Got the Monday blues? Don’t worry! Today we’re releasing 1.13.2,
a small release to address a few performance issues and upgrade issues left over from 1.13.1.
We hope this got you covered until Wednesday when we’ll release the first snapshot of 1.14: The Village & Pillage Update!
1.13.2 Changelog
Changes
- Improved performance of upgrading worlds
- Improved startup time
- Improved performance of turtle pathfinding
- Improved mob spawning performance
- General other performance improvements
Bugs fixed in 1.13.2
- MC-134115 - Containers next to chunk borders can lose items when upgrading
- MC-91621 - Mobs repetitively despawn and respawn rapidly at high Y coordinates (causing lag)
- MC-137331 - Hostile and neutral mobs rarely spawn in positive Z coordinates
- MC-137300 - ConcurrentModificationException thrown when upgrading world
- MC-137229 - Book corruption when 1.8 world is loaded in 1.13
- MC-136888 - Game crashes when shift-right-clicking a shulker box while holding bone meal
- MC-136759 - Spawn eggs do not make sure that the entity is valid for the egg, allowing for arbitrary command execution in certain cases
- MC-136526 - Crash when generating near top of world
- MC-135453 - Crash while rendering block entity
1.13.1 is now available!
It improves performance and fixes a bunch of bugs that made their way into 1.13.
There’s also a few changes in this update that are listed below.
1.13.1 Changelog
Changes
- Performance optimizations
- Added dead coral
- Fish now have a 5% chance of dropping bonemeal when killed
- Squids now only spawn in rivers and oceans
- Added a concept of force-loaded chunks to the game, and a command (
/forceload ) to toggle force-loading on and off
Bugs fixed in 1.13.1
- MC-73 - Green arrow bug on maps in frames
- MC-1357 - Logged out players appear on maps
- MC-1489 - Dismounting a horse with a fence on the player’s right leaves the player on the wrong side of the fence
- MC-1528 - Maps in item frames’ markers aren’t persistent
- MC-3715 - Beds and the
/teleport command
- MC-3927 - Iron golems spawning in slabs, glass, farmland and grass path
- MC-4488 - Mobs don’t drop cooked meat if last damage is from fire, lava or fire charge
- MC-31681 - Fog and clouds darken when indoors or under trees (<16 Chunk Render Distance)
- MC-33383 - Lag while taking screenshot with F2 in singleplayer
- MC-51150 - Swimming in water, riding a minecart or standing on soul sand and snow layers 8 darkens the sky at day time
- MC-59517 - TNT explode=true blockstate drops TNT item when fused by hit in survival mode
- MC-67780 - Standing on/flying above a block placed at y:255 makes sky dark
- MC-73361 - Exiting a minecart / boat can put the player outside the border
- MC-74764 - Particle “largeexplode”, “hugeexplosion” and “sweepattack” not showing when using the front view (twice F5)
- MC-75465 - Vignette effect’s visibility is not being updated according to light level when GUI is hidden
- MC-76615 - Lightning bolt summoned by
/summon is offset +0.5x and +0.5z
- MC-76649 - Thrown item in hand and as entity
- MC-78963 - Command completion fails with multiple possibilities and other arguments set
- MC-79697 - Entities don’t render properly when next to invisible spider, charged creeper, or wither boss with armor
- MC-80041 - Signs with long text freeze the game
- MC-81237 - stat.damageTaken fails to increment when player has absorption.
- MC-84005 - Book and quill doesn’t save changes when edited in offhand
- MC-86943 - Cooldown overlay is solid white on item stacks > 1
- MC-88099 - Slimes/magma cube with NoAI-Tag still can damage the player
- MC-88230 - When feeding a tamed horse or llama with a golden apple/carrot or hay bale, the cursor moves to the right
- MC-88356 - Bow animation broken in off-hand in third person
- MC-90842 - Sweep attack knocks back marker armor stands
- MC-96998 - End Cities / Woodland Mansions don’t generate completely when interrupting generation
- MC-98796 - Armor loses durability when blocking damage with shield
- MC-105512 - Cracks appear inside dragon head instead of outside
- MC-108592 - Witches do not despawn correctly if they have a potion effect
- MC-109311 - Woodland mansion failed to generate
- MC-112533 - Dispenser can equip shield for armor stand without arms
- MC-112801 - Players on the death screen still cause spawners to spawn.
- MC-114074 - Some non-full cube blocks don’t cull the faces of the same block next to them
- MC-114218 - Dispensers and droppers don’t offset smoke particles when facing up or down
- MC-114246 - Item in offhand of armor stand with arms cannot be taken back
- MC-118258 - Spelling mistakes in the ‘Commandblock chain tried to execure more than x steps!’ warning message
- MC-119607 - Llamas, unlike horses, can be kept feeding hay bales even if in love mode
- MC-119856 - Slime blocks missing cullface argument
- MC-119971 - Various duplications, deletions, and data corruption at chunk boundaries, caused by loading outdated chunks — includes duping and deletion of entities/mobs, items in hoppers, and blocks moved by pistons, among other problems
- MC-120664 - Tool durability is off-by-one
- MC-120780 - Chunk data packets are sometimes created unnecessarily
- MC-121369 - Holding ESC while clicking “Multiplayer” returns user to main menu
- MC-122563 - Disappearance of the old “punchable” TNT
- MC-122614 - Strange tab completion coloring
- MC-122625 - Order of contents of north- and east-facing double chests changed after update 1.12.2 -> 1.13
- MC-122939 - Statistics for mining banners and beds never increase
- MC-123021 - Crash on open if “Saves” is a link
- MC-123586 - Debug pie chart uses locale specific number formatting
- MC-123806 - Tab-completion/command suggestions only work for the final argument
- MC-123880 - Clientbound play packet 0x0C (Boss Bar) using same byte for different booleans
- MC-124054 - Tab-suggestions don’t disappear when moving cursor
- MC-124543 - JSON-Text formatting in CustomNames of container blocks does not work
- MC-124583 - Cannot place structure void block next to another when right clicking on one
- MC-124681 - Tab suggestion erroneously suggests second closing square bracket on entity selectors
- MC-124690 - Successful “/bossbar set players” doesn’t give success message in chat
- MC-124808 - Blocks don’t pop off when their support blocks are moved by pistons
- MC-124917 - Selector suggestions do not disappear after adding the closing bracket
- MC-124942 - “Invalid book tag” is not translatable
- MC-125134 - Server crashes while generating new chunks – java.util.concurrent.ExecutionException: We are asking a region for a chunk out of bound
- MC-125286 - Block state suggester does not include ‘=’ for first key
- MC-125337 - When the double-held trident throws, players will lift both hands
- MC-128547 - Minecraft keeps previously used World in memory if the player has hit any entity in that world
- MC-129754 - Putting down lava freezes everything and then crashes the game when quitting
- MC-130258 - Maps in item frames show shading problems
- MC-130724 - stat.damageDealt does not record damage to absorption health
- MC-131029 - Villager door detection range has changed
- MC-131346 - It’s possible to place buckets of water, lava or fish in adventure mode
- MC-131397 - Sponges cannot remove water from conduits
- MC-131462 - Coordinate math error causes structure not to generate and possibly other issues
- MC-131678 - Setblock property - block and setblock property - value are reversed in error messages
- MC-131868 - Concrete powder next to waterlogged blocks is not converted to concrete
- MC-132061 - Contents of creative menu change when resizing window
- MC-132063 - Stone item appears when resizing window
- MC-132451 - Command Parser - invalid value for block property and property name are reversed in error message
- MC-132457 - Advancement and dimension command suggestions require minecraft namespace
- MC-132496 - Passive Mob Spawning Breaks 1.9+
- MC-132663 - Command blocks kick player when entering certain commands > 256 characters in multiplayer
- MC-132664 - Obfuscated text uses same random character each frame for each input character
- MC-132703 - Iron golems do not spawn in center of village
- MC-132762 - Observed signal strength observer abnormality
- MC-132769 - Detecting a 2 redstone tick repeater with an observer block creates a 2 redstone tick pulse
- MC-132789 - Unexpected piston behavior when chaining repeaters
- MC-132806 - You cannot grant/revoke specific advancement criteria because of a colon in its name
- MC-132870 - Weird lag with large amounts of entities in 1.13 compared to 1.12.2
- MC-132898 - Multiple layers of falling gravity blocks break
- MC-133098 - Loading a world with a corrupted stats file crashes the game
- MC-133127 - Drowned from ocean ruins never spawn with a trident/nautilus shell/fishing rod
- MC-133154 - Placing a slab to stop the water flow doesn’t remove the water
- MC-133158 - Underwater waterlogged blocks still produce water dripping particles
- MC-133181 - Observer Cooldown is broken
- MC-133251 - Curse enchantments don’t use red text
- MC-133260 - Obfuscated text characterset limited to simple ASCII
- MC-133273 - Normal Pistons also spit out theire blocks with a short signal
- MC-133294 - Map Markers blacked out
- MC-133345 - Some bolded obfuscated characters causes text to jitter
- MC-133425 - Missing Glyphs for ‘[’ (U+FF3B) and ‘(’ (U+FF08)
- MC-133452 - Copying, pasting, etc. still insert “c”, “v”, etc.
