
  • Fixed a crash bug when destroying the vehicle from under a player
  • Players connecting to a server or respawning are invulnerable for three seconds

We’re working on tweaking minecraft.net a bit, and we need to replace the YouTube video on there. But it turns out nobody here is good at making videos, and you guys are just awesome at it. We need your help!

We’re looking for one video for the front page that sets the mood of the game and sells it well without being too cheesy, and for one tutorial type video on some help page somewhere. We have some requirements:

  • No custom texture packs, it should show off the “raw” game
  • No video effects like bloom or blur
  • No copyright protected music
  • You’ll have to tell us that we can use your video

So if you have anything good, or if you want to make anything new, please email us and we’ll select a few nice ones and possibly rotate them every now and then to keep the page fresh.

We’d appreciate it a lot!

Minecraft Alpha v1.2.5 (Server 0.2.7)

Client version 1.2.5
Server version 0.2.7 (not mandatory, but you might want to update anyway)

  • Fixed a rather bad memory leak bug in the server (entity position updates accumulated in orphaned player objects)
  • Riding carts and boats now works properly when you travel long distances.
  • Harvesting crops no longer yields fake seeds
  • Removed /home (sorry!)
  • Snowballs again!

I will start looking at server-side inventory soon in an attempt to reach beta soon.
I’ll also fix mob jump animations in SMP, the ugly black lights, and make leaves decay again. Once that’s in place, BETA! :-D

Minecraft Alpha v1.2.4 (Server 0.2.6)

The client version is now 1.2.4
The server version is now 0.2.6 (mandatory update, there’s been protocol changes)

Bug fix list:

  • Swords and other weapons now deal damage properly
  • Added proper hurt animations and sounds to mobs and players
  • Fixed dead players logging in as invisible ghosts
  • Made arrows visible and deal damage
  • Hoes now produce proper seeds
  • Creepers make noises and animate before exploding
  • Explosions animate properly
  • No more infinite free arrows
  • Server logging now appends to server.log rather than overwriting it
  • Buttons and levers (and a few other blocks probably, it’s a general solution) animate properly
  • Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
  • The join server screen now remembers the last entered ip
  • Increased chunk saving frequency on the server
  • Leaving sneak mode no longer triggers a million sounds
  • You can now see sneaking players
  • Names of sneaking players aren’t visible through walls, and are visible a much shorter distance
  • Snowballs!!

I’ll monitor for bugs for a while, then head home!

[edit:]

Server 0.2.6_01 no longer gives everyone 64 snowballs on connecting

[edit:]

Server 0.2.6_02 and client 1.2.4_01 now spawn other monsters than ONLY CREEPERS EVERYWHERE

Minecraft Alpha v1.2.3_04 (Server 0.2.5_02)

I struggled for a long time to figure out exactly why players and mobs would sometimes vanish when players respawn, and finally gave up and asked Jakob to help me sort out the problem.

While explaining the problem, we found the cause.

Turns out that the entities failed to get added to the global render list. This is caused by the chunk not being prepared when the entity is added. The servers SHOULD tell the client what chunks to render before adding entities. Then I remembered the throttling which makes entity updates higher priority than chunk updates..

So now whenever the server tells the client to add an entity, it gets added to the “reinsert if ever lost”-list I already have in place, but which was only used for a few special entities (mainly the local player) so far.

The client has been updated to 1.2.3_04 (hey look at that!), and the server has an optional update to 0.2.5_02.
I’ve got plenty of more bugs to address in SMP, which will be fixed over the coming weeks. I think we might be getting close to beta soon. =D

(btw, working in an office with real people is AWESOME. I love it)

Minecraft Alpha v1.2.3_02 (Server 0.2.5_01)

There were some pretty severe bugs with players respawning, which I’ve spent most of the day today fixing. I’ve solved a lot of them, but I noticed that the respawning player can still fail to see other players in the spawn area under some circumstances.

Instead of delaying the bug fix update until tomorrow, I decided to release what I’ve done so far now today. I’ll fix the remainder tomorrow, and also work on a few more bugs I’ve gotten told about (thank you very much for the organized lists!).

The server has been updated to 0.2.5_01, but it’s not a mandatory update.
The client will auto-update to 1.2.3_02

Speaking of which, I will make the client updater ask the player before applying new updates. Automatic forced updates are scary, and they were only in because they were convenient and I never thought about it.