- MC-133453 - Players can’t stand in “walk-through” blocks after swimming
- MC-133546 - Player becomes “ghost” when dying in the nether or going through the end portal back to the overworld
- MC-133587 - Deleting server format error
- MC-133713 -
/spreadplayers and /worldborder <center> suggests X/Y instead of X/Z when nothing is typed
- MC-133715 - Thrown tridents cannot be picked up after dying
- MC-133804 - Coral fans are waterloggable, but coral itself is force-waterlogged
- MC-133839 - Crash when tp/at world border
- MC-133842 - Crash when getting kicked while in Inventory
- MC-133871 - Waterlogged trapdoors do not update properly when opened
- MC-133894 - drowned dont drop items that they picked up as zombie then were converted
- MC-133905 - Large oak trees generate without making block under stump dirt
- MC-133942 - 1.13 Release is called a snapshot when backing up world
- MC-133959 - Credits don’t appear when clicking “Copyright Mojang AB” in the title screen.
- MC-133986 - Non [a-z0-9/._-] character in path of location: minecraft:EntityHorse
- MC-133995 - Transferring world from 1.12.2 to 1.13 isn’t working
- MC-134105 - Cant return from the end after defeating dragon
- MC-134115 - Containers next to chunk borders can lose items when upgrading
- MC-134159 - Saved world causes crash in 1.13
- MC-134166 - Villager door detection order has changed
- MC-134273 - Player Markers on Map after disconnect
- MC-134274 - Map Markers for players holding a different Map
- MC-134297 - Observers detect moved blocks late in 1.13
- MC-134298 - Observers don’t detect retracting sticky pistons
- MC-134300 - Inconsistency with update order when pistons retract other pistons
- MC-134348 - Crash while upgrading: bkv{block=Block{minecraft:acacia_slab}, properties=[type, waterlogged]} has no property: half
- MC-134392 - Spawers will spawn dolphins inside of solid blocks
- MC-134402 - Statistic for cleaning shulker boxes is missing
- MC-134414 - Concrete powder falling onto sea grass just replaces it
- MC-134468 - Map cloning recipe only yields 2 maps
- MC-134555 - Sticky piston does not update gravity blocks
- MC-134570 - Door top half missing when updating to new version
- MC-134587 - Using F3 + T several times will eventually freeze iMac
- MC-134667 - Async Chunk Gen dangerously adding entities to world async
- MC-134668 - Over synchronization in ThreadedAnvilChunkStorage impacts performance
- MC-134702 - Fish spawned from buckets count towards the aquatic mob cap
- MC-134716 - Minecraft Multiplayer – Player kick exploit
- MC-134777 - Bone meal on kelp doesn’t do anything, but still wastes it
- MC-134889 - Iron golems spawn in air blocks
- MC-134903 - Mobs can break turtle eggs by standing on them when gamerule mobGriefing is false
- MC-134916 - Sound event block.pumpkin.carve doesn’t play when carving normal pumpkins
- MC-135049 - Old world doesn’t save map markers in 1.13
- MC-135079 - Purpur stairs and slabs cannot be crafted using purpur pillars
- MC-135126 - Bone meal on underwater grass blocks doesn’t spawn sea grass
- MC-135261 -
/setblock for player heads don’t show the texture after the placement
- MC-135468 - Mooshroom disappears when sheared
- MC-135484 - Pressing Q + right click a block while holding a double block only shows the top of the block
- MC-135816 - Trident does not return uppon reload of world
- MC-135857 - Beacon effect icon doesn’t have a blue edge if it overwrites a potion effect
- MC-135878 - Maps delete recently marked banners upon reopening world
- MC-135893 - Upgrading from 1.12.2 to a newer version will cause trapped chests placed in 1.12.2 & earlier to stop triggering redstone through the floor
- MC-136023 - Phantoms attack players in spectator
- MC-136031 - Dispenser (up/down facing) attempting to summon wither crashes the server
- MC-136157 - Explosion radius increased
- MC-136208 - Scute is not affected by doMobLoot
- MC-136226 - Mobs require 2 blocks of air to spawn at all times now
The Update Aquatic
The tide is coming in at last! That’s sea-faring speak for ‘Java Players! Today you get the full Update Aquatic!’
There’s a whole new ocean of features, impatiently waiting for you to dive in!
Take a delightful swim with dolphins and tropical fish.
Explore mysterious ruins and tragic shipwrecks while hunting for new deep-sea treasures.
Meet turtles on the shore and defend their eggs from mobs with the new trident!
Trust us, you’ll want that new weapon. Because our biggest ocean update ever has also made these seas much more dangerous places to explore.
Get too distracted by the colourful coral, and you might get dragged down to the ocean floor by bubble columns.
Which could result in introducing yourself to the Drowned.
What are the Drowned? Why not swim down to the ocean floor and find out? After you!
Still, at least you’re safe on land! Well, as long as you get enough sleep.
Otherwise, you might meet The Phantom, the mob you voted into Minecraft last year.
Be careful what you wish for, and enjoy the update!
The Update Aquatic changelog
General
- All undead mobs now sink
- Changed underwater visibility
- Your vision will gradually increase the longer you’re underwater
- Overhauled world generation
- Overhauled command parser
- Added new world type “Buffet”
- Allows you to create worlds with a unique biome
- More features will come to the Buffet world type in later updates
- Added a bunch of new sounds
- Added three new pieces of music
- Added underwater ambience sounds
- Added a swimming animation
- Press your sprint key underwater to start swimming
- Added data packs
- Allows you to edit recipes, tags, loot tables, functions, and advancements
- Added new advancements
- Some blocks can now be waterlogged
- Use a water bucket on a block to surround it with water
- Added an “Optimize World” button (singleplayer -> edit world -> optimize world), which upgrades an entire world from older version to the latest version in one go
Blocks
- Added blue ice
- Added coral blocks
- Added coral fans
- Added coral
- Added conduit
- Combine 1 heart of the sea together with 8 nautilus shells to create the conduit
- Makes your life underwater a lot easier
- Added dried kelp block
- Combine 9 dried kelp to create a kelp block
- Added kelp and seagrass
- Normal pumpkins no longer have a face
- Added carved pumpkin
- Use a shear on a pumpkin to carve it
- Added sea pickles
- Added bubble columns
- Use either magma blocks or soul sand to create a bubble column
- Added wood block
- Combine 4 logs of any type to create a wood block
- Added stripped wood
- Right click with an axe on either logs or wood to create stripped wood
- Added prismarine stairs and slabs
- Added variantes for all 6 types of woods for pressure plates, trapdoors and buttons
- Added turtle eggs
- Be sure to protect them from hostile mobs
Mobs
- Added tropical fish
- Added turtles
- A friendly mob that lays eggs on beaches
- Added dolphins
- A neutral mob that will lead you to treasure if you feed it fish
- Make sure to not hit them unless you want an entire pod after you
- Added the Drowned
- Hostile mob that can be found naturally in oceans and rivers
- Can spawn with tridents
- Zombies will convert into Drowned if they’re underwater for too long
- Added Phantoms
- Get a good nights sleep if you don’t want these coming swooping at you
- Drops phantom membrane
- Added cod, salmon, and pufferfish as mobs
- Changed the horse model to be more consistent with other mobs
- Removed Herobrine
Items
- Added tridents
- The newest weapon in Minecraft
- Drops from the Drowned
- Works as both a melee and a ranged weapon
- Added trident enchantments
- Added the ability to catch fish with buckets
- Added map markers
- Hold a map in your hand and right click on a banner to create a marker
- Added heart of the sea
- Added nautilus shells
- Drops from Drowned and can be found from fishing
- Added phantom membrane
- Dropped by Phantoms and gives you the ability to repair elytra and used for Potion of Slow Falling
- Added scutes
- Dropped by baby turtles when they grow up
- Added Potion of the Turtle Master
- Gives you Slowness IV and Resistance III
- Added Potion of Slow Falling
- Added dried kelp
- Added spawn eggs for all the new mobs
Biomes
- Added multiple ocean biomes
- Added coral reefs
- Added underwater caves
- Added underwater ravines
Structures
- Added shipwrecks
- Added underwater ruins
- Added icebergs
We are still working on 1.13 so don’t worry! It will be out some time in the future.
This is a fix for a multiplayer exploit which could not wait until 1.13.
Changes in 1.12.2
- Updated the in game logo
- Fixed an exploit and a bunch of other bugs
We’re all working very hard on 1.13, which will be a technical update to make the game run better than ever & easier for us to add super cool things later.
But for now, we decided to create a small bugfix release for a multiplayer security issue in 1.12.
Changes in 1.12.1
- Made some optimisations
- Updated game credits (Click on the copyright info on the title screen!)
- Fixed bug MC-86016 - Some Mojang staff not mentioned in credits.txt
- Fixed private bug MC-119011 - Security issue with recipe book
The World of Color Update
Sunlight yellow, chili red, royal blue, midnight black, grass green, lilac purple, true lime, fresh salmon,
hot cappuccino, pretty much all of the off-white, annoying cyan, alpha-tested magenta, that brown-greenish barf shade… the World of Color update is here! (Minecraft Java Edition 1.12, editor’s note.)
With this update we bring you a fresh take on all the colored blocks in Minecraft, using the infamous “Jonni Palette 0.2” for wool, sheep, shulker boxes, and banners, and introducing glazed terracotta, colored beds, and colored concrete. These bring you many new options to building colorful creations in your meticulously planned spawn area.
We asked the community to show us what they could do with the new blocks - and the results were a technicolour triumph! We took some of our favourites and put them in the trailer below!
The World of Color update also introduces the recipe book and a whole new advancements system. These will help guiding your way through the adventure of Minecraft, and can be utilized by creators to make interesting custom adventure maps and mini games.
And lets not forget, parrots! :partyparrot:
The World of Color change log,
- Added Glazed Terracotta blocks
- Renamed Hardened Clay to Terracotta
- Added Concrete Powder blocks
- Added Concrete blocks
- Updated base color palette
- Added advancements
- Added recipe book
- Added Knowledge Book item
- Added Parrots
- Added functionality to save toolbars in creative mode
- Added text-to-speech narrator
- Added new sounds for the Note blocks
- Added commands relating to recipes and advancements
- Many minor fixes and changes
- Removed Herobrine
Surprise! Minecraft is now at version 1.11.2!
The main purpose of this update is to fix a number of bugs, but we also took the opportunity to introduce a number of other features. Just in time for the holidays!
- Added rocket-propelled elytra flight
- Added Iron Nuggets
- Added Sweeping Edge enchantment for swords
- Changed the attack indicator to hint when you should attack
The update is available in your Minecraft launcher, enjoy!
Merry Christmas and Happy New Year from the Minecraft Team!
Check out our new Hour of Code tutorial, designed to teach you the basics of coding in a mere 60 minutes.
We introduce concepts of game design and computer science in easy-to-understand steps before giving insight into mob behavior and more.
Both the 2015 and 2016 tutorials are now available at
code.org/minecraft
so head over and give them a try!
The Exploration Update
New mobs and new places to put your precious items!
- Added cursed enchantments
- Added the Observer block
- Added escape portals in The End
- Added the Shulker Shell and Shulker Box
- Added exploration maps
- Added the Woodland Mansion
- Added Illagers, and the Vex
- Added Llamas
- New command: /locate
- Removed Herobrine
The Frostburn Update
It’s time for Minecraft 1.10!
Features:
- Added Polar Bear
- Added Husk and Stray
- An auto-jump option
- Structure blocks for custom maps
- Underground fossils made from bone blocks
- Added Magma Block
- Added Nether Wart Block and Red Nether Bricks
- Improvements to some commands
- Some huge mushrooms can be even larger
- A rare chance to find lonely trees in plains
- Find abandoned mineshafts filled with gold in mesa biomes
- Villages generate better paths between the buildings
- More variations of villages, based on the biomes they are built in
- Endermen have been spotted in the Nether
- Many bug fixes
- Removed Herobrine
// The Minecraft Team
The Combat Update
Minecraft has been updated to version 1.9!
The pretty much almost complete feature list:
- Added shields
- Attacking now has a “cool-down” delay, making it more important to time your attacks
- You can now hold items in both hands (default quick key to swap items is ‘F’)
- Swords have a special sweep attack
- Axes have a special crushing blow attack
- Added the elytra
- New mob: Shulker
- Expanded The End
- Added Chorus plants
- New Purpur blocks
- New End Rod block
- Added dragon head block
- Ender Dragon can be resummoned
- Added beetroot and beetroot soup (from MC:PE)
- Added grass path block
- Added igloos
- Armor protection values have been lowered
- Added tipped arrows
- Added spectral arrows
- Added Frost Walker enchantment and frosted ice block
- Added a whole bunch of new sound effects
- Added sound effect subtitles
- Brewing Stand now requires Blaze Powder to activate
- Added skeleton riders
- We believe we’ve fixed MC-10 and a whole bunch of other issues
- Removed Herobrine
// The Minecraft Team
Hello!
Windows 10 is rolling out and so is the new Minecraft Edition! We’ve written up some instructions on how to get your free copy of Minecraft Windows 10 Edition at
https://mojang.com/2015/07/get-minecraft-windows-10-edition-beta-for-free/
Please follow the instructions <3
We have released Minecraft version 1.8.8 to fix some security issues and improved some functionality within Realms.
Updating is highly recommended from older versions, and is 100% compatible with all 1.8 versions.
We have released Minecraft version 1.8.7 to fix some security issues.
Updating is highly recommended from older versions, and is 100% compatible with all 1.8 versions.
We have released Minecraft version 1.8.6 to fix some security issues.
Updating is highly recommended from older versions, and is 100% compatible with all 1.8 versions.
We have released Minecraft version 1.8.4 to fix some security issues.
Updating is highly recommended from older versions, and is 100% compatible with all 1.8 versions.
We have released version 1.8.3 of Minecraft, which brings a bunch of optimizations and bug fixes.
It’s 100% compatible with older 1.8.x versions.
To celebrate the release of Scrolls 1.0, everybody will sport the amazing Scrolls-themed cape in Minecraft for a short while! :) This is a temporary event that starts today (Thursday) and runs for 48 hours.
Scrolls is our second major game, get more info and try the demo here:
https://www.scrolls.com/demo
Cheers!
(You can disable the cape in Options->Skin Preferences if you need to.)
We have released a new version of Minecraft, 1.8.1, which brings a bunch of new optimizations and bug fixes.
It’s 100% compatible with 1.8, and comes with extra hugs.
The Bountiful Update
- Added Granite, Andesite, and Diorite stone blocks, with smooth versions
- Added Slime Block
- Added Iron Trapdoor
- Added Prismarine and Sea Lantern blocks
- Added the Ocean Monument
- Added Red Sandstone
- Added Banners
- Added Armor Stands
- Added Coarse Dirt (dirt where grass won’t grow)
- Added Guardian mobs, with item drops
- Added Endermite mob
- Added Rabbits, with item drops
- Added Mutton and Cooked Mutton
- Villagers will harvest crops and plant new ones
- Mossy Cobblestone and Mossy Stone Bricks are now craftable
- Chiseled Stone Bricks are now craftable
- Doors and fences now come in all wood type variants
- Sponge block has regained its water-absorbing ability and becomes wet
- Added a spectator game mode (game mode 3)
- Added one new achievement
- Added “Customized” world type
- Added hidden “Debug Mode” world type
- Worlds can now have a world barrier
- Added @e target selector for Command Blocks
- Added /blockdata command
- Added /clone command
- Added /execute command
- Added /fill command
- Added /particle command
- Added /testforblocks command
- Added /title command
- Added /trigger command
- Added /worldborder command
- Added /stats command
- Containers can be locked in custom maps by using the “Lock” data tag
- Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
- Added three new statistics
- Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
- Added a new player model with smaller arms, and a new player skin called Alex?
- Added options for configuring what pieces of the skin that are visible
- Blocks can now have custom visual variations in the resource packs
- Minecraft Realms now has an activity chart, so you can see who has been online
- Minecraft Realms now lets you upload your maps
- Difficulty setting is saved per world, and can be locked if wanted
- Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
- Villager trading has been rebalanced
- Anvil repairing has been rebalanced
- Considerable faster client-side performance
- Max render distance has been increased to 32 chunks (512 blocks)
- Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
- Resource packs can now also define the shape of blocks and items, and not just their textures
- Scoreboards have been given a lot of new features
- Tweaked the F3 debug screen
- Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
- Server list has been improved
- A few minor changes to village and temple generation
- Mob heads for players now show both skin layers
- Buttons can now be placed on the ceiling
- Lots and lots of other changes
- LOTS AND LOTS of other changes
- Removed Herobrine
- Added Realms world uploader
- Added Realms player activity monitor
- Realms worlds now have more options and settings
- Command blocks in Realms have been re-enabled
- Improvements in Realms UI
- Bugfixing
Hello!
We just wanted to let you know that Realms is available world wide for everyone to enjoy now.
You can read more about Realms here minecraft.net/realms
We have pushed out an update that supports name changes, however we will not allow name changes until a future date.
For information on how name changes will work,
please see these frequently asked questions.
There has recently been a security incident that affected Minecraft (and two thirds of the internet).
It is strongly advised that you change your Minecraft/Mojang password.
Please see here for more information.
… and Ireland and The Netherlands!
This means Minecraft Realms is available in the following countries:
- Denmark
- Finland
- Faroe Islands
- Greenland
- Iceland
- Ireland
- Netherlands
- Norway
- Sweden
- United Kingdom
- Åland
The list will be expanded in the coming weeks.