Minecraft Alpha v1.2.3_01 (Server 0.2.5)

I’ve uploaded a new server and a new client, fixing the two major bugs I heard about. I had to disable leaves decaying again (sorry!) because it caused infinite loops in certain situations.

Keep me posted, and I’ll keep fixing!

Minecraft Alpha v1.2.3 (Server 0.2.5)

I’m expecting bugs on this one, so I’m monitoring the usual channels extra carefully.

Basically everything I talked about in the last post is done, with some extras such as visible hurt animations (how did I forget that?) and visible fire on burning mobs.

The lighting still isn’t right, I need to rewrite it. I think I know what the problem is now, though. Or rather, I know what ONE problem is. You know when you’re traveling by boat, and you see weird strips of light on the ocean floor in multiplayer? That.

Also needed is visible armor on players and mobs (sheep!), and some tweaks to reduce laggy moving mobs. And bows and arrows.

There are a couple of new settings for the server: pvp. True by default. If this is set to false, players can’t hurt other players. spawn-monsters. True by default. Set to false to remove all monsters. spawn-animals. Also true by default. Set to false to remove all animals.

[edit:]

Wow, that broke the game. Hold on while I try to fix stuff.

Minecraft Alpha v1.2.2 (Server 0.2.4)

A whole pile of bug fixes in this one. There’s still a lot more to do, coming over the next couple of weeks or so.

General fixes:

  • players and mobs in lava or fire no longer spam sound effects
  • getting hit with a higher damage while recovering from a smaller one now works as intended
  • lava flows further in the Nether
  • zombie pigs eventually forgives
  • added support for custom skin packs
  • fixed duplicate buttons when resizing screens
  • zombie pigs and ghasts no longer get hurt by fire or lava
  • fixed volume sliders now saving properly

Multiplayer fixes:

  • hellworld=true no longer overwrites old save chunks. Player positions will still break if you switch it on a running server, though
  • boats are now visible to other players
  • minecarts move nicer
  • fishing kinda sorta works, but needs more work
  • sheep and cows look like sheep and cows now
  • buckets work now
  • fixed stairs being really difficult to destroy
  • increased the timeout before “Took too long to log in”
  • made it possible to ride carts and boats
  • added (after lots of work) the ability to steer server-side boats
  • added “no-animals” setting. if true, animals will immediately vanish
  • added support for more animation settings. Currently it’s just the “riding” animation, but the same system will be used for sneaking

To make a texture pack, make a zip file that contains the files you wish to replace, then place that zip file in the texture pack folder. There’s a handy button ingame to open that folder immediately.

If you place a “pack.png” file in the root of the zip file, it’ll show up as a preview icon. Please make sure it’s square, and of an even 2^x size. For example, 128x128 pixels.
If you place a “pack.txt” file in the root of the zip file, the first two lines will show up as a description for the texture pack.

Minecraft Alpha v1.2.1 (Server 0.2.3)

The server update is not mandatory, but you might want to update just to make sure.

This is a bugfixes only update:

  • Signs on the sides of cacti no longer crash the game
  • The player won’t get stuck on the top of the world in multiplayer
  • Reverted mob spawning back to the old code, it was far to annoying. I have plans on what to do with this.
  • Fixed the leaf particle colors
  • Reduced CPU usage for monster spawning, but there’s still a lot of work to be done to reduce lag on SMP servers.
  • Attempted to fix the portal dupe bug where you could exit through a different (new) one than the one you entered through.

About the portals, it’s possible that two portals can lead to the same portal in the Nether. This is because the space down there is compressed by a factor of 8, and I haven’t come up with a good way to fix this yet.
I might just end up doing an explicit one-to-one binding between portal pairs, but that’s nontrivial as it should survive the portal being temporarily destroyed. If you TNT a portal then rebuild it, you’d expect it to still lead to the same place, right?

Hmm.

More bug updates are coming next week, mainly related to survival mode multi player.

Minecraft Alpha v1.2.0 (Server 0.2.2)

The minecraft.net server is a bit overwhelmed at the moment, so you might not be able to get in immediately.