Not sure what Minecraft Realms is? Read more about it here:
https://minecraft.net/realms
- Minecraft Realms adds mini game support
- Several server-side performance improvements and bug fixes
- Preparations to bring Minecraft Realms to more countries!
It’s time for an update again!
- Added Twitch.tv broadcasting integration (see below)
- Improved Realms menus
- Fixed render distance above 8
- Various bugs have been taken care of
To use the Twitch broadcasting you need to link your Mojang account with your Twitch account.
This only works with migrated accounts (in other words, if you login using your email address instead of your username, you can use the Twitch integration).
The linking is done via the account settings, which can be found here:
https://account.mojang.com/me/settings
To start broadcasting, simply press F6 while playing. You find more options in the menus.
The integration currently only works on Windows Vista or later, and on Mac OS X Lion (10.7) or later.
You can always get more in-depth development updates on the official Mojang blog!
Is there a special Minecrafter in your life who’d appreciate the gift of merch?
- Tees, stickers, wallets, LEGO, and calendars are all in-stock at J!NX
- Save 10 USD/EUR/GBP on certain combos
- The offers run until December 25th on J!NX.com
THE UPDATE THAT CHANGED THE WORLD
(This update includes 1.7 and 1.7.1)
- Added lots of new biomes!
- Added “AMPLIFIED” world type
- Added Acacia and Old Oak wood types
- Added Stained Glass
- Added Packed Ice, Red Sand, Podzol
- Added a bunch of new flowers, including double-height flowers and grass
- Added more types of fish
- Fishing rods can be enchanted
- Achievements are now world specific
- Gaining achievements now announced to other players
- Added a few new achievements
- Servers can now have a “server-icon.png” that is displayed in the multiplayer list
- You can see who’s online before joining, just hover the player count number in the server list
- New /summon command
- Added Command Block minecart
- Links in chat are now clickable
- Click on somebody’s name to send a private message
- Added a bunch of new graphics options
- Added some shader tests (click on the “Super Secret Settings” a couple of times…)
- Biome placement has been improved, and oceans are smaller
- Portals to the Nether can now have different shapes
- Fishing is now more interesting
- Maps in item frames are now extra big
- The achievement screen is zoomable
- Preparations have been made to offer name change in the future
- You can now have multiple resource packs loaded at the same time
- Resource packs can now hold sound effects
- Servers can recommend resource packs
- Network code has been rewritten
- Sound manager has been rewritten
- Many many bug fixes…
- Removed the Rose flower
- Removed Herobrine
Next up: MINECON 2013, Orlando, Florida, USA
This update fixes world generation bugs that would appear in 1.7.
It is recommended that you use this version and load up important areas of your world before heading into Minecraft 1.7.
If you haven’t got it already, this update requires the new launcher that you can find here:
http://minecraft.net/download
This update fixes a lot of bugs and issues! Notable:
- Fixed horses getting hurt by walls
- Fixed animals escaping their pens
- Improved sprinting behavior
- Ctrl + left-click on Mac now acts as right-click
If you haven’t got it already, this update requires the new launcher that you can find here:
http://minecraft.net/download
The Horse Update!
Important: In order to get this update, you need the new “Minecraft Launcher”.
Download it here: https://minecraft.net/download and replace the old launcher.
Changes in 1.6:
- Added Horses
- Added Donkeys, Mules
- Added Horse Armor
- Added Leads
- Added Carpets
- Added Hardened Clay, Stained Clay
- Added Block of Coal
- Added Name Tags (item)
- Added Hay Bales
- Texture packs are now “resource packs” that also can hold sound etc
- Food meter is now drained when healed by full food meter
- You can’t destroy blocks with a sword in creative mode
- Removed Herobrine
First of all, Scrolls has been released and 60,000 players are already competing for the top ranking!
Read all about this new trading card strategy game over at Scrolls.com.
Also, you haven’t forgotten about the pew-pew shooter Cobalt, have you? It’s still being worked on, and the v121 update and Mac OS X release is “very, very, close to be released” :D
Head over to www.PlayCobalt.com for videos and downloads.
And finally, Minecraft 1.6 - the “Horse Update”, will be released next week!
The update has leads, carpets, hard clay, donkeys, mules, and of course horses!
This update requires a new Minecraft launcher to load.
We’ll post more info about that here and on Mojang.com when it’s ready.
Competition time! J!NX are looking for t-shirt illustrations that celebrate the “Unsung Heroes of Minecraft.”
Forget about Creepers and Steve for this one: it’s about ocelots, iron golems, and sheep; the smaller guys that sometimes get forgotten.
Another thing: JiNX have boosted the prize pool since the competition was first announced.
Visit J!NX
for the details. You have until June 3rd to submit your entries.
Good luck!
- A bunch of bug fixes!
- Performance improvements when using HD texture packs
- Many improvements for Minecraft Realms (will become publicly available “soon”)
- Fixed a bunch of bugs
- Improved performance
- Notable: Crash on Mac OS X on “OpenGL Function Not Supported”
- Notable: Unable to place paintings
The Redstone Update
Watch the Minecraft 1.5 Redstone Update in song form:
http://www.youtube.com/watch?v=YmpxpH-tMWc
- Added Redstone Comparator (used in Redstone logic)
- Added Hopper (collects items and moves them to containers)
- Added Dropper (similar to Dispensers, but always drops the item)
- Added Activator Rail (activates TNT Minecarts)
- Added Daylight Sensor
- Added Trapped Chest
- Added Weighed Pressure Plate
- Added Block of Redstone
- Added Nether Brick (item)
- Added Nether Quartz and ore
- Added Block of Quartz, with half blocks and chiseled variants
- New command: /scoreboard
- New command: /effect
- Containers and mobs can have custom names
- Inventory management has been changed, for example you can drag-place items over slots
- Texture packs now have separate images for each block and item, and can have animations
- Nether Quartz Ore now spawns in the Nether
- Smooth lighting now has three settings (none, minimal, maximum)
- More detailed death messages
- Some hostile mobs now are harder in Hard difficulty
- Many, many, bug fixes
- Removed Herobrine
Imagine getting your art in our 2014 Minecraft calendar, winning a heap of prizes, and helping raise money for
Block by Block
– our collaboration with UN Habitat – in the process. It’s a massive win-win for everyone!
All you need to do is submit a piece of art by February 8th. Visit J!NX for more info:
http://www.jinx.com/design_contest_info.aspx?theme=5
- Fixed crash related to arrows fired from dispensers
- Fixed a multiplayer crash when using fireworks without a fireworks star
- Fixed long timeout when checking SRV records
- Added fireworks
- Added enchantable books
- A lot of enchantments have been tweaked
- A Christmas surprise
- Added option to enable touchscreen input for buttons and inventory
- Many issues have been fixed!
Apple fans! We’ve recently released Minecraft Reality for iOS.
It lets you view your Minecraft creations in the real word thanks to 13th Lab’s spooky augmented reality technology.
For more info, visit http://minecraftreality.com,
or search for Minecraft Reality on your iPhone, iPad, or iPod Touch.
Have fun!
New Minecraft Holiday Merchandise at J!NX:
http://www.jinx.com/shop/coll/minecraft/srt/new/
- New Adult & Youth Tees, Diamond Pickaxe Keychain.
- Now in stock: Creeper Hoodies, Creeper Plush, Creeper Vinyl, Regular Steve & Diamond Steve Vinyls and more!
Also check out the new Threadless collection designed by the community:
http://beta.threadless.com/collections/minecraft
Thank you all for coming down to Paris to hang out with us.
Minecraft has the best community in the known universe! : )
- Fixed “Open to LAN” feature
- Fixed incorrect positions of certain particles
Compatible with 1.4.4 servers.
- Over 31 bugs and glitches fixed
- Notable: Random falling damage due to lag fixed
- Notable: Falling damage when riding minecarts fixed
- Notable: Enchanted book exploit fixed
- Notable: Slimes have correct collision box
- Notable: Signs no longer lose their text client-side
Full list!
- [MC-334] – Tab key not working for any function on Mac.
- [MC-450] – Chicken head movement is inverted.
- [MC-527] – “seed” command does not work in Minecraft server command line.
- [MC-984] – Internal exception: java.io.IOException: Bad packet id 249.
- [MC-1079] – Killing animals with fire aspect on the first hit does not cook the drops.
- [MC-1153] – Torch texture is rendered incorrectly.
- [MC-1478] – Walking from ground level onto anvil.
- [MC-1622] – Enderchest does not have the right hitbox.
- [MC-1793] – Nether Brick Fence has an incorrect texture.
- [MC-1860] – Block and item duplication.
- [MC-2229] – Fences are not rendered correctly from underneath.
- [MC-2362] – Item frames disappear without drop when a block is placed in their position.
- [MC-2422] – Pistons are invisible and make blocks invisible while pushing.
- [MC-1608] – Iron golems crash the player when they walk.