There’s a whole pile of new content in this update, and a bunch of bugs in multi player got fixed. Here’s what I managed to fit in:

Minecraft Halloween Update

Next up, I will take a couple of days off, then get started on survival mode multiplayer and make a push towards reaching Beta. I will also finish moving minecraft.net over to the much faster server and DDOS protection I signed up for last week.

We’ll move in to our fancy new offices slightly ahead of schedule, on November 15. Initially, it’ll be just me, Daniel and Jakob, but about two weeks later, Jeb and will join us.

Minecraft Alpha Server 0.2.1

  • Fishing rods no longer crashes the server and, in fact:
  • Bad commands from players no longer crashes servers

I realize that the current unverified free-to-play weekend is horror for server admins. Getting the name verification back up and running is one of my highest priorities.

If I could do a quick fix, I would.

Minecraft Alpha v1.1.2

Seecret Saturday

The update is out, and I guess the biggest feature is Sneaking. Press (and hold, for now) shift to move slower. You won’t make sounds, and you won’t crush plants, and you won’t fall off ledges.

The big feature was supposed to be biomes. Again. And again I had to abort and rollback the code to get a release out. Again.
I must stop trying to do it in a single sitting. Now I’ve spent almost two full days on it! I won’t work on it again until I can dedicate an entire week towards it.
The main problem is that the transition between different biomes looks horrible. It’s either a chaotic wasteland of random blocks, or a sharp border of sudden ice. Actually generating the biomes themselves is interesting, and I can reuse a lot of the ideas from indev with the different level types. The floating island biome is kind of slow to generate, because it adds a second pass to fix waterfalls along all the edges.

The hell biome will be used for an alternate fast travel dimension. Have you read Wheel of Time? That.

There are a couple of other new things hidden in this release, but nothing game changing.

Minecraft Alpha Server 0.2.0_01

I just uploaded a fixed server (no client update) that tries to fix the tool use bug. It seems to work here with my own tests, both for tools in the first slot and other slots.

You’ll need to re-download the server software from http://www.minecraft.net/download.jsp to apply this update. And I need to make the server auto-update if it’s running in online mode.

Minecraft Alpha v1.1.0 (Server 0.2.0)

Seecret Friday 9

The Seecret Friday part ended up being extremely tiny this time around, but that’s because I made sure to add this:

  • Added server-side inventory
  • Made the server save player locations when they leave the server
  • Made chests work in SMP
  • Made signs work in SMP
  • Made furnaces work in SMP
  • Added monsters=false to server.properties.You can turn it on for experimental monsters, but you can’t hurt them directly yet. (Fire works, though!)

But this is NOT SECURE YET! I decided to just focus on making it functional first so I actually got it out.

I’ll work on inventory security and server-side health management next week. Server-side health means you’ll be able to fight monsters and perhaps even other players. :D

[edit:]

Oh. My. Dog. I need to invest in a better server solution RIGHT AWAY, like next week! Please be patient while the server tries to keep up with sending out all the updated clients!

Minecraft Alpha Server 0.1.3

  • Fixed save-off
  • Ops can now build in the spawn area
  • Added /tell command for players to whisper something to another player
  • The server logs what admin does what, and broadcasts any admin events to all connected ops
  • /list will show a list of connected players to the op who issued it

Minecraft Alpha v1.0.17_03

I just did a quick bug fix update for minecraft, fixing a certain item duplication bug, attempted to fix the player-getting-stuck-bug, and quite possibly improved the framerate under certain conditions.

There is a performance problem in singleplayer currently. It’s got my attention, and I will spend time working out what’s going on and improving performance again when I get back. I consider it a major bug.

Minecraft Alpha v1.0.17

Seecret Friday 8

Both the game and the servers have been updated. Since servers don’t autoupdate yet, you need to download the latest version from the download page.

Unfortunately, the secret is NOT the inventory, but I did include the first version of something pretty big for SMP. You’ll know it when you see it.

I also fixed a pile of bugs for SMP like doors acting weird and torches attaching to the wrong walls.

You do not need to explore new terrain this time around.

Minecraft Alpha Server 0.1.2_01

TkTech contacted me over IRC and pointed out a flaw in the authentication scheme that would let hackers connect to server a player was last logged into.

This has been solved now by turning the login key into a proper nonce that gets changed every time a new TCP connection is made to the server.

If you worry about name impersonation, I suggest you get this update ASAP.