- [MC-1611] – Torches do not place properly, get adjacent to wall.
- [MC-1612] – Water current too strong / cannot swim up in deep water.
- [MC-1647] – Cannot fall into void.
- [MC-1661] – Crash when placing minecart on powered rail.
- [MC-1741] – Loading a world that has been moved or deleted causes a crash.
- [MC-1745] – player can jump over cobblestone walls.
- [MC-1789] – Squids do not suffocate on land.
- [MC-1845] – Crash when rendering entities.
- [MC-1871] – Running on leaves produces gray particles.
- [MC-2304] – Redstone repeaters above 1 tick do not receive a pulse at all when sent a 1-tick pulse from redstone wire or repeaters.
- [MC-2400] – Mobs and items become invisible after the player dies.
- [MC-2447] – Cannot break block behind gravel, sand, dirt with Efficiency V diamond pickaxe.
- 105 bugs and glitches fixed
- Notable: The missing song “where are we now” is now available, but called “wait”
- Notable: Fixed music disc “11” not being dropped by creepers in the same way as the other discs.
- Notable: Fixed an exploit with enchanted books.
- Notable: Fixed the collision box of slimes.
Full list! Long!
- [MC-2] - Enchanted items show its background on the beacon-block
- [MC-5] - In Minecraft ore emerald can be broken with a minimum iron pickaxe, but the block emerald can be broken with all the pickaxes.
- [MC-6] - Minecart sound doesn’t stop
- [MC-7] - Skeletons holding swords will shoot arrows!
- [MC-13] - Arrows do not stick (and stay) in mobs
- [MC-15] - Item drops drop into transparent blocks and cannot be picked up.
- [MC-17] - Anvil block collision box appears “sunken”
- [MC-20] - Getting door drop in creative
- [MC-23] - Falling out of the world while chunks are loading
- [MC-30] - Some of the regular sounds are now server-sided
- [MC-33] - Placing 2 wooden-slabs will play the sounds from 12w38a
- [MC-34] - Pink dye on Sheep appears white on top
- [MC-36] - Using /tp on a player in different world will teleport to needed coordinates, but not change the world
- [MC-38] - Fence Gate Texture flips inside out
- [MC-39] - Mobs in minecarts can vanish when minecarts are broken
- [MC-40] - Calculate name plate length based on username stripped of color codes
- [MC-47] - Cant kill slimecubes
- [MC-51] - You Can Duplicate Dragon Eggs, Sand, and Gravel
- [MC-54] - mobs are immediately transfered back to the overworld upon spawning in the nether
- [MC-56] - Broken or missing animations with potion of invisibility
- [MC-57] - Anvil rendering error in item frames
- [MC-66] - score doesn’t work anymore
- [MC-74] - when a block is placed next to an end portal block with an eye of ender in it, you can see through it
- [MC-81] - Item Frames in Multiplayer don’t store item NBT data
- [MC-86] - Graphical glitch with cactus in a flower pot near a wall.
- [MC-100] - Odd chance where you take fall damage when sprinting off 2 or 1 blocks
- [MC-110] - Breaking effects sometimes duplicate sounds & effects
- [MC-116] - Music discs reverting to original name after being played, even if they’ve been renamed by the anvil
- [MC-118] - Dying dogs collar doesn’t use your dye
- [MC-125] - Signs missing text
- [MC-141] - /spawnpoint command block fails directly on tripwire string / pressure plate
- [MC-147] - Tree leaves break half slabs
- [MC-154] - Multiple consecutive newlines in books do not create a space between lines in editor
- [MC-155] - Wither Despawns in Peaceful and Shouldn’t
- [MC-159] - Death from a 2-4 block drop while changing gamemodes
- [MC-160] - Dragon egg particles are missing
- [MC-166] - Potatoes and carrots uproot themselves
- [MC-176] - Map item placed in item frame experiences Z-fighting
- [MC-187] - teleporting a player triggers a pressure plate sometimes
- [MC-191] - Minecart flickers when looking backwards
- [MC-196] - Falling anvils do not maintain orientation while falling
- [MC-212] - Faulty fall damage when logging out and logging back in while falling
- [MC-218] - Breaking a block touching an open trapdoor closes it.
- [MC-222] - Vines, Fern, Grass and Lily Pad appear grey when held in F5 mode
- [MC-231] - Teleport through walls glitch
- [MC-264] - Different stacking slab sound
- [MC-270] - Skeletons shoot arrows faster than humanly possible
- [MC-298] - Text misplaced in demo mode window and 4:3 screen
- [MC-303] - “Your game mode has been changed” shows in log when it hasn’t.
- [MC-310] - Dropped items stop minecarts on their track
- [MC-311] - If you put an anvil ( or a few other items) into a display case and turn it upside down then the orange from the case will start to overlay the item in the case
- [MC-313] - Chest Hitbox Wrong
- [MC-335] - Dropped items with NBT tags do not stack
- [MC-347] - Open Doors and Levers hate each other
- [MC-388] - Squids spawning everywhere.
- [MC-398] - Structures generating in wrong biomes
- [MC-418] - Particles don’t show correctly when sprinting on blocks with different variations like wool, wood and biome colored grass.
- [MC-491] - Ladders breaking glitching out
- [MC-504] - Mobs try to jump nether brick fence
- [MC-529] - Buggy fall damage in 1-deep water
- [MC-541] - Flaming arrows won’t trigger tnt when shot from above.
- [MC-598] - When you have detailed item descriptions on, renamed item’s name is not in italic.
- [MC-606] - zombies can pick up items while dying
- [MC-645] - Items at the top-left corner of a container cannot be duplicated with the pick block key
- [MC-647] - Tnt sometimes makes item drops when it is ignited by the explosion of another Tnt
- [MC-652] - Books allow client to apply any name and enchantment
- [MC-740] - Invisibility Potions not completed in correct time displayed
- [MC-743] - More Ender Egg Render Problems
- [MC-760] - Denial of Service with LAN worlds if someone logs into a LAN server with the host’s username
- [MC-767] - Creating world with seed and map world “QUATREPOINTDEUX” fails
- [MC-771] - Death by Bat
- [MC-827] - Server Crash when client logs in with invalid difficulty
- [MC-853] - Item frames do not show directly after entering the game
- [MC-864] - Snow Golem won’t die
- [MC-894] - “where are we now” disc is unavailable
- [MC-973] - Bat noises are painful and cause headaches.
- [MC-977] - When riding a minecart, fall damage lags.
- [MC-1004] - Custom spawners with no delay variance crash the game
- [MC-1023] - Potion of Weakness removes ability to destroy paintings and item frames
- [MC-1037] - Missing pitch rotations in OpenAL implementation
- [MC-1088] - Lightning strikes can create client side fires (ghost fires)
- [MC-1102] - Minecraft crashes in creative inventory
- [MC-1132] - Netherportals create a huge lag, especially when serveral entities have to be teleported
- [MC-1136] - Enderpearls (and other throwable objects) loose their link to the thrower when reloaded
- [MC-1162] - When you jump on wheat crops usually the farmland become dirt, then seeds and wheat be dropped. However if you jump on potatoes and carrots crops farmland become dirt, but crops stay there.
- [MC-1181] - SkullOwner lost when breaking a player skull block
- [MC-1195] - Beacon particles show if below beacon
- [MC-1236] - Escape key doesn’t take you back to main menu from Multiplayer screen
- [MC-1243] - Wither Breaks End Portals
- [MC-1285] - Put An Item Frame In A Item Frame And Sometimes You Only Get 1 Item Frame Back!
- [MC-1301] - Named maps lose their title after copying
- [MC-1318] - By placing a bed at the same time as throwing it away makes it a half bed.
- [MC-1319] - Getting bed drop in creative
- [MC-1332] - Cobblestonewall has fence-collisions
- [MC-1378] - Adventure mode graphical issue breaking blocks
- [MC-1381] - Mushrooms spawn on the top of the Nether
- [MC-1385] - Placing Trapdoors on half-slabs
- [MC-1399] - Block textures held by players (third person view) are mirrored
- [MC-1444] - Flying through cobwebs in creative affects the player and shouldn’t
- [MC-1454] - Shift (crouch) will not stop you from falling off of an anvil.
- [MC-1464] - Falling sand appears on fire when falling into lava
- [MC-1473] - Fire doesn’t show if you shoot a mob in a minecart
- [MC-1547] - Spinning while placing a bed creates a triangular bed
- [MC-1574] - Can’t destroy glass in Adventure Mode
- [MC-1586] - Minecraft crashes if connection is lost when editing signs
- [MC-2196] - Reopened - Map item placed in item frame experiences Z-fighting
- [MC-2417] - serious balance issues regarding bookshelf recipes
- [MC-2483] - Pushing and knocbacking bugs
- [MC-9] - Dropped anvil makes no sound when it breaks
- [MC-473] - Linux users can’t open to lan because it’s binded to 127.0.0.1
- [MC-515] - Chest glitch that lets them appear as if they are opened while they are not.