Minecraft Alpha v1.0.16_01 (Server 0.1.2)

I had some spare time over, so:

Client:

  • You can now press enter from the “join server” screen instead of clicking the button
  • Fixed a bug with potentially invisible players

Server:

  • New command: “tp ”, moves player1 to player2’s location.
  • New command: “save-all” forces a full save to disc
  • New command: “save-off” disables all saving (except save-all)
  • New command: “save-on” re-enables saving

If you’re writing a backup script, please consider making it call “save-off” before doing the backup, and “save-on” when it’s done. If you don’t do this, you can get corrupted zones in your backup.

[edit:] Ok, I’ve ACTUALLY added the save-on command now. Sorry about that. ;)
(You need to re-download the server)

Minecraft Alpha v1.0.16 (Server 0.1.1)

First of all, if you’re playing the downloaded game, you will have to download a new version of the launcher from here:
http://www.minecraft.net/download.jsp

The reason for this is that I had to add some authentication bits to the launcher instead of to the game (which is downloaded after authentication), and the launcher can’t update itself yet.

Client changelog:

  • Added support for more records
  • Added online authentication for online servers

Server changelog:

  • The server can now be started in either online/secure mode or offline/insecure mode. A secure server requires all connecting players to first authenticate on www.minecraft.net, then checks that the authentication matches, before letting the player in. A server running in offline mode won’t do any such checks, nor will it ask the client to authenticate, but you can’t be sure that people who connect really are who they claim they are. Offline mode is meant for LAN plan where you know the people connecting to the server.
  • Added ban/pardon commands to ban and unban a player from the game
  • Added ban-ip/pardon-ip commands to ban and unban a specific ip (you have to kick the player manually)
  • Added op/deop commands to add/remove a player from the op list
  • Added player ops. They can send server commands by typing a slash followed by a server command. Server ops can also build/destroy blocks near the spawn area.
  • Made the server save terrain more frequently

[edit:] The mac launcher is fixed now. Download again!

[edit2:] The download page was “stuck” for some people because the browser was caching the download. I made it bypass caching now.

Minecraft Alpha Server 0.1.0

I’ve added a new section to the download page, which includes some instructions on how to get it started.

As I’ve said before, almost everything except for the bare minimum is missing from this release, but I thought it was important to get something out before I leave for Berlin tomorrow.

To connect to a server, you need to know the IP to the server, and the server needs to accept incoming connections in the port. To find out your own external ip, you can use http://www.whatismyip.org/. If you configure the server to run on anything other than the default port, just add “:” to the IP string. For example, if your IP number is 10.0.0.1, and the port is 5000, the connect string would be “10.0.0.1:5000”. If people can’t connect to your server, you might need to configure your router or firewall to accept incoming connections in the port (default 25565). How to do this varies per firewall and router, so check your manual.

You can copy and paste into the IP field in the client, by the way.

Minecraft Alpha v1.0.15

  • Lava now sets stuff on fire
  • Tried to make fire act better (need feedback)
  • Extremely silly third person swinging animation
  • You can enter the IP to a server now. The first, buggy server will be released tomorrow.
  • Fixed the M.

Thank you everyone who emailed me about the stuttering, I will work on fixing that tomorrow as well while people are testing SMP. =)

Minecraft Alpha v1.0.14

Seecret Friday 7

  • Powered Minecarts are in. They need coal, and they only push, not drag.
  • A few secret things! OooOooooOOO!

I’ll run the SMP server every now and then over the weekend, but there’s nothing new in there yet.

Have a great weekend, everybody!

Minecraft Alpha v1.0.13_01

Fixes a few crash bugs

Thanks for sending me your levels, please let me know if levels still crash after this update.

Minecraft Alpha v1.0.13

  • New look for the Slimes
  • Some work on multiplayer

A bit of a short blog update today, but I ran out of work day. ;D

I’ll leave the MP server up for a while to see if a couple of bugs have been fixed.

[edit:]

Oh, and I forgot about the most important update!

  • The client now checks if two instances of the game try to save to the same level, and quits if it does.
  • Fixed a hang/crash bug related to lighting. It wasn’t an actual hang bug, just an “each frame of the game takes exponentially longer to render than the last” bug, which is pretty much the same thing.

As for the server, it’s extremely full, and is currently getting eight connection attempts per second..

Minecraft Alpha v1.0.12

  • Big slimes no longer spawn in peaceful
  • Slimes have sounds now!
  • Fixed slime targeting / attacking
  • Fixed font colors being broken
  • Some multiplayer work

Slimes will get slightly better visuals (transparency!) and will become regional.

And, on the multiplayer front, I managed to fix the memory leak and the shadow/lighting bug, and made the visible terrain radius around players a server-side option, so you can lower it to save bandwidth. Because it’s exponential, dropping it just one chunk in radius gives a pretty dramatic effect. For example, I changed the default from 15 chunks radius to 10, and bandwidth usage dropped by 55%.
I also got the max player cap implemented, added word wrapping to the chat, and some other minor stuff I forget about.

It’s funny, on Friday, I was kinda stressing out about the memory leak and so, but when I sat down to fix it today, it only took a couple of minutes to debug. Weekends = yay!

Minecraft Alpha v1.0.11

Seecret Friday 6

What’s new? Who knows? Do you? If you’ve read the comments, you probably do, people are pretty quick to figure out the new stuff.

Have a nice weekend, people! I’m off to buy a bike!

Minecraft Alpha v1.0.10

We just finished doing the first test of Multiplayer Survival Mode, and it worked relatively well.

Screenshot

There were plenty of bugs, of course, such as lag spikes making the client prediction break badly (blocks reappear), duplicate resources spawning (with half of them being fake ones that can’t be picked up), doors behaving badly, the server lagging when people join/leave and explore at the same time, and ultimately (after about 30 minutes) running out of memory and crashing.

But overall it felt smooth, logging in was quick, you could chat, and sharing resources worked fine. Crafting and Inventory management were purely client side in this version, meaning I’ve got some work to do there to verify all of that.

I’ll be spending the rest of the week (tomorrow) on the secret friday stuff, then get back to working on multiplayer next week. We’re getting closer to beta! =D

Minecraft Alpha v1.0.9

  • Fixed at least one stuttering bug

(And lots more behind the scenes)

Thanks to everyone who emailed me saves. If you still get stuttering zones after this update, keep emailing me!

Now; hotdogs!

Minecraft Alpha v1.0.8

  • Cattle
  • Milk (does nothing yet)
  • Leather
  • Changed the recipe for leather armor

I got inspired while listening to my fiance play Agricola.

Minecraft Alpha v1.0.7

Today was a very slow day, with me working out some of the kinks in Multiplayer and starting to work on reducing the network usage.

For the last couple of versions of Minecraft (or longer?), there’s been a bug where the player would get stuck in a weird stuttering mode sometimes.

While working on the multiplayer fixes, I ran into some code which looked suspicious (keeping track of the last zone a player was in), and it turned out to be totally broken in several places, such as when the player got teleported (entering/exiting a vehicle) or when loading and the player is right on the edge of a zone.

So I fixed that, and released client version 1.0.7. Let me know how it works in the comments, please. :-D

Minecraft Alpha v1.0.6_01

  • Fixed stuttering after death bug
  • Leaves decay again when not connected to either the ground or to a tree trunk
  • Tweaked monster and animal spawning a bit. The game probably is quite a bit more difficult now.
  • Boats can be placed on land, and won’t break if you hit land unless you’re going above a certain speed
  • Boats spawn water splash particles only when going fast enough to break
  • Boats turn much nicer

Minecraft Alpha v1.0.6

Seecret Friday 5

There’s a couple of bug fixes in this one, too, including fixing snowing through snow. Animals can now only spawn on top of grass, as well.

Have a nice weekend, folks! :D

Minecraft Alpha v1.0.5_01

  • You need shovels to get snowballs now, and you can’t stack as many
  • Ice freezes again
  • Snow blocks on top of top snow no longer looks weird
  • Less annoying snowball sound effect

On the Multiplayer front all is well!
I just finished implementing tile mining and movement verification. It’s now impossible to claim to mine a tile you can’t mine, or to mine a tile too fast, and it’s also impossible to move through walls.

I can now log in with several clients and see changes other players do to the world, although I can’t see the other players yet.

I’ve got a really nice and stable base to build on, I think. Terrain streaming works great, and tile changes get sent out automatically, and collapsed into a single message there’s multiple updates within a single chunk. If the number of updates is really huge, it’ll get replaced with a single replaceregion call, which is compressed.