- [MC-936] - Squids are flying!
- [MC-2574] - Slimes on water
The Pretty Scary Update!
- Added a beacon
- Added flower pots
- Added item frames
- Added anvils
- Added cobblestone walls
- Added pumpkin pies
- Added carrots and potatoes
- Carrots can be put on a stick to control pigs while riding
- Added a boss mob
- Added a new skeleton type
- Added witches
- Added bats
- Added mob heads that can be placed
- Zombies now infect villagers, but can also be cured
- Added wooden button
- Items can be cloned with the “pick block” action in Creative Mode
- Items can be quickly moved to the hotbar by pressing 1 through 9 while hovering an item
- Added /difficulty, /spawnpoint, /weather, /gamerule and /clear commands
- Added “target selectors” for commands
- Added option to hide capes
- Added option to toggle vertical synch
- Added customization to superflat worlds
- Minor additions to the world generator
- New potion recipes
- Leather armor can be dyed
- Maps now start more zoomed in, and can be extended
- Redstone repeaters can now be set into a “locked” position
- New sound effects
- Portals to the Nether can now transport items and mobs
- Adventure mode now allows placing and removing blocks, but only when using the correct tools
- Changed method of placing sideways wood logs
- Improved server list
- Improved debug (F3) options
- Spawn protection is now automatically disabled if there are no defined admins
- Removed Herobrine
New Minecraft merchandise is now available at J!NX:
https://www.jinx.com/shop/coll/minecraft/srt/new/
- New Adult & Youth Tees, Fleece Jacket, Beanie, Creeper & Diamond Hoodies
- 14” Talking Creeper Plush : Pre-order now as availability will be limited
Check out our supporting apps for Minecraft!
- Added sideways logs in trees
- Fixed a bug that caused players to fall out of the world when going into the Nether
- Fixed a bug that caused random suffocation damage in water
- Single-player now runs a server internally
- Publish the single-player instance to LAN
- Automatically detect LAN worlds in multi-player screen
- Added “cheats” option in single-player (enables commands)
- Added “bonus chest” option to give players a quicker start in a new world
- Added adventure mode (work in progress)
- Added trading with villagers
- Added emeralds, emerald blocks and emerald ore
- Added cocoa beans to jungles
- Added the Ender Chest
- Added tripwires
- Added new creative mode inventory with search functionality
- Made it possible to gain enchantment orbs from mining ore and smelting
- Added writeable books
- Added “large biomes” world type
- Added temples to jungles and deserts
- Added chat settings
- Added option to turn off and view snooper data
- Added more information on the debug screen (F3)
- New launcher with “Play Demo” button if not premium user
- Added /seed command to see map seed
- Added /defaultgamemode to set default game mode in a world (affects new players)
- Added /debug command for profiling
- Added SRV record lookup support
- Decreased max enchantment level from 50 to 30
- The /tp command can now send players to a specific coordinate
- Mobs can spawn on flat surfaces (such as up-side-down stairs)
- Updated language files
- Mobs are much less likely to glitch through blocks
- Server list can be reordered
- Nearby items in the world will auto-stack
- Stars are smaller and brighter
- Sky color in The End has been changed
- The “pick block” functionality has been improved
- Certain items that previously wasn’t stackable can now be stacked
- Hill biomes are slightly taller
- Wooden log blocks can now be placed side-ways
- Wooden half-blocks now act as wood
- Water slowly drips through leaves during rain
- Minecarts and boats will be placed by dispensers, if possible
- Gravel texture has been modified
- Levers can be placed in the roof
- Creepers’ explosions damage is now modified by difficulty
- Performance improvements
- Other bug fixes…
- Removed Herobrine
- Added shift clicking support in furnaces
- Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
- Made the Direct Connect dialog remember the last IP for the current session
- Fixed issues detected certain links in chat
- Fixed wild ocelots behaving like tamed cats
- Fixed various chat crashes
- Made cats less eager to sit on things
- Made cats less patient
- Fixed world generation failing under certain circumstances
- Fixed issues turning off sound under certain circumstances
- Removed all ghost entities under the command of Lord Herobrine
- Fixed crash when pasting certain characters in chat
- Fixed slash ‘/’ key not behaving correctly in certain environments
- Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
- Fixed not being able to click coloured links
- Fixed potential issue with village door detection (which could cause too many villagers)
- Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
- Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)
- Chat history and much better chat editing
- A few new decoration blocks
- “Back” and “Quit” buttons to OutOfMemoryScreen
- Made cats more realistic (read: probably annoying). I hope it’s enough to cancel out any joy you may receive from the previous feature!
- Added a “minimal” debug menu for testing with. Shift+F3 to hide the graphs.
- Made placing half blocks on existing half blocks (to make a full block) easier
- Limit framerate on menu screens, no longer uses 100% cpu and make my computer melt
- Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height
- Fixed an old bug with signs clearing text while you’re editing them in SMP
- Fixed crash when logging in while there are blocks at maxheight at spawn
- Fixed TNT ghosts in multiplayer
- Fixed storage minecarts dropping enchanted items
- Fixed crashes on invalid server addresses when joining a server
- Fixed entities being uninteractable if they existed at login (Multiplayer)
- Fixed dupe exploit with paintings
- Fixed furnaces and dispensers dropping enchanted items
- Fixed the “flickering” of chat as it vanishes off the screen
- Fixed text rendering over items in the container screens
- Fixed exploit with jungle saplings (turns other saplings into jungle ones)
- Fixed launcher opening minecraft dir if the path contains a space
- Fixed an off-by-one lighting bug
- Fixed block transmuting (turning one block into another via pistons)
- Fixed placing mushrooms in daylight, where they can’t survive
- Fixed redstone lamps dropping powered block items when destroyed while on
- “save-all” (server) now works even when you have toggled “save-off”
- Fixed turning half-blocks into full-blocks while you’re standing on them
- Fixed seed displaying in F3 debug when the seed is unknown (multiplayer)
- Fixed villager texture changing clientside per profession
- Fixed falling off ledge corners while holding shift
- Fixed players falling when reconnecting to servers where they were previously flying
- Fixed crash bug at height 255
- Corrected Zombies and Skeletons not burning in sunlight
- Corrected birch and spruce saplings not growing at height > 127
- New jungle biome
- Added ocelots
- Added cats
- Added iron golems
- New AI for mobs
- Tame wolves can have puppies
- Villagers will have children if there is room in their village
- Added rare drops for mobs
- New items and blocks
- New map height limit (256 instead of 128)
- Doors have been updated so that double-doors work better with redstone
- Many other minor tweaks and fixes
- Removed Herobrine
- Bow Enchantments
- New language translations.
- Sheep eat grass and regain their wool
- Added spawn eggs to creative (the colors of the eggs even look like the mobs)
- Added world type options (currently only super-flat and default)
- Golden Apple recipe
- Slightly smoothed color transitions between biomes
- Reduced brewing time to 20 seconds
- Removed collision box from ladders
- Bug fixing
New Apparel, Creeper Head, Necklaces, Lanyard, Belt, Keychain, and more
The Adventure Update: Part 2
- Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
- Added new mob; Endermen
- Added FOV slider
- Added brightness slider
- Added randomly generated ravines
- Killing a monster makes it drop experience orbs
- The player can level up by gathering experience orbs
- Added randomly generated houses
- Added huge mushrooms
- Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
- Rewrote the light rendering to use multitexturing instead of direct colors
- Sky light and block light have different tints, cool colors for sky light, warm for block lights
- Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
- If the player hits a mob while falling, they always hit a critical hit
- The game now keeps track of damage sources and types
- Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
- Ice now only spreads next to existing ice or from coast areas
- Made the explosions prettier
- Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
- Added sprinting
- Added hunger
- Food is now stackable
- Improved the logo
- Added suspended particles to water
- Added a server list so you can remember multiple servers
- The player regenerates slowly while the food bar is high
- Eating food now takes time
- Skeletons hold their bows better now
- Added melons
- Made melons and pumpkins farmable
- Animals that get hurt will flee randomly for a short while
- Pigs have snouts now
- Made a flashier title screen
- Looking towards the sun during sunset/sunrise changes fog color
- Added fence gates
- Added a player list to multiplayer
- Added Silverfish
- Added Cave Spider
- Added huge underground dungeons (stronghold)
- Added underground mine shafts
- Added melon
- Added sprouts for melons and pumpkins
- Added vines
- Added iron bars
- Fixed mushrooms spreading infinitely
- Fixed caves generating with too many dead ends
- Removed Herobrine
The Adventure Update: Part 1
- Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
- Added new mob; Endermen
- Added FOV slider
- Added brightness slider
- Added randomly generated ravines
- Killing a monster makes it drop experience orbs
- The player can level up by gathering experience orbs
- Added randomly generated houses
- Added huge mushrooms
- Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
- Rewrote the light rendering to use multitexturing instead of direct colors
- Sky light and block light have different tints, cool colors for sky light, warm for block lights
- Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
- If the player hits a mob while falling, they always hit a critical hit
- The game now keeps track of damage sources and types
- Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
- Ice now only spreads next to existing ice or from coast areas
- Made the explosions prettier
- Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
- Added sprinting
- Added hunger
- Food is now stackable
- Improved the logo
- Added suspended particles to water
- Added a server list so you can remember multiple servers
- The player regenerates slowly while the food bar is high
- Eating food now takes time
- Skeletons hold their bows better now
- Added melons
- Made melons and pumpkins farmable
- Animals that get hurt will flee randomly for a short while
- Pigs have snouts now
- Made a flashier title screen
- Looking towards the sun during sunset/sunrise changes fog color
- Added fence gates
- Added a player list to multiplayer
- Added Silverfish
- Added Cave Spider
- Added huge underground dungeons (stronghold)
- Added underground mine shafts
- Added melon
- Added sprouts for melons and pumpkins
- Added vines
- Added iron bars
- Fixed mushrooms spreading infinitely
- Fixed caves generating with too many dead ends
- Removed Herobrine
Bug fixes, bug fixes and bug fixes.