There’s a slight chance I might stay up late tonight, working on this.. I’m starting to have FUN! =D

Minecraft Alpha v1.0.5

  • Added snowballs. You can throw them, but they deal no damage
  • Added craftable snow blocks
  • Fixed building on snow bug
  • Fixed ice rendering bug
  • Signs no longer require a free block above them when placing them
  • The game no longer saves the level when it crashes. Saving on crashes sometimes broke save files, and that’s not good.

Work on Multiplayer is going really well, and it’s actually starting to get fun. I implemented a fancy mapping between players and level chunks today. It automatically sends terrain data as players move, and keep track of exactly what players are in range of what chunks, for efficient broadcasting. I will also use it to buffer block changes within chunks to send them as a single compound command, saving a whole bunch of bandwidth.

And there’s now a replaceRegion(int x, int y, int z, byte xSize, byte ySize, byte zSize, byte[] gzipCompressedData) command. The only limitation is that y and ySize both have to be even, but it can be used to quickly send large level updates, and it’s implemented almost directly into the Level class itself, so it can be used to load/replace arbitrary regions of the map. It will probably be quite useful for server mods such as area backups or for resetting the arena between levels in a Spleef mod.

[edit:]

And now snow shouldn’t fall through glass anymore.

Minecraft Alpha v1.0.4

Seecret Friday 4

You need to generate a new level for this one to take effect.

Now I’m off to enjoy the Swedish summer! Have a good weekend!

Minecraft Alpha v1.0.3

Getting the levels to support more than one player turned out to be a bigger rewrite than I thought. There was a surprising amount of level.getPlayer() calls, so I added a level.getNearestPlayer(x, y, z), which worked great as a substitute for most of the calls. Another issue was the tile polling. In the original version, tiles between two players would get polled twice as frequently as tiles only near a single player. This also affected the mob spawner code. The solution there was to build a set of all unique chunks near players, which turns out to be handy when I do the memory caching of terrain data anyway.

I haven’t actually implemented any multiplayer support in the client yet, but I did do some work on it, which leads up to version 1.0.3:

  • The pathfinder now works for hills. Except for spiders. Of course.
  • Generally more convincing mob idling behavior. They’ll stand still more, looking around at their surroundings
  • Monster sounds
  • Ambient cave noises

Tomorrow is Thursday, then it’s Seecret Friday time, so it doesn’t seem like I’ll have anything testable this week.

Minecraft Alpha v1.0.2_02

I’m attempting to fix a few crash bugs some people are getting, and I fixed the bug where it didn’t correctly load your skin if you entered your name in different caps than how you registered it.

Minecraft Alpha v1.0.2_01

  • Red torch not gates now only signal into blocks above them, or to stuff right next to them. This makes them still useful for underground wiring, yet makes them much more predictable than before.
  • The red dust stuff won’t connect through solid blocks diagonally down any more
  • Some minor art tweaks to the dust.

On a related note, this “not giving stuff official names any more” plan has a flaw.. It makes it really hard to talk about stuff on the blog. :-D

Unless the dust has HUGE flaws now, I will leave it as it is. I’ll add more triggers and so, though, and possibly more sensors (sunlight?)

Minecraft Alpha v1.0.1

Seecret Friday 3

Minecraft Alpha has been updated to version 1.0.1 (I just arbitrarily decided that the previous version was 1.0.0. :D), with some bug fixes (does the mouse work better in linux now?) and a metric tonne of Seecret features, including six new crafting recipes.

You need to explore new areas for some of the new stuff, but not for everything. Dig deep.

Minecraft Alpha v1.0.0

Bug fixes include signs working the way they used to, players below the map correctly dying, and a few minor things I’ve forgotten about.

The big news is that the stand alone client is pretty much finished!

To download the stand alone version of the game, go here: http://www.minecraft.net/download.jsp
To play the latest version in a web browser, go here: http://www.minecraft.net/game/

I will spend the rest of the week phasing out indev and infdev in favor of /game/ (where all future updates will be) and resting. And a Seecret Friday update.

Next week, I will start working on Multiplayer Survival mode.

Infinite maps are huge.

Official links:

Minecraft.net
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Bug tracker
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Community links:

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