- Corrected a block duplication bug when using pistons
- Corrected a redstone torch duplication bug when using pistons
- Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign
- Ice blocks are now pushed without causing water streams breaking everything
- Booster rails are no longer being powered magically without a power source
- Pistons connected to the end of a piston-transistor via redstone are now properly closed when the power goes out
- Doors no longer create purple particles
- Hacking clients can no longer edit texts of placed signs in multiplayer
- Changed so that paintings pushed by pistons will pop off
- Added pistons
- Fire or redstone is now required to trigger TNT
- Fences can be stacked
- Added shears
- Shears can be used to pick up leaf blocks
- Shears can be used to shear sheep without hurting them
- Sheep no longer drop wool from being punched
- Removed Herobrine
- Added a new use for bonemeal
- Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it
- Made glowstone drop more loot
- Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3)
- Re-introduced unlimited FPS, renamed the option again
- Fixed beds not working very well at all in SMP
- Fixed destroying a boat spawning the player too low, causing them to sometimes fall through the ground
- Boats float up to the surface quicker
- Boats falling down into water lose their vertical momentum very fast
- Removed Herobrine
There are some annoying bed bugs in multiplayer in this version, I’ll fix those next week.
- Tweaked the connection reading code a lot. Hopefully this helps.
- Changed the “limit framerate” option to a “framerate cap” option.
- Added “Advanced OpenGL” again
- Players riding anything or sleeping in anything will stop doing so when they leave the game now
- Removed the minecraft version number from the main game window. It’s still available in the title screen
- Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so)
- Fixed the server sometimes thinking the player hit a corner when walking when they didn’t
- Fixed dropped damaged items vanishing after a single use after being picked up
- Fixed dropped items not getting ejected from blocks properly
- Fixed the achievements window rendering some graphics outside the clip window
- Fixed players saving while sneaking being loaded too high up
- Fixed shift+click transferring items causing a crash when the target container is full
- Fixed lighting updates sometimes not happening correctly
- Fixed the players health appearing to be full when entering/exiting the nether
- Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug
- Fixed 1.6.3 using more CPU despite it claiming to use less
- Totally professional
- The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames
- The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping
- The “limit framerate” option has been reset to “off” for all players, enable it again if you want it
- Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6
- Fixed a major CPU load issue in the server where a very tight loop would starve all other threads
- Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back
- Fixed an ACTUAL item duplication bug while picking up some items
- Fixed 1.6.3 using more CPU despite it claiming to use less
- Totally professional
- The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames
- The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping
- The “limit framerate” option has been reset to “off” for all players, enable it again if you want it
- Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6
- Fixed a major CPU load issue in the server where a very tight loop would starve all other threads
- Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back
- Fixed an ACTUAL item duplication bug while picking up some items
- Fixed a visual item duplication bug when trying to pick up items while the inventory is full
New features:
- Added Nether support to multiplayer
- The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens.
- Added craftable maps
- Added hatches
- Added tall grass in some biomes
- Mushrooms now spreads (very) slowly
- Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
- Added dead shrubs in deserts
- Added allow-nether (set to true or false) in server.properties
- Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
- Doors make sound for other players in multiplayer
- The record player now supports more than 15 different songs (you can’t get the records yet, though)
- Activated dispensers make sounds and trigger particles in multiplayer
- Players stuck in walls will slide towards the nearest gap if there is one
Changes:
- Disabled Advanced OpenGL until we can fix some bugs with it
- It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
- Made booster tracks speedier
- Severely nerfed fire so it spread slower, and doesn’t spread infinitely
- Seeds are now found in tall grass, using a hoe on the ground no longer works
- Compressed network traffic more agressively
- Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now
- Arrows shot by players can now be picked up by all players
- Nothing riding anything or being ridden by anything can enter portals
Bugfixes:
- Fixed running out of memory corrupting the current level
- Fixed the side textures of grass getting extra dark when mining them
- Fixed anaglyph 3d rendering mode having severe visual bugs
- Fixed the crash screen vanishing immediately
- Fixed not being able to target blocks when at x or z pos 1000
- Fixed the achievements screen messing up the sky color
- Fixed saving while sneaking dropping the player through the ground
- Fixed a system clock change messing up the game speed
- Fixed rain sounds not playing with fast graphics enabled
- Fixed hair and cloaks being rendered in the wrong locations on sneaking players
- Fixed the attack/swing animation not being applied to the armor layer
- Fixed player rotation not being loaded correctly when loading a saved game
- Fixed arrow physics, making them not get stuck midair when you open a door
- Fixed arrows hitting reeds, portals, and other non-solid blocks
- Fixed keybindings not getting saved properly under certain conditions
- Fixed the player not being able to sneak off lowered blocks like cacti
- Fixed a bug where the player could mine without swinging their arm
- Fixed boats placed on snow being placed too far up
- Fixed submerged boats rising very very fast
- Fixed sand dropping onto boats getting stuck in a falling animation
- Fixed a game crash when riding a vehicle or animal into the nether
- Fixed falling while riding not dealing damage to the rider
- Fixed buttons and levers too close to the player being impossible to use
- Fixed dispensers shooting through walls
- Fixed fire hurting through wall corners
- Fixed entities reaching water through wall corners
- Fixed placing doors next to cacti creating half-doors
- Fixed buttons and levers being placeable on leaves in “fast graphics” mode
- Fixed furnaces and dispensers not dropping their contents when destroyed
- Fixed dispensers biasing later slots
- Fixed farmland taking too long to dig
- Fixed tilling below some blocks being possible
- Fixed tilling the underside of blocks somehow working
- Fixed fences and stairs sometimes becoming invisible
- Fixed walking on top of fences not producing step sounds
- Fixed fire sometimes existing mid-air as an invisible block of pain
- Fixed fences and wooden stairs not being flammable
- Fixed fire effect on burning entities sometimes getting rendered in the wrong location
- Fixed fishing rod rendering being a bit lacking
- Fixed fishing rods being stackable
- Fixed mining glass hiding the clouds behind the glass
- Fixed rain falling through liquids
- Fixed items in glass blocks not getting ejected properly
- Fixed water interacting strangely with glass
- Fixed glass not blocking rain sound
- Fixed fences and signs preventing grass from growing
- Fixed rain and snow being incorrectly lit
- Fixed grass staying alive below stair blocks
- Fixed the achievement screen not pausing the game
- Fixed some screens breaking the sky tint color
- Fixed fullscreen mode switching causing mouse issues and screen closes
- Fixed chat messages surviving through game switches
- Fixed ice so it regenerates regardless of whether it’s snowing or not
- Fixed rain falling too slowly
- Fixed levers being placeable on weird locations
- Fixed floor levers sometimes not delivering a signal downwards
- Fixed floor levers sometimes not being removed when the floor is removed
- Fixed rail tiles sometimes not properly connecting to a new neighbor
- Fixed minecarts next to each other causing extreme velocities (sorry!)
- Fixed wolves not following their owner if the name has different caps
- Fixed creepers retaining charge level when they can’t see their target
- Fixed dying in the nether spawning new portals
- “Fixed” beds in the nether
- Fixed inventory acting weird when portaling by making the portal close all screens
- Fixed wooden pressure plates being mined with pickaxes
- Fixed redstone repeaters having the wrong particles
- Fixed saplings being plantable through snow onto non-grass blocks
- Fixed ore density varying per quadrant from the center of the world
- Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
- Fixed mushrooms spawning everywhere during nights
- Fixed animals only spawning near light during the night
- Fixed the multiplayer join screen input field being too short
- Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
- Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
- Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
- Fixed inventory icons not animating after being picked up in multiplayer
- Fixed mushroom soup not leaving a bowl in multiplayer
- Fixed entities above the map height limit becoming invisible
- Fixed healing not flashing the health bar in multiplayer
- Fixed arrows being animated really strangely in multiplayer
- Fixed arrows triggering too many entity move updates in multiplayer
- Fixed the compass not pointing at the spawn location in multiplayer
- Fixed fires being impossible to put out in multiplayer
- Fixed record players spawning client-side fake records in multiplayer
- Fixed records not playing for other players in multiplayer
- Fixed players spawning in the wrong location and quickly lerping to the correct location
- Fixed monsters not being visible for players with their difficulty set to peaceful
- Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
- Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
- Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
- Fixed saplings sometimes spawning trees client-side in multiplayer
- Fixed weather sometimes changing client-side in multiplayer
- Fixed grasscolor.png and foliagecolor.png not being read from texture packs
- Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
- Fixed fireballs not being visible in multiplayer
- Fixed ghasts’ fireing animation not being visible in multiplayer
- Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
(You will need to update your servers as well)
- Weather (rain, snow, thunder)
- Statistics
- Achievements
- Detector rail
- Booster rail
- Performance improvements
More statistics and achievements will be added over time as we develop the game.
They’re only stored locally at the moment, but we’ll slowly be rolling out online storing of achievements over time.
- Removed the April fools joke
(The server was updated as well, but it’s an optional update)
- Added tameable wolves
- Added cookies
- Sleeping in a bed now resets your spawn position
- New Minecraft logo
- Holding shift while climbing will hang on to the ladder
- Spiders will no longer trample crops
- Lots and lots of infrastructure for Statistics lists and Achievements
While most of the code is written, statistics and achievements won’t show up until the next update.
We didn’t quite have time to finish them this week, and didn’t want to delay the update longer.
- Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
- Changed the options around, added a new “Graphics options” button
- Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
- Added three new half-size blocks
- Added Delay/Repeater redstone dust blocks
- Added whitelisting to the server. To use, enter “whitelist ” where cmd is “on”, “off”, “add ”, “remove ”, “list” or “reload”
- New save file format, old maps need to be converted (that might take a while..)
- It’s now possible to have more than five save slots, and to rename saves
- Scrollbars in both the texture pack list, and in the map selection screen
- Replaced the Mojang splash image to reflect the new logo colors
- .. and a bunch of bug fixes and tweaks!
Welcome to the new Minecraft Launcher
This area will be used to inform you about game updates and other important news about the game. It’s highly likely we’ll also use it to promote things we like, such as any future games we make, or where to get the latest merchandise for the game. Marketing will be kept tasteful, though.
One cool feature about the new launcher you might want to know about is that you can pass it command-line features! The syntax is:
Minecraft <username> <password> <server:port>
<username> is the username you wish to log in as
<password> is your password. If this is set, the launcher will automatically start the game without waiting for you to press the button
<server:port> is an ip to a minecraft server. If this is set, the game will automatically connect to that server once the game has started.
Thanks for helping test this!
The biggest problem so far seems to be the “too many failed log in attempts” bug.
That’s caused by the server getting every one connecting to the server mixed up
Minecraft Beta 1.2 is live. All servers need to be updated to 1.2.
New features:
- Note blocks (right click to tune, trigger to play)
- 15 wool dyes
- A new water dwelling mob
- New tree types
- Reeds magically turned into sugar canes. They still make paper.
- A bunch of new crafting recipes
- One secret useful block
- One secret pretty block
- Cake
- AND MOAR, probably. I forget!
Bugfixes:
- Paintings work in multiplayer
- Disconnecting while riding no longer keeps the player in the world
- A bunch more state is properly synched in multiplayer
- Fixed colors going weird on PowerPC
- Fixed a horrible chunk reload loop in singleplayer
- Fixed most lighting bugs in newly generated SMP maps
- Falling sand behaves better in SMP
- Fixed a few crash on load level bugs
- Fixed a bug where chests would not open if the player’s hand was empty.
1.1 contained a bug where no text worked anywhere in the game because the newly made font.txt didn’t make it into package when building..
This has been fixed in 1.1_01, and it affects both client and server.
[edit]
Groan, hang on..
The server update isn’t mandatory, but it’s HIGHLY recommended
- Rewrote Leaf Decay for the seventeenth time, and as a result..
- .. fixed HUGE fps drops in single player
- .. fixed players getting spammed with data and getting disconnected in SMP
- .. felt like a sexy programming god
- Fixed the item dupe bug in SMP
- Fixed “fancy” characters not working in the game by detaching font resources from the code.
I just updated the client and the server to Minecraft Beta 1.0
- Working server-side inventory! Finally! (And as a result of that, a whole pile of bugs and issues got fixed)
- Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds
- Moving too far away from a container, or having it blow up, closes the inventory screen
- Fixed
/kill
- Introduced leaf decay again. It acts differently from before
- You can now throw eggs
- On a whim, added super exclusive clan cloaks for Mojang Employees
- .. and something else, which is even more rare
Client version 1.2.6
Server version 0.2.8 (not mandatory)
- Added /kill command. Does 1000 points damage to the player
- Did some patching client side to prevent duplicated entities
- The join server page now remembers the port as well as the ip
- Fixed a bug where joining a server on a specific port caused the client to forget all keybindings
- Added lakes and rare lava pools, both on the surface and randomly in caves.
- Fixed a crash bug when destroying the vehicle from under a player
- Players connecting to a server or respawning are invulnerable for three seconds
We’re working on tweaking minecraft.net
a bit, and we need to replace the YouTube video on there.
But it turns out nobody here is good at making videos, and you guys are just awesome at it.
We need your help!
We’re looking for one video for the front page that sets the mood of the game and sells it well without being too cheesy,
and for one tutorial type video on some help page somewhere.
We have some requirements:
- No custom texture packs, it should show off the “raw” game
- No video effects like bloom or blur
- No copyright protected music
- You’ll have to tell us that we can use your video
So if you have anything good, or if you want to make anything new,
please email us and we’ll select a few nice ones and possibly rotate them every now and then to keep the page fresh.
We’d appreciate it a lot!
Client version 1.2.5
Server version 0.2.7 (not mandatory, but you might want to update anyway)
- Fixed a rather bad memory leak bug in the server (entity position updates accumulated in orphaned player objects)
- Riding carts and boats now works properly when you travel long distances.
- Harvesting crops no longer yields fake seeds
- Removed
/home (sorry!)
- Snowballs again!
I will start looking at server-side inventory soon in an attempt to reach beta soon.
I’ll also fix mob jump animations in SMP, the ugly black lights, and make leaves decay again.
Once that’s in place, BETA! :-D
The client version is now 1.2.4
The server version is now 0.2.6 (mandatory update, there’s been protocol changes)
Bug fix list:
- Swords and other weapons now deal damage properly
- Added proper hurt animations and sounds to mobs and players
- Fixed dead players logging in as invisible ghosts
- Made arrows visible and deal damage
- Hoes now produce proper seeds
- Creepers make noises and animate before exploding
- Explosions animate properly
- No more infinite free arrows
- Server logging now appends to server.log rather than overwriting it
- Buttons and levers (and a few other blocks probably, it’s a general solution) animate properly
- Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
- The join server screen now remembers the last entered ip
- Increased chunk saving frequency on the server
- Leaving sneak mode no longer triggers a million sounds
- You can now see sneaking players
- Names of sneaking players aren’t visible through walls, and are visible a much shorter distance
- Snowballs!!
I’ll monitor for bugs for a while, then head home!
[edit:]
Server 0.2.6_01 no longer gives everyone 64 snowballs on connecting
[edit:]
Server 0.2.6_02 and client 1.2.4_01 now spawn other monsters than ONLY CREEPERS EVERYWHERE
I struggled for a long time to figure out exactly why players and mobs would sometimes vanish when players respawn,
and finally gave up and asked Jakob to help me sort out the problem.
While explaining the problem, we found the cause.
Turns out that the entities failed to get added to the global render list.
This is caused by the chunk not being prepared when the entity is added.
The servers SHOULD tell the client what chunks to render before adding entities.
Then I remembered the throttling which makes entity updates higher priority than chunk updates..
So now whenever the server tells the client to add an entity,
it gets added to the “reinsert if ever lost”-list I already have in place,
but which was only used for a few special entities (mainly the local player) so far.
The client has been updated to 1.2.3_04 (hey look at that!),
and the server has an optional update to 0.2.5_02.
I’ve got plenty of more bugs to address in SMP, which will be fixed over the coming weeks.
I think we might be getting close to beta soon. =D
(btw, working in an office with real people is AWESOME. I love it)
There were some pretty severe bugs with players respawning, which I’ve spent most of the day today fixing.
I’ve solved a lot of them, but I noticed that the respawning player can still fail to see other players in the spawn area under some circumstances.
Instead of delaying the bug fix update until tomorrow, I decided to release what I’ve done so far now today.
I’ll fix the remainder tomorrow, and also work on a few more bugs I’ve gotten told about (thank you very much for the organized lists!).
The server has been updated to 0.2.5_01, but it’s not a mandatory update.
The client will auto-update to 1.2.3_02
Speaking of which, I will make the client updater ask the player before applying new updates.
Automatic forced updates are scary, and they were only in because they were convenient and I never thought about it.
